Insider Trader: More Craftable Items of the Ashen Verdict

We've talked at length about the Icecrown craftables last week, but we were mostly focused on the driving, universal material required to make them. That is, we were mostly talking about the Primordial Saronite. The recipes for Icecrown craftable are given to you by the Ashen Verdict, in order to help you do battle with the legions of the Lich King.
This week, let's start looking at the items created by these recipes, and see how they perform in their respective roles. I think some of the craftable items will be pleasantly useful even over the occasional tier gear, especially if you consider that you can grab these items from the Auction House. (Primordial Saronite seems to have now dropped in price across the board, even selling for less than 2,000 on some servers.)
Take a look behind the cut, and let's start talking about the gear itself.
Blacksmithing -- Tank Gear
The two recipes for Blacksmithing-created tank gear are the Boots of Kingly Upheaval and the Pillars of Might. Both are fairly solid tanking items if you are already uncrittable. (For plate classes, that's usually at the 540 Defense mark.) If you're already past that landmark for tanking prowess, then the boots and legs focus on the other key avoidance stats. Namely, dodge and parry. Since there's no Block stats on either of the boots, they're fairly usable by any of the three, plate tanking classes. Each item is item level 264, so they're going to be fairly worthwhile compared to most items that drop from 10-man normal mode.
Blacksmithing -- Physical DPS
The physical DPS items for Blacksmithing are the Hellfrozen Bonegrinders and the Legplates of Painful Death. They both sound terribly harsh and mean, don't they? Although, I suppose that's absolutely appropriate for warriors, death knights, and paladins whose sole purpose is to smash your face in.
Similar to the situation with Blacksmithing's tank gear, we can assume that most plate-wearing DPS are already hit and expertise capped by the time they're storming Icecrown Citadel. As a result, neither of those stats appear on the physical DPS items. Instead, the Hellfrozen Bonegrinders and the Legplates of Painful death sport Critical Strike Rating and Armor Penetration. Different classes have different levels of priority on Armor Penetration, but the Critical Strike Rating will be useful for everyone.
Blacksmithing -- Spellpower Plate
Those holy paladins are always coming along adding a third type of plate armor. In this case, the Holy paladins are represented in the blacksmithing plans by the Protectors of Life and the Puresteel Leggings. Spellpower plate can always be kind of a tricky subject, when you're trying to rate "what's best." Some paladins might prefer Haste, if they're not already capped out, while others are big fans of crit. Still, since these are about equivalent to the Sanctified Lightsworn Greaves, for example, they're a pretty good deal if you're being thrifty with badges.
Engineering -- Ammunition
We've already talked at length about the Iceblade Arrows and Shatter Rounds, but it's worth reinforcing. For the cheap price of a couple crystallized elements, you can build a stack of ammunition that every hunter will want to get their hands on. Definitely worth the time to make it.
Leatherworking -- Physical Combat Leather
You can't call the Bladeborn Leggings and Footpads of Impending Death simply physical DPS items because many bears will also crave this gear for their tanking sets. It wouldn't take much for a bear to shove all Stam gems into the Bladeborn Leggings to turn them into an absolutely amazing hit point item. It's notable, however, that neither of these items are made with actual leather. The closest you get to "leather" for these items are Arctic Fur and Nerubian Chitin. The gear must have a hard outer shell, with a very nice fur lining.
Leatherworking -- Physical DPS Mail
The Draconic Bonesplinter Legguards and Rock-Steady Treads represent the physical combat mail armor for hunters and Enhancement shamans. This pair of gear assumes that your physical DPS character is already rocking out at the hit cap, and thus focused on stats like Critical Strike and Armor Penetration. Notably, the Draconic Bonesplinter Legguards might be more attractive to many hunters than their own T10.5 legs, the Sanctified Ahn'Kahar Blood Hunter's Legguards, since those items "waste" itemization allocation on Haste.
Leatherworking -- Spellpower Leather
The leatherworking spellpower leather patterns create the Blessed Cenarion Boots and the Legwraps of Unleashed Nature. In a moment of sublime convenience, neither of these items have Hit Rating. Trees don't need hit rating for much, and most Boomkin in Icecrown are already going to be hit-capped. Blizzard has saved themselves a little itemization trouble this way.
Leatherworking -- Spellpower Mail
Like holy paladins, Elemental shaman always manage to add an interesting category of gear. They also tend to have the coolest names for their gear. The leatherworking spellpower mail pieces are the Earthsoul Boots and the Lightning-Infused Leggings. I really like the vibe of these two names, since they give shaman a nice "grounded lightning" feel to their pants and feet.
Tailoring -- (Mostly) Healing Cloth
I specify "mostly" healing cloth for the Sandals of Consecration and Lightweave Leggings because otherwise I would no sooner finish typing this article than someone would present very good argument for why a mage or warlock would want to wear the items. That being said, you can tell these items are probably intended for your healing priests because of the names (Lightweave), and the hefty amount of Spirit boasted by both items. Here's hoping you've been stocking up on Moonshroud, because you'll need 30 to make both piece of gear.
Tailoring -- (Mostly) DPS Cloth
Similar to the healing cloth, I'm strictly specifying that the Leggings of Woven Death and Deathfrost Boots are only mostly for DPS. But still, the hit rating on the Deathfrost Boots are a dead giveaway that they're intended for damage dealers. However, I'm not quite why the boots are the only Icecrown craftable to sport Hit rating, since all the other gear mostly assumes you've got that stat covered. Maybe it's the prodigious amounts of Hit required for spellcasters, or maybe that's just the way the itemization budget lined up.
Summary
So, most general character roles have a pair of Icecrown craftables that will be useful for them. With the exception of the Deathfrost Boots, though, all of the gear assumes your basic, required stats are already covered. That's Defense for the tanky types and Hit for the damage dealers. Since all of the gear is item level 264, they'll be well-worth the time for anyone who's not doing 25-man raids, but some of the gear will be good even for those folks.
If you manage to get these up on the Auction House, remember that you should be charging at least your server's going rate for Primordial Saronite, or you'll just be giving away materials for free. Take the time to look at all of the individual costs for the materials, and try hit a fair price just a little bit above that. We'll be talking more about how to set a minimum market price for items next week. Until then, good trading!
Filed under: Analysis / Opinion, Insider Trader (Professions)






Reader Comments (Page 1 of 2)
Andrew R. Jan 8th 2010 6:16PM
Another thing to add is that casuals are able to snag this gear, making it easier to gear their toons. Not everyone can raid multiple nights in a row so they may have a harder time trying to get certain pieces of gear to drop from TOC. This allows people to gear up in an alternative way and still walk into ICC and take on Arthas.
It also adds some entertainment listening to the hardcore people whine about how Blizzard is constantly giving away free epics, allowing everyone to faceroll their way through content.
Beatphreek Jan 8th 2010 6:21PM
Regarding the Spellpower Plate... currently many Paladins are preferring Haste and Mp5 over Crit... Crit was cool until they nerfed Divine Illumination, now its only mildly useful for those that are maximizing FoL throughput and Mp5 is a better regen stat.
Ghrel Jan 8th 2010 6:56PM
I gotta disagree with you on that one. MP5 has to be one of the most useless stat for a pally. As the MP5 is cut in half when casting we dont get a hell of a lot from it. I load up on Crit and Haste as much as possible. This does wonders for my Holy Light. MP5 has to go away fast, cant wait till they get rid of the stat.
Beatphreek Jan 8th 2010 7:07PM
Mp5 does not get cut in half while casting. Mp5 as a stat is regen while casting, it is a constant. Crit used to be very good until they gut the regen by 50%. It's not horrible, but its not something you can count on anymore. Basically with the Divine Illumination Nerf a couple patches back it flipped the priority and while Mp5 used to be worthless, it has now taken the place of Crit for regen.
Ghrel Jan 8th 2010 7:28PM
Go to your character window, pull down the spell menu, highlight the mana regen. It gives you two stats, one while not casting and one while casting. basically cuts it in half.
Zeplar Jan 8th 2010 7:41PM
Maybe you shouldn't be posting here so superiorly when you don't know the mechanics.
MP5 is constant. It does not get cut in half.
Mana regenerated in combat gets cut because it includes spirit, which goes to 0 while casting (without talents).
Sky Jan 9th 2010 12:45AM
mp5 does not get halved when casting. However Ghrel is right when he says that most healers prefer haste and crit over mp5. mp5 is just a bad stat now that we are nearing the end of the expansion. Most healers just want to boost their Healing values and the best way to do it is to stack haste and crit.
Manadar Jan 8th 2010 6:33PM
My kitty first wanted the Bladeborn Leggings which as a stand-alone item is perfect, but I've found that expertise is quite rare in ICC25, so I'll go with the tier piece instead. Just a tip to all the druids out there that care as much about hit and expertise as I do but still wanna go after the ArP hardcap.
paperbull Jan 8th 2010 6:35PM
I'd like to know where the Alchemy love is. We haven't had new recipes for any potions, elixirs or flasks in a long while.
Noodlenose Jan 8th 2010 7:14PM
Yeah where is my Eternal Might transmute?
Ghrel Jan 8th 2010 7:04PM
A nice new alchemist stone would be very nice. Like they did back in the patch with burning crusade
Transit Jan 8th 2010 6:48PM
Now I may be greatly mistaken but...
I find it both ironic and sad the Alchemist Finklestein has no items for alchemists.
Oskjable Jan 8th 2010 6:52PM
A BIG FAT PHONY
Chamual Jan 8th 2010 6:54PM
I hardly see how any of this gear can be considered casual or easy epics considering the amount of primal saronite you need for each one. Given that it took a one and a half clears of ICC to get enough badges for the saronite until recently (it is now down to just over one), and with lots of awesome gear available for those same badges (and not a small amount of them) the crafting materials are still prohibitatively for most.
1 piece of the next crafted gear is going to cost you alot of frost badges, or around the 10k mark if not more at the moment, hardly something easily accessable to casuals at the moment. I see it being a good few weeks before the price of saronite becomes affordable on the open market.
Eddy Jan 8th 2010 7:04PM
I don't think this is intended to be easy epics- I think it is just another way to amass gear through other resources. Someone who diligently does 25 dailies a day on 3 characters or really plays the auction house probably wouldn't blink at the cost, but most players are probably doing a mix of raiding, heroics, and gold-obtaining tasks and it allows more than just raid skills to impact your gear buildup.
PvtDeth Jan 8th 2010 6:55PM
For myself (mage) and many other casters, the "healing" boots are a much more attractive option than the "dps" ones. Of course, the ridiculous amount of hit available is making fire seem like a tempting spec again; I may just try it out for fun.
Also, I don't have a max level alchemist, but I can definitely sympathize. The problem with providing new recipes is that it any new flasks become a de facto requirement for everyone who can use them. New potions would be a good way to go. I hardly ever use them in a fight, but a more powerful health or mana potion would be a way to give someone an edge without having an overly widespread effect on the game.
placebo Jan 9th 2010 10:07AM
80 Spi or 16 Crit 64 hit (Also 2Y or 1R1B)
(Basic) Molten Armor would give 28 Crit.
So 80 Spi + 12 Crit (in Molten) versus 64 hit then?
Is that an accurate breakdown? If so it seems that the "mostly healer" is better for Mages?
anonymouse Jan 9th 2010 7:53PM
I'm not sure what blizzard intentions are with all the caster DPS gear, but every damn thing from ICC has hit on it.
I'm sitting at 100+ over hit cap on my arcane mage, so Sandals of Consecration are what I'm going with.
splodesondeath Jan 8th 2010 7:04PM
Argh! Finklestein has returned!
No more truth serums, Finklestein! I'm warning you!
[YOUR TIME HAS COME FRUIT VENDOR]
Beatphreek Jan 8th 2010 7:06PM
Mp5 does not get cut in half while casting. Mp5 as a stat is regen while casting, it is a constant. Crit used to be very good until they gut the regen by 50%. It's not horrible, but its not something you can count on anymore. Basically with the Divine Illumination Nerf a couple patches back it flipped the priority and while Mp5 used to be worthless, it has now taken the place of Crit for regen.