Breakfast Topic: What do you do while waiting for LFG to pop?

Matt Rossi: I have time to inhale a couple of times during the LFD queue.
Allison Robert: To amuse myself, I start counting, "One mississippi, two mississippi, three mississippi..." from releasing the mouse's left button on the Join Group option and the queue popping. However, I am likely to discontinue the practice, as my brain is having increasing difficulty remembering what comes directly after three. It starts with an F. I know it does.
Alex Ziebart: When I'm queueing on my DPS, I tab out and play a different game for 15-20 minutes. On my healer, I brace myself so I don't get whiplash zoning into a heroic so fast.
Eliah Hecht: I have about enough time to cross my fingers hoping it's not Old Kingdom again.
Robin Torres: I tend to my farm in Country Life.
Fox Van Allen: The LFD daily is the first thing I do when logging on for the day, so I usually do the cooking and fishing daily. Since I'm a DPS and usually have obnoxiously long waits, I get bored enough to toggle between windows, looking at the armory and WoW.com. By the time I tab back to the Warcraft window, I've just missed the ready check and have three angry guildies cursing at me for throwing us back to the end of the queue to wait for another tank.
Chase Christian: Two words: dual monitors. I am waiting in two DPS queues at once! Ideally the heroic takes less time than the DPS queue, and one of my toons sits in Dalaran while the other vanquishes monsters.
Matt Low: I usually blink once or twice before my queue pops up. Dunno about you guys.
Amanda Miller: I have about enough time to ponder whether or not I might be able to sprint to the kitchen for some water and back after clicking to queue. On my DPS, believe it or not, I quest. Usually you can get a good 30-45 minutes in, if not more.
Eliah Hecht: Damn, 30-45 min? And I thought my BG was bad at 15-ish.
Fox Van Allen: Now imagine waiting those 30-45 minutes, having the LFD spinner land on Culling of Stratholme, and having your tank disappear into the ether without saying a word cause he/she doesn't want to wait the five minutes for Arthas's speech to end...
Dominic Hobbs: Had a bloody bear leave group from Oculus today. Nothing unusual there but this sod waited till we were half way round the first lot of trash, pulled 3 groups then split. Tanks are the new divas.
Amanda Miller: I find that people drop like flies when they see that they have landed in Oculus, despite the fact that it has been nerfed and there are new rewards for finishing it.
Allison Robert: Tanks were always divas, and I say this having played one for close to three years now.
Matt Rossi: What else would keep us doing it?
Rossi wins the thread. So what about you, our reading public -- what do you do waiting for the Dungeon Finder to pop?
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Reader Comments (Page 2 of 11)
kabshiel Jan 11th 2010 12:24PM
While queueing as a healer is fast, I often get stuck in "dungeon already in progress" groups where the last healer bailed because the group was so terrible. So the quick dungeon finding process is usually pretty well balanced by the fact that I'm going to quickly go bald from all the hair I tear out trying to heal those groups.
Cor Jan 11th 2010 6:50PM
Call me an old fashion Tank, but I ask the healer to let me know when they want more mana and then start the pulling. As far as I'm concerned the healer sets the pace of the run. They know best how much mana they need to keep us alive (and I have cool downs for when their guess is a little off =)
ash Jan 11th 2010 7:47PM
Chain pulling can be okay, but I think it definitely stresses out the healer most of all. Even if we outgear an instance I like to mana up before bosses and considering how many people like to brute force encounters this only puts more strain on my mana.
The worst, though, is when people are going so fast they LOS you on some pull and then you got to use mana intensive abilities to catch up. There's a bunch of places like this but the one that springs to mind the most is right off the top of the stairs in HOS after you've just gone through the furnace. I don't remember how many times the tank wants to run into that first pack off the top of stairs and I can't heal them until I run to the top and actually have them in sight for my spells. That one tops the list also because its right after the trash in that furnace and most tanks just group them up at the bottom of the stairs and expect big heals to get them through, but usually a dps will die in the process from being grouped up with all the damage.
Gamer am I Jan 11th 2010 8:07AM
As a tank, I mentally bet on whether I will get the group instantly (which has happened before) or whether it will take a few seconds. Don't hate the player; hate the game.
L Jan 11th 2010 9:39AM
Yes I queue as tank/heals the longest part of my queue is waiting for the DPS who is afk to hit accept.
Zotiko Jan 11th 2010 10:44AM
I bet as to whether or not I can get the dungeon tool to close before the notification pops. @L the only more frustrating thing is having them time out and having to requeue. I almost feel bad for them, like maybe I should be able to automatically pull them into the dungeon and kick them if they continue to be afk...
JustPlainJim Jan 11th 2010 11:04AM
As a tank, I've taken to timing how long it takes me to find a group.
Current worst time: 7 seconds
Culhag Jan 11th 2010 12:42PM
@L
So true...
iamscreamo Jan 11th 2010 8:08AM
I just do the AT dailies and/or fly around looking for nodes to mine.
jlabs1@gmail.com Jan 11th 2010 8:11AM
I snap my fingers three times. 95% of the time, I do not have time to reach the third snap.
d1ckjustice Jan 11th 2010 8:12AM
An interesting observation:
Tank (solo), instant entrance into randoms
Tank (4/5 grouped or less), instant entrance into randoms
Healer (solo) instant entrance into randoms
Healer (4/5 grouped, without a tank), fairly long wait at times
DPS, longest wait unless you have a 5/5 premade ready for randoms; of course.
d1ckjustice Jan 11th 2010 8:15AM
I forgot the "or less" under the healer comment:
Healer (4/5 grouped OR LESS, without a tank), fairly long wait at times.
In short, if you are a tank or have a tank, I've noticed it's a near-instant queue to random.
If you are a healer, it's very short if you are solo in LFG for randoms. But, for some reason if you group with DPS but no tank your wait becomes closer to the wait for a DPS.
klink-o Jan 11th 2010 8:40AM
I find this more or less true, except on my main, a very well geared warlock. It always says 10-15 minutes, but always ALWAYS pops after about 30 seconds. All I can figure is it attempts to find at least one dps for each group who's over geared for the content and gives them priority to help move the groups along. As for my balance druid who's substantially less geared, it adheres quite closely to the 10-15 minute estimate. I completed the achievement for the pug pet on both characters weeks ago (beats doing laps in Dalaran :D) and have observed this consistently.
Oddly enough, if someone declines the first group that's assembled for my lock, even though it says you are re-added to the front of the queue, it ends up taking much longer than the estimate for the next group to be assembled. For the druid, on the other hand, when a group fails to form and I'm added back to the front it generally pops again within a minute. The simple solution for the lock? Drop queue and rejoin. It's all quite odd.
GreenNight Jan 11th 2010 9:18AM
I've tried with tank + 2,3 DPS and have had quite long queues, at least to the ones I've been used to playing a solo tank. tank+3 longer waits than tank+2.
Lios Jan 11th 2010 9:59AM
I think the longer waiting time for a healer with dps is because many dpsers find themselves a tank to group with, and that tank can't join your group because there's no place for the tag-along dps, leaving less tanks to fill out your group.
I always group my dps with my husband's tank and my healers with his dps, so we can get insta-groups on all our chars.
Lootmaster Jan 11th 2010 10:42AM
As the poster before me mentioned, tanks that do more than one run, usually tanks already have someone in their group. When I'm running multiple instances I usually just "join as party". Often people leave at the end of the run due to their need of just the emblems of frost. Low odds however, that all of them leave.
nekorion Jan 11th 2010 8:12AM
Complete the 10 argent dailies.
Generally I get about 6 or 7 done before lfg pops.
If I'm chain running that day, I tell your mom jokes on /g chat, and hop on vent for a bit of fun.
Terethall Jan 11th 2010 8:33AM
Holy crap, there are ten???
Where's the one I've been missing every day?
Aggrajag Jan 11th 2010 8:56AM
There are 9 actual quests, which award total of 10 Champions Seals (+any bonus ones in the money bags.)
Adeany Jan 11th 2010 8:59AM
1. Threat from Above
2. Taking Battle to the Enemy
3. Battle Before the Citadel
4. Among the Champions
5. Yngvar/Hrothgar/Ornolf/Kharos
6. Fate of the Fallen/Get Kraken
7. What do you feed a Yeti/Not one but two Jormungar breakfasts/Gormok's Snobolds
8. You've Really Done it This Time, Kul
9. Rescue at Sea/Light's Mercy/A Leg Up/Stop the Aggressors
10. ?????