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1-12-2010 @ 12:22AM
I've been prot since day one on my main (literally), considering my warrior started his life of tanking on 11/23/04 after he reached level 10. I'd played several classes/specs in beta and I knew what direction I intended to go when WoW was released for public consumption, so I hit the ground running with friends in tow and never looked back when the time came. I've seen and experienced almost everything a prot warrior can take part in with rare exception, and all I really have to say about these proposed changes is...I am not amused. Not even a little bit.The changes to prot warrior mechanics when Lich King arrived were very welcome and appreciated, and I've enjoyed them immensely. After so many ups and downs prior to that, a genuine attempt to get us on track and enjoyable again was very welcome. The Warbringer talent single-handedly helped me to enjoy a class that I was slowly getting frustrated with due to all of the druid and paladin tanking competition, especially in Kara. I've tried to maintain equal footing against paladins and druids in instances like Kara and Obsidian Sanctum, and I've often found myself relegated to OT status because I have better situational awareness than most and have incredible mobility, but less survivability. Now, I'm hearing that one of our greatest strengths to help us maintain our viability when compared to the tanking mechanics of others is being nerfed because of a small number of warriors running as prot in arenas and the thought leaves me feeling... frustrated. Very. Frustrated.Nevermind that a lack of abilities like Agent Defender are single-handedly insuring we're second-rate tanks, even after instance mechanics like Chill Of The Throne are introduced. Nevermind the fact that trying to tank-kite oozes in ICC against healer aggro is next to impossible for warriors, but relatively simple for paladins and DKs. Nevermind that our damage output is inferior to other tank classes by a noticeable margin. Nevermind all that. Let's nerf warrior damage some more, nerf their Warbringer talent to limit their mobility, and nerf their stuns AND their silences. What else can we do to them in the name of balance and fairness? Oh, I know! Let's mess with their block mechanics so that they'll take more damage from large numbers of adds that hit for small amounts but quickly, which subsequently nerfs their AOE threat, AOE damage, and their ability to AOE tank in general! Brilliant!I'm apparently pretty worked up about this one. I'll quit while I'm behind.
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