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1-10-2010 @ 9:48AM
I think that in terms of influencing who plays what characters, nerfs and buffs will generally affect the most the people on the very ends of the bell curve in terms of skill: really bad players and min/maxers. A really bad player will be drawn to a class seen as "OP," to give them any edge to make up for the fact that they can't or won't learn how to play any class well. A min/maxer will probably not abandon a current main completely, but if their guild is lacking in the new leading class for a given role, they'll probably be willing to level one and learn how to play it to their raid's best advantage."If your main was buffed, was it genuinely more fun to play?"My main is a Prot War, started when I first got my own account in August-ish of 2007. She's been Prot since her first talent point at level 10. Anybody who knows tanks knows that Warriors currently trail at the tail end as far as DPS goes--our threat is good (even for AOE, if you know what you're doing), but straight-up damage just isn't there. Back in TBC, it was even worse. When I hit 70, I literally couldn't do most of my QD dailies on my own: I tagged along with a Resto Druid. It wasn't until I was able to put together a DPS set to wear (while still in my Prot spec) that I could solo much of anything. And don't even ask about AOE threat--there was no Shockwave and TC was capped at four targets.Then came the big changes before Wrath. I can still remember my first day using Shockwave--I'd squeal every time I used it. Amazing! Having TC hit everything in its radius? Yes, please! Then there was the flat-out buff to damage in Defensive Stance--from a 10% hit to only a 5% one.My main is my main, now and always, because I love the playstyle. Buffs have made me happy in the past, and nerfs have annoyed me, but they're not going to change what character I play. I might sigh with envy at a Paladin's AD, but I'm not going to reroll to get it.
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