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1-11-2010 @ 10:39PM
server: the venture cotoon: Ramandujust putting that there for any that wants to armory me. I have been playing a Prot warrior for my guild from the pre BC days and a warrior for longer than that. small guild so no we are not cutting edge. I have followed this class for longer then most on here have been playing this game. the one game mechanic i have never understood is damage vs survivability. now i do not mean DPS, damage, the numbers that a skill puts out when it hits. WHY oh WHY must a warrior tank give up damage to get either threat or survivability. In fact the whole threat idea is just silly when you already do damage to a mob. why do i need a piss the guy off portion of a skill to exist? Oh yeah because for some reason when i swing this massive axe with my massively armored and muscled arm, I'm going to hit softer then this other guy...blizzard needs to stop screwing over PVE because then cant balance PVP. the real answer is simple. either make some skills not function in PVP like this already do with several professions and skills or have the skills damage formula change for PVP. I should not have to work harder in PVE to preform my role because some dev keeps getting owned on his/her mage when a warrior picks on them in PVP
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