Arcane Brilliance: Enchanting your mage

Welcome to another Arcane Brilliance, the weekly mage column that firmly believes the frozen throne simply isn't frozen enough. Frankly, we don't think the Lich King was trying hard enough. And so we applaud the efforts of the enterprising young mage pictured above. Way to show Arthas how it's done! Also, we will miss you.
So 3.3 has been live for several weeks now, and a great many of us have farmed up more Emblems of Frost and Triumph than we know what to do with. We, as a nation of mages, have bought ourselves a whole set of really nice new gear, possibly far nicer than anything we've ever had before. And what do we like to do when we get something really nice? Why, make it even nicer, right?
We get the nice video game system, we want a nice controller, and a selection of top-shelf titles to play on it. We get the HDTV, we want the shiny Blu-Ray player so we can watch Firefly in glorious high definition. We get the new car, we want to get a nice alarm system for it so that nobody can steal it. Unless you're that dork from my high school who bought the high-tech alarm system for his mom's 1976 Volkswagen Rabbit. Oh how we mocked him. Maybe someday you can get a good car to go with that sweet alarm system, we'd say, and laugh as he would hang his head in shame. Somewhere, he probably has all of our names on a list of people to kill, which he stares at while he puts on lipstick, Steve Buscemi-style.
But for most of us, this shiny new gear stirs within us the primal urge to trick it out even more. Which of course means that business is booming for Enchanters and Jewelcrafters. We discussed gemming last week, and this week, we're moving on to the fine art of enchanting your mage's already quite magical wardrobe.
We'll cover each enchantable slot in turn and list the best available enchant options for those slots. We'll also cover a few more cost-effective alternatives for those slots that you haven't upgraded yet, and might replace before long. Maybe you have a Volkswagen Rabbit and would rather wait to install a top-end alarm system in something with a bit more...flair. Or maybe you're just cheap.
- Head
- You're a mage, which means you already start out at friendly with the Kirin Tor.
- If you've been farming emblems in random heroics, and you've worn your Tabard of the Kirin Tor for even a small portion of those farming sessions, you're probably at or beyond revered already.
- If not, start doing that. It doesn't take long. Really, this is probably the first Wrath faction you should start grinding rep with as a mage.
- 150g is not a lot of money.
1976 Volkswagen Rabbit option:
I still say 150g and revered with the Kirin Tor is cheap, but if you want a budget alternative, you can always go for the PvP head enchant, available in Wintergrasp for 40 Stone Keeper's Shards. You lose 1 spellpower and 20 crit rating and gain resilience.
- Shoulders
This is purchasable at exalted with the Sons of Hodir for 100g. Now, this faction isn't quite the grind it once was. The initial questline to open up the vendor and dailies hands out significantly more rep than it used to, and the repeatable turn-in quest has also had its rep reward boosted.
1976 Volkswagen Rabbit option:
Again, there's the PvP option in Wintergrasp, or the lesser version of the Sons of Hodir enchant, available for 75g at honored.
- Back
1976 Volkswagen Rabbit option:
Cutting your extra haste from 23 to 15 saves you a lot of pricey mats. Enchant Cloak: Speed is really about it for cheap back options.
- Chest
1976 Volkswagen Rabbit option:
Super Stats is fine, and far cheaper. Honestly, unless your chest armor is the absolute best-in-slot and money is simply not an issue for you, the extra benefit of a couple points of spirit and intellect simply aren't going to be worth the massive hike in mat value.
- Wrist
1976 Volkswagen Rabbit option:
The mats are cheaper for Greater Spellpower, and though you lose 7 spellpower, it's a perfectly servicable enchant for the budget-conscious.
- Hands
1976 Volkswagen Rabbit option:
Depending upon the value of Burning Crusade chanting mats in your server's economy, this may not even be cheaper, but you can always downgrade a bit to Major Spellpower and its solid offering of 20 spellpower.
- Legs
It's worth noting that if you happen to be a tailor, you can enchant your own pants with equally excellent stats for virtually nothing.
1976 Volkswagen Rabbit option:
Become a tailor. Or buy the less expensive but still passable Azure or Shining spellthread instead.
- Feet
For this reason, Tuskarr's Vitality is worth looking at. In movement-heavy environments, this is your best-in-slot enchant. In static situations, Icewalker is the only game in town. It might actually pay, if this is an option for you, to have an alternate pair of boots with Taskarr's on them for movement-based encounters. If you don't need the hit rating, then just go with the run speed enchant.
1976 Volkswagen Rabbit option:
It's still Icewalker, really. It's already cheap.
- 1H Weapon
This is, bar none, your best 1H caster weapon enchant. It trumps the 63 spellpower one, and costs about the same in mats. The proc happens quite frequently (Elitist Jerks puts the rate at about 35%), lasts 10 seconds, and has a 35 second internal cooldown.
1976 Volkswagen Rabbit option:
Exceptional Spellpower gives 50 spellpower, and is much cheaper in terms of mats.
- 2H Weapon
1976 Volkswagen Rabbit option:
Enchant Staff - Spellpower (69 spellpower) is perfectly fine when money is an issue, or if you think you'll be replacing your staff soon.
And with that, your shiny new gear is even shinier. And let's be honest: who doesn't want enchanted pants? If you have your hand raised, you are a liar. Everyone wants enchanted pants.
Filed under: Mage, Enchanting, Items, Analysis / Opinion, Features, Guides, Classes, Enchants, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
Mal Jan 10th 2010 1:05PM
Hey, thanks for the warlock enchanting guide!
Tyr Jan 10th 2010 1:31PM
DEY TOOKUR GUIDES!
Mognet T Jan 10th 2010 4:11PM
Mal is only jealous because he knows this is the best column on the whole site.
Also, that's my Mage in the image. : ]
Kapowette Jan 10th 2010 1:25PM
Or there is the Spirit ench for feet. Good option for hitcapped arcane mages [i.e. me] ;)
x
Beverlyson Jan 10th 2010 1:14PM
I've heard that Black Magic is only better for Arcane... I may be wrong though...
Rexton Jan 10th 2010 1:14PM
Was under the impression that unless you already have a good amount of haste (tier 9 area, which shouldn't be a problem at this point) and are arcane (and why wouldn't you be?), the spellpower would trump black magic.
Evandrial Jan 10th 2010 2:56PM
no such thing as too much haste. unless you're haste capped, but that's a ridiculous and nearly unobtainable number
Zeplar Jan 10th 2010 9:44PM
Balance druids have already hit the haste AND crit cap. At the same time.
Jagnon Jan 10th 2010 1:15PM
No engineer enchants on the list?
kcirreda Jan 10th 2010 1:31PM
Yeah, the engineer enchants beat out Icewalker atleast and the cape tinker>speed. The glove tinker can mess with your Trinket shared CD if you have an on use trinket.
Chevela Jan 10th 2010 1:35PM
He has a point, the nitro boosts with their flat crit rating is handy... and there's plenty of gnome mages out there that are proud enough of their heritage to take up engineering for all it's zany antics.
andy Jan 10th 2010 3:08PM
god I love engineering the haste tinker on gloves is sexy, and the rocket boots oh the rocket boots
2/3 of my 80s have engineering
and all of my alts apart from my resto shammy have it
all in all it may not be the best for min maxing (although I think it is for arcane mages at least) but its so much more fun than some passive stat.
there's 2 really good posts that argue that engineering is the best dps profession out there
http://forums.wow-europe.com/thread.html?topicId=8865019228&postId=88638730978&sid=1#15
http://forums.wow-europe.com/thread.html?topicId=8864978867&postId=88638730935&sid=1#8
*NOTE* sorry for posting twice the one further down was the original but felt it was more relevant here (feel free to down rank the 2nd post)
artifex Jan 10th 2010 4:05PM
I think the ideal mix for caster mains (my main's a lock but I'm leveling a mage now, too) is tailoring&enchanting: make your own clothes and enchant them! Plus, flying carpets!
So the question is, which of these two professions would you give up to get engineering?
Seriously; I'm not about to make my lock unlearn one of them now to pick up engineering. But I think with my lock making tailored gear for my mage, my mage should do an enchanting & engineering combo.
(I think blink+rocket boots + parachute + ... will be an awesome combo for wallhacking btw)
Mognet T Jan 10th 2010 4:24PM
Forgot to mention Inscription shoulder enchants too (best-in-slot and cheap too, scribe only), but I believe Christian has talked about them in the past.
andy Jan 10th 2010 4:41PM
personally i was in the same predicament as you (kinda no warlock alt) my mage had tailoring/ enchanting i and i wanted engineering, i decided to give up on enchanting in the end, for 3 main reasions
1) tailoring makes things cheeper with the leg enchant
2) everybody knows a mate/guildy who has enchanting and is willing to do the enchants on the cheep.
3) enchanting is soooo Annoying to lvl each expansion (i know that sounds strange moaning about lving enchanting when im going to replace it with engineering on a toon without mining)
in all honesty enchanting has more of a sinagy between the professions as you dont have to pick between lightweave and springy arcanoweave but i just like tailoring
3 does leave me in a dilemma though when i changed to engineering from ench i had just lvl'd a dk (with mining/eng) so i had tones of spaire mats. I dont know what to do in cata now do i go the cheap root lvl the dk and send my mage the ore or lvl my mage and eat the costs.
i dont think i could live with myself if a dk was my first 85 though
/end wall of txt
andy Jan 10th 2010 4:44PM
also rocket boots+slow fall + thorims mountain in storm peaks= best ride ever
to be honest rocket boots+slow fall +invisibility is a amazing get away plan. if you add an invisibility pot to that aswell..
WoWie Zowie Jan 11th 2010 3:37PM
my mage engineers the springy arcanoweave (+23sp) to cape and the hyperspeed accelorateors (haste on use every 60 sec!), plus the wholly superior nitroboots to feet.
if you have to move more than a few steps, then blink. if you have to move across the room, then nitro boost.
its especially awesome when you can get your gloves haste and your black magic haste to proc together, good time to pop arcane power imo ;p
Norcal Jan 10th 2010 1:40PM
It would be nice to have a good mage guide to the new bosses in ICC. I swear it always feels like I am running at Lord Moro, and Lady Death. I still put out good dps, but when I constantly have to worry about bone spikes, avoiding a bone storm or taking down a recently spawned fanatic - it makes the pew pew pew a little difficult to get going. Any suggestions?
Norcal Jan 10th 2010 1:46PM
Another Q I have about the transition from Tier 9 to Tier 10 gear. How important is it to get to your first 2 pieces of Tier 10 gear for the gear bonus? Should you aim for the gloves and shoulders which are worth 60 emblems first? Or should you look at our other gear and maybe spend them on a cloak, or belt that might not help you get the gear bonus, but still is an improvement. Should you try our best to hold on to the 2 piece Tier 9 gear bonus, while you try for other gear?
Kylenne Jan 10th 2010 4:52PM
Personally my rule of thumb for new tier gear has always been to go for the set bonus first, *unless* you can replace a slot that's obviously lacking first.
Like...okay, I'm revealing my secret shame here...I am still rocking a Naxx 10 cloak. Really. Despite T9.5, Merlin's and Bejeweled wrists, etc. The RNG just freakin hates me. So my first Frost badge purchase is gonna be the dps caster cloak.
When in doubt, you could always Rawr it.