WoW, Casually: Looking backward and forward

The problem with writing these year end posts for WoW is the tendency for Blizzard to make huge changes at the end of the year, altering everything. Whether it's a new expansion like Wrath of the Lich King or Patch 3.3, it's hard to remember what the game was like the previous 3/4 of the year. It's not that we didn't have a good time before the big year end events, but the game becomes so different, what we did before is irrelevant.
This year, hopefully by or during the summer, we'll be getting another expansion -- only this will literally change everything. It's like we'll be getting WoW II, only without having to give up our stuff/contacts/accounts and start fresh in a new game. So let's take a look backward and forward at some of the main aspects of the game as it affects those of us with limited playtime, like we were the two-faced god this month is named after.
Instances
2009: Before Wrath of the Lich King, the time it took to find a group and then complete an instance was too much for people with busy schedules. But the expansion brought shorter instances that could be completed so quickly that finding a group was the real time consuming part. Sure, Wrath came in 2008, but it was late enough in the year that many of us weren't able to fully take advantage of many of its goodies until 2009. And then, at the end of 2009 came the Dungeon Finder Tool and cross-server PUGging. Wow. Groups are now instantaneous if you're a healer or tank and a reasonable wait otherwise. Also, you can be questing or doing dailies while you are in queue without having to worry about getting to the instance. Just a click of your mouse and you are transported, hopefully with enough food, drink and reagents to get you through. Hint hint.
2010: The Dungeon Finder Tool will continue to be awesome, particularly as we all iron out some of the more drama-laden issues. In Cataclysm, we'll get revamped and heroic old school instances along with some new ones. I love that we low-playtime-players will be able to experience the new dungeons along with everyone else because of the random cross-realm grouping.
Wishful Thinking: I'd like to see Blizzard harness the new features of Battle.net in a way so that it allows for cross realm grouping beyond battlegroups. This way, we could do instances/battlegrounds with friends on servers all over a region, as long as they are the same faction.
Leveling
2009: Many of us with shorter playsessions enjoy leveling different characters, sometimes to the point of becoming altoholics. We saw two new opportunities for leveling our characters last year. PvP leveling is now possible -- though not extremely efficient until you hit Alterac Valley levels. And now that grouping is more easily fit into our schedules, instance leveling is blindingly fast.
2010: Total change of zones. New races and class/race combos. Leveling will be brand new and everyone will be doing it.
Wishful Thinking: I'd love to see a mentoring system such as the sidekick one in City of Heroes. I know that Recruit A Friend is supposed to substitute for that, but I'd like to actually group with newer characters of friends and family and work on objectives together even though our characters are many levels apart.
Gear
2009: Northrend did not bring the ridiculous upgrades that Outland did. There was no replacing of purples with greens in the first couple levels of questing, like we were used to in the previous expansion. However, the options for blue and better gear were expanded last year in many ways. Faster instances meant dungeon drops were more available to us. Speedy faction questing allowed us to purchase nice leveling and intro to end-game goodies. PvP gear continued to be easily accessible and also expanded to more options. And of course, the Dungeon Finder tool with the random benefits for completing the instances completely upped the ante through all levels. Though I completely disagree with the Gearscore elitists, I do think there is no reason for a player to enter an 80 dungeon with a single green piece of armor and/or without basic enchants and gems. Lack of playtime has not been an excuse for at least a year with all these options.
2010: Rated Battlegrounds will allow PvPers who don't like Arena to earn the highest level of PvP gear. We can also assume that Blizzard will continue to make all but the best PvE gear available to those of us who don't have time to keep up with raid progression.
Wishful Thinking: Blizzard should raise the requirements for admittance in heroics so that lesser geared/skilled players are forced to gear up before entering them. I really think that will reduce a lot of the drama going on in the random heroics.
Character Customization
2009: The class changes over the course of the year have allowed many different talent combinations to be viable in solo, PvP and PvE play. The Endgame Elitists certainly still have favorite specs, but they are not so cookie cutter as they used to be. There are also a lot more gear choices available that may not be best in slot, but are still uber enough to be useful in most situations.
2010: Cataclysm brings us Paths of the Titans and new class/race combos to give us more customization to our characters.
Wishful Thinking: Let me color my armor! I want my goblin mage's signature color to be hot pink and all of her leet gear be colored accordingly. Why can't I? Why?
World of Warcraft keeps getting more enjoyable, which is why I'm still playing it years after swearing I wouldn't even try another fantasy MMO after EQ. I had more fun playing last year than I did the previous years and expect to enjoy myself even more in 2010. Of course, I plan to be completely unfaithful with Diablo III when that comes out, but that will probably only last a month or two. And then I'm sure to be back to Azeroth with flowers, chocolates and promises I don't intend to keep.
Filed under: Analysis / Opinion, WoW, Casually






Reader Comments (Page 1 of 3)
Will Jan 11th 2010 9:05PM
"But if WoW were a democracy, we'd win."
You're half right. WoW isn't a democracy, its a business.
But you *are* winning.
Magma Jan 11th 2010 9:26PM
You're a bit late to the party I see...
Matthew Rossi Jan 11th 2010 9:36PM
Do you not understand what 'if' means?
Slog Jan 11th 2010 9:59PM
I wish WoW had a crafting system where you could use a dye on any equipment to change it's color, like old school Baldurs Gate.
Hoggersbud Jan 11th 2010 11:19PM
But then we couldn't tell gear apart!
Robin Torres Jan 11th 2010 11:25PM
But, Hoggersbud, you could still run Gearscore and inspect like you're doing now :)
Arbitor Jan 12th 2010 2:35AM
I just want 1 thing customisation wise.
If Blizz don't want us getting our hand on armour model recrafts like in aion, which I don't really want anyway, I don't even wan't armour dyes.
I want a tailoring ability to change the model of cloth robes to a tunic, and back again.
It could cost an average amount of mats probably roughly akin to 20g.
It could work like an enchant that didn't show up in text.
You would put your cloth chest armour (or mail, plate or leather aswell ;) in the "Will not be traded slot, the tailor would click the "Trim armour" enchant (Or "Lengthen armour" for tunics) click the armour, a short cast time takes place, the mats are consumed and BANG!
Your robe is now a tunic! (Or vice-versa)
I would love this as tunics with your like armour showing make more sense and look better or some races/classes and with some armour textures, while still leaving the "Wizard" look so we don't have a repeat of the Mage tier 8 complaints.
Also, robe wearer riding a Dragonhawk, nuff' said.
Thundrcrackr Jan 12th 2010 9:55AM
I just want tabards to not get cut off by robes anymore. 8/
Yazz Jan 11th 2010 10:11PM
"Blizzard should raise the requirements for admittance in heroics so that lesser geared/skilled players are forced to gear up before entering them."
Hate to say it, but that's what heroics are for, to gear up.
Valis Jan 11th 2010 11:12PM
I agree....and in a way it's that 'kind' of mentality thats pushing me away from the game.
I mean really it's a game people...it's suppose to be...you know...fun?
All this obsessiveness over gear is making it into a numbers game. The 'feel' and the 'atmosphere' are dissolving away...theirs nothing left but little bits of pixels with purple names attached.
What's the point really. *shrug*
Robin Torres Jan 11th 2010 11:20PM
I agree completely that the gear obsession is a real downer, which is one of the reasons why I would like to see the heroic dungeon entrance requirements go up. It would force people to get to know (and enjoy) the instances on regular mode before going into the advanced versions where there are higher expectations -- and more elitist jerks.
Var Jan 12th 2010 12:17AM
I was actually wearing some crafted epics and decent blues on my first 80 before I stepped into any heroic. It's not difficult to do so now but people taking on heroics with a number of greens isn't uncommon.
It's part of what annoys me about Heroics though, the gear is really poor aside from the epic drop at the end. The badges are about all I do it for and soon there won't be too much I need from the vendor from either.
I've never kicked anyone for their gear, but please show us some courtesy and buy a few 100g blues from the AH.
Michael Jan 12th 2010 12:24AM
@Valis -- it is a game, and it should be fun, which is exactly why a slightly higher gear requirement for heroics would be a good thing. It is most decidedly *not* fun when a tank all decked out in questing greens decides he should be able to run heroics the second he hits 80, and repeatedly wipes a group -- I'm not talking one or two wipes, I mean several. And we've all been in groups like that at least once. Not fun at all.
Viper007Bond Jan 12th 2010 2:20AM
Except that I quite often get a person in all greens who just turned 80 in a heroic with me. They're doing like 1000 DPS (I was doing more than that at 70) and expecting the other 4 people to carry them through the instance for free loot. That is just plain rude and I votekick them out ASAP.
I'd much prefer to not have to do that though and instead they just be put into non-heroics until they get some more (all?) blues.
percinho Jan 12th 2010 4:02AM
And I really don't think that enchants are necessary for dungeons. They're not even needed for Heroics. If some (say, for example, me) is in a small family and friends guild without and enchanter then it's going to cost a fair amoutn to enchant gear that you're hoping to replace really quickly. I've hardly enchanted a single piece of gear yet have had no problems in any heroics short of the new ones.
Sinthar Jan 12th 2010 9:44AM
I agree - and disagree at the same time.
Yes heroics are to gear people up, for starting raids - no question there
BUT
Quest items and maybe even crafted items are gearing up for heroics. I personally hate getting into a heroic where i do 60% of the dps, have to heal myself via pots and bandages, and still end up MI tanking bosses, all because the 'tank' isnt def capped, hasnt bothered to do any quests, and is still in lvl 71 greens from starting area's.
Yes i am overgeared for heroics - but even so, i would expect people to make some effort - even buying some rep epics would help a lot. When i leveled my pally tank, before i did any heroics i did the quests (even looking up specific q's to get tank relevant loot), so i was in nearly all blues with 5 epics and only one green before i did my 1st heroic. I dont expect that level of effort now, but i do expect SOME effort, rather than expecting to be carried by OP toons grinding the daily dungeon and pug pet.
So yes Heroics are for gearing up, but i would STILL expect SOME effort/planning before newly dinged ppl enter them with their 600dps, 700 hps and 1000 tps. And yes the pug i was in last night really WAS that bad. (Was nice to see their comments when they hovered the loot up tho, and every item was equiped before the next pull :) )
bob Jan 12th 2010 8:16AM
I agree with this completely. I started doing dungeons when the dungeon finder tool came out. Geared up my resto druid with normal modes/crafted gear/auction house then started running specific heroics to gear up further.
There should be some progression through the tool at least. All they would have to do is check achievements. If someone hasn't run Nexus a few times they probably shouldn't be in ToC.
And as long as were wishing for things to make runs a bit smother there really needs to be some kind of in game lesson about stats. Why do class trainers tell you nothing about those numbers on your gear? I zoned in to An'Kahet this weekend and had to try to heal a Warlock who was using a green strength/agility staff... with a +4 weapon damage enchant.
threesixteen Jan 12th 2010 11:37AM
no, that's what reg instances are for. to gear up for heroics. then heroics are used to teach skills and provide gear options for raids. and reg raids set up players to get gear and skills for hardmodes.
i still run reg instances (2 triumph are nice) for kicks and to help out the newly-turned 80s. i love tanking for a group of low-ish dps. makes managing threat so much easier and allows me to practise my tanking maneouvres.
Azure Jan 12th 2010 1:01PM
@Percinho
I dont agree at all. Your gear should be enchanted ... period. You dont have to have the best, super expensive enchant but it should be enchanted. Most items can enchanted with a WotLK enchant for 60+ gear enchant for no more than 30 gold. If your running dungeons you should have an abundance of enchanting materials. Ask for an enchanter in trade ... use your mats + tip. Gold is being handed out now. I make 500+ gold just by doing my dailies (including drops and vendoring the trash).
When I first learning to raid someone gave me valuable advice. "If it is worth equipping, its worth enchanting".
shaybryder Jan 11th 2010 10:18PM
"Wishful Thinking: I'd love to see a mentoring system such as the sidekick one in City of Heroes. I know that Recruit A Friend is supposed to substitute for that, but I'd like to actually group with newer characters of friends and family and work on objectives together even though our characters are many levels apart."
Final Fantasy XI has a fantastic feature called level sync: essentially, it down-levels and down-scales every ones equipment to a specific group member, so they can participate in content regardless of their levels, and get the normal XP rewards of that level. It isn't perfect, but makes grouping with friends a non-issue, and makes getting into a group simple, since you can join in parties at your own level or any lower one.