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1-10-2010 @ 6:04PM
Something I'm hating about playing my Mut rogue at the moment is that the devs buffed one talent, Murder, only to nerf the 51 point talent, Hunger for Blood, to compensate for the huge DPS increase the new Murder gave. Why didn't they just revert Murder back to what it was? Why make it an almost essential two points instead of allowing people to pick 'the fun talents' as they like to talk about? [Conversations on Subtlety much?]The fact that they nerfed a 51 point talent again is ridiculous. So much for 51 point talents being 'class defining'. A 5% damage increase? Compare that to Killing Spree, to Shadowdance, to Metamorphosis, to Thunderstorm, to Titan's Grip, to Divine Storm. They give us a 4% damage increase half the tree back.And yes, I totally recognise HfB is much simpler than it's original 30sec, bleed-eating incarnation, but it does seem as though that single point could be spent elsewhere, say, another percent of crit thanks to Close-Quarters Combat for a similar increase, saving worry about a self-buff, a cooldown and the necessity of maintaining bleeds on the mob/s.
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