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1-10-2010 @ 8:08AM
Past few days all I've been able to read in trade chat (other than cursing / anal [item]) is people complaining about the nerfing of Rogues.I honestly don't think it does anything to my experience at all. Anytime my class has been nerfed it has just made me work harder at being better. I think nerfs / buffs are essential to the overall balance of the game and people need to realize that Blizzard doesn't just blow this all out of their ass, there is a point to everything they're doing. We don't know what they plan to implement in the future that may justify those nerfs.
1-10-2010 @ 8:52AM
"I think nerfs / buffs are essential to the overall balance of the game and people need to realize that Blizzard doesn't just blow this all out of their ass, there is a point to everything they're doing."THANK YOU. This, a thousand times this. I wish more people realized this - from all the complaints I've heard, you'd think Blizzard had publicly announced that their class nerf/buff stuff was based around a dartboard and tequila.
1-10-2010 @ 10:07AM
And then there are the players convinced that the dev team is comprised of malicious know-nothings who spend work time discovering ways to ruin their fun. . . . Really?
1-10-2010 @ 1:03PM
Sometimes the dev teams are spoiling your fun. why? For everyone elses.
1-10-2010 @ 1:57PM
I agree with Spyder. My main is a Balance Druid, so I know a bit about the up and down ride, but I always stay with him. However, I did level a Paladin as prot (back during BC when both pallys and prot leveling was awful) just because I liked Paladins. Once they became OP during early Wrath I did switch him to ret and began leveling him again (he had stalled out in Zangarmarsh). I had a good time with it, but now hes been sitting in Howling Fjord for months b/c my only true class is Druid.
1-10-2010 @ 2:50PM
Charges on the BB gun show that Devs hate fun-time items :(
1-10-2010 @ 3:36PM
What changes to the BB gun?
1-10-2010 @ 5:40PM
This.I've played a Rogue since I started WoW(back around the end of 2.3, IIRC). I chose Rogue because that tends to be my favorite class/play-style in RPGs. I like pickpocketing for fun and profit, I enjoy lock-picking and the whole idea of saying "Fuck You" to keys in general, I *love* stealth in ways that probably arn't entirely healthy, in general the whole idea of Rogues as people who "work smarter, not harder" to get shit done is just something that really resonates with me.I've dabbled in other classes, and found that that they've each got their own awesomeness to savor, but when you get down to it, the day my Rogue isn't my main is probably the day I quit playing WoW.Buffs make the game a little sweeter, nerfs are minor but necessary inconveniences, but neither determine the class I play, they only *tweak* how I play it.
1-10-2010 @ 6:04PM
Something I'm hating about playing my Mut rogue at the moment is that the devs buffed one talent, Murder, only to nerf the 51 point talent, Hunger for Blood, to compensate for the huge DPS increase the new Murder gave. Why didn't they just revert Murder back to what it was? Why make it an almost essential two points instead of allowing people to pick 'the fun talents' as they like to talk about? [Conversations on Subtlety much?]The fact that they nerfed a 51 point talent again is ridiculous. So much for 51 point talents being 'class defining'. A 5% damage increase? Compare that to Killing Spree, to Shadowdance, to Metamorphosis, to Thunderstorm, to Titan's Grip, to Divine Storm. They give us a 4% damage increase half the tree back.And yes, I totally recognise HfB is much simpler than it's original 30sec, bleed-eating incarnation, but it does seem as though that single point could be spent elsewhere, say, another percent of crit thanks to Close-Quarters Combat for a similar increase, saving worry about a self-buff, a cooldown and the necessity of maintaining bleeds on the mob/s.
1-10-2010 @ 10:04PM
Shaman tstorm is mostly a pvp/self Rez need mana deal now days unfortunatly it dosent provide a dps rotation worth haveing unfortnatly.
1-11-2010 @ 2:23AM
@ BigBadGoozThe point wasn't so much the DPS, as the fact that they can nerf a 51 point talent, dropping it to one third of it's previous strength, and consider it a good option for balance.What if they nerfed the mana regen of Thunderstorm by two thirds? Would there be a point in taking it anymore? What if they dropped the 110% damage on four targets down to 40% damage on 2 targets for the paladin's Divine Storm? There'd be a loud cry of foul about it.If they can't balance it properly, maybe they should buff Murder to 5/10% for all targets and then make the 51 point Assassination talent once again into something 'class defining'.
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