WoW, Casually: Looking backward and forward

The problem with writing these year end posts for WoW is the tendency for Blizzard to make huge changes at the end of the year, altering everything. Whether it's a new expansion like Wrath of the Lich King or Patch 3.3, it's hard to remember what the game was like the previous 3/4 of the year. It's not that we didn't have a good time before the big year end events, but the game becomes so different, what we did before is irrelevant.
This year, hopefully by or during the summer, we'll be getting another expansion -- only this will literally change everything. It's like we'll be getting WoW II, only without having to give up our stuff/contacts/accounts and start fresh in a new game. So let's take a look backward and forward at some of the main aspects of the game as it affects those of us with limited playtime, like we were the two-faced god this month is named after.
Instances
2009: Before Wrath of the Lich King, the time it took to find a group and then complete an instance was too much for people with busy schedules. But the expansion brought shorter instances that could be completed so quickly that finding a group was the real time consuming part. Sure, Wrath came in 2008, but it was late enough in the year that many of us weren't able to fully take advantage of many of its goodies until 2009. And then, at the end of 2009 came the Dungeon Finder Tool and cross-server PUGging. Wow. Groups are now instantaneous if you're a healer or tank and a reasonable wait otherwise. Also, you can be questing or doing dailies while you are in queue without having to worry about getting to the instance. Just a click of your mouse and you are transported, hopefully with enough food, drink and reagents to get you through. Hint hint.
2010: The Dungeon Finder Tool will continue to be awesome, particularly as we all iron out some of the more drama-laden issues. In Cataclysm, we'll get revamped and heroic old school instances along with some new ones. I love that we low-playtime-players will be able to experience the new dungeons along with everyone else because of the random cross-realm grouping.
Wishful Thinking: I'd like to see Blizzard harness the new features of Battle.net in a way so that it allows for cross realm grouping beyond battlegroups. This way, we could do instances/battlegrounds with friends on servers all over a region, as long as they are the same faction.
Leveling
2009: Many of us with shorter playsessions enjoy leveling different characters, sometimes to the point of becoming altoholics. We saw two new opportunities for leveling our characters last year. PvP leveling is now possible -- though not extremely efficient until you hit Alterac Valley levels. And now that grouping is more easily fit into our schedules, instance leveling is blindingly fast.
2010: Total change of zones. New races and class/race combos. Leveling will be brand new and everyone will be doing it.
Wishful Thinking: I'd love to see a mentoring system such as the sidekick one in City of Heroes. I know that Recruit A Friend is supposed to substitute for that, but I'd like to actually group with newer characters of friends and family and work on objectives together even though our characters are many levels apart.
Gear
2009: Northrend did not bring the ridiculous upgrades that Outland did. There was no replacing of purples with greens in the first couple levels of questing, like we were used to in the previous expansion. However, the options for blue and better gear were expanded last year in many ways. Faster instances meant dungeon drops were more available to us. Speedy faction questing allowed us to purchase nice leveling and intro to end-game goodies. PvP gear continued to be easily accessible and also expanded to more options. And of course, the Dungeon Finder tool with the random benefits for completing the instances completely upped the ante through all levels. Though I completely disagree with the Gearscore elitists, I do think there is no reason for a player to enter an 80 dungeon with a single green piece of armor and/or without basic enchants and gems. Lack of playtime has not been an excuse for at least a year with all these options.
2010: Rated Battlegrounds will allow PvPers who don't like Arena to earn the highest level of PvP gear. We can also assume that Blizzard will continue to make all but the best PvE gear available to those of us who don't have time to keep up with raid progression.
Wishful Thinking: Blizzard should raise the requirements for admittance in heroics so that lesser geared/skilled players are forced to gear up before entering them. I really think that will reduce a lot of the drama going on in the random heroics.
Character Customization
2009: The class changes over the course of the year have allowed many different talent combinations to be viable in solo, PvP and PvE play. The Endgame Elitists certainly still have favorite specs, but they are not so cookie cutter as they used to be. There are also a lot more gear choices available that may not be best in slot, but are still uber enough to be useful in most situations.
2010: Cataclysm brings us Paths of the Titans and new class/race combos to give us more customization to our characters.
Wishful Thinking: Let me color my armor! I want my goblin mage's signature color to be hot pink and all of her leet gear be colored accordingly. Why can't I? Why?
World of Warcraft keeps getting more enjoyable, which is why I'm still playing it years after swearing I wouldn't even try another fantasy MMO after EQ. I had more fun playing last year than I did the previous years and expect to enjoy myself even more in 2010. Of course, I plan to be completely unfaithful with Diablo III when that comes out, but that will probably only last a month or two. And then I'm sure to be back to Azeroth with flowers, chocolates and promises I don't intend to keep.
Filed under: Analysis / Opinion, WoW, Casually
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Reader Comments (Page 2 of 3)
atomicstrawberry Jan 11th 2010 10:32PM
"Though I completely disagree with the Gearscore elitists, I do think there is no reason for a player to enter an 80 dungeon with a single green piece of armor and/or without basic enchants and gems."
I disagree. While you can potentially run normal instances, the fact is that there are some stats which are very hard to get while leveling up. Hit, for example - getting to the melee hit cap is a huge pain until you start getting into heroic gear. If someone is running a heroic in a few greens, you may find that it's because there literally isn't a viable alternative for them pre-heroic. When I switch to DPS on my paladin alt, which I'm still gearing up, I have to fall back on an old quest-reward +hit trinket because the damned Sphere of Red Dragon's Blood just will not drop for me in Heroic Nexus. There is the EoT +hit trinket, but it's fairly difficult to get those 50 EoTs without doing heroics.
If you're contributing decently to a group, most of the players are so overgeared that they won't even notice. A fresh 80 DPS with a few rep-reward pieces and a functioning brain should be able to do okay in a heroic. The gearscore elitists have forgotten that you don't need to be decked out in heroic ICC25 gear to do the original Wrath heroics, they're geared and tuned for players with crap gear.
Really, the best thing you can do is make friends with a good tank and convince them to help you chain-run heroics for badges. You can begin to gear up extremely quickly that way.
KidRichard Jan 11th 2010 11:52PM
The problem is that fresh 80s are instantly queueing for heroics. If the fresh 80 is geared decently (1 or 2 greens MAY be possible, but really, even some low 70s blues are better, along with decent quest rewards), then it isn't a problem. However, even back when Wrath launched, there were "minimums" that needed to be reached before entering heroics. Yes, the minimums don't mean as much now, seeing as there's usually one dps throwing out many times that, but it can't just be assumed that that one geared person will carry you. 800dps is NOT ok for heroics. Same goes for tanks and healers.
Back when Wrath hit, I instanced my way from 75-80 a a holy priest. I was decked out in the best gear possible prior to heroics, and I STILL had to drop gold into the AH for heroic BoEs to account for people not realizing that heroics required effort at the time.
With fresh 80 gear, don't queue for heroics. Run reg toc5 a few times, those few epics will make your life, and your party's, a lot easier. And you won't look all scrubbie for a minimum amount of effort. Also don't forget about rep gear. There isn't nearly the huge wall there was before to get into heroics, but do prepare yourself. At the very least, it will be good practice.
As a side note, in those cruddy blues with sockets, green gems are stupid cheap and good enough. That gear will be replaced very quickly.
atomicstrawberry Jan 12th 2010 12:05AM
If you're only doing 800 dps at level 80 in *any* gear you need to stop being such a bad player and definitely have no business being in heroics. 1200-1500 DPS in greens is quite possible if you know what you're doing for most DPS specs.
I don't know about running regular TotC if you're undergeared though. The amount of DPS necessary for that instance in normal is only just below what you need to push to do the older heroics, and it's a very hard instance to heal if you're undergeared.
Kaz Jan 12th 2010 1:22AM
Agreed. When I was leveling my DK alt, I had to grab what I could from quests and rep. I couldn't get all slots filled with blues, I had to have a few greens. My DPS in Heroics wasn't great, but it was passable for the content and the others were so overgeared I didn't slow them down one bit.
The heroics were designed to be completed by people with gear values less than Naxx 10 (ilevel 200). Even Heroic Occulus could was being completed by groups before any of the members set foot in Naxx (although it was MUCH harder back then [5man raid IMO]).
So yeah, as long as you're level 80 and you've got some quest rewards from Storm Peaks and Icecrown, possibly supplemented by rep rewards, there is no reason not to get into some of the original Wrath heroics and start farming better gear and EoTs. Don't queue up for Heroic ToC or any of the ICC 5mans though; they'll murder you until you get better gear.
Will Jan 11th 2010 11:06PM
"Do you not understand what 'if' means?"
I guess what I meant to say was that WoW, as a business, has made a tremendous effort to make Warcraft a more casual game (a change I agree with by the way).
Don't you think that perpetuating the black and white notion that "casuals" exist as an actual group of wow players is a bit naive?
Valis Jan 11th 2010 11:14PM
You can change the game...but you can't change the players.
The players drive the game and you can make it as casual friendly as you want....but if the players still cling to the 'old' mentality's it'll still push people away in the end.
Robin Torres Jan 11th 2010 11:15PM
"Robin Torres writes WoW, Casually for the player with limited playtime."
Not a black and white notion. Not a vague definition of casual. I specifically tailor this column for those with limited playtime and, if only for this column, define that as casual.
For a more in depth look at the definition of casual, there is this: http://www.wow.com/2009/06/09/wow-casually-what-is-casual/
Thank you for reading :)
Literaltruth Jan 11th 2010 11:29PM
Of course, one of the ironic things about this column is that you can never get an actual casual to write it - since writing Blog columns about WoW pretty much would imply that you play far too much to ever be considered even remotely casual. XD
Robin Torres Jan 11th 2010 11:36PM
Literaltruth, I have never had to defend my casualness before. Too funny. And I won't now. I'll just point people to your comment so they can giggle with me.
Literaltruth Jan 11th 2010 11:26PM
My biggest wishful thinking about levelling is that with the new character/race combos and the new races themselves that Blizz would give us alt-o-holics a break and increase the number of character slots available per-server. I have literally no slots left on my server and while there are some characters I don't actively play so much now, I *do* use all their professions - which are all maxxed level (even if there are duplicates for things like double-cooldowns).
I want to be able to level some of the new combos (troll druid and goblin rogue, I'm looking at you), but while I level I like to be able to stay in touch with my Guild in case of impropmtu raiding or something...not to mention being able to send things back and forth between toons, so levelling on a new server isn't ideal.
Robin Torres Jan 11th 2010 11:37PM
I agree about the character slots. We need more!
BearGriz72 Jan 11th 2010 11:43PM
Wishful Thinking: Epic Bunny Mount...
Molly Jan 11th 2010 11:56PM
Invisible earthquake causing bunny mount!!
Cyonisper Jan 12th 2010 10:18AM
Pure Win =D
Dressel Jan 12th 2010 12:21AM
"The class changes over the course of the year have allowed many different talent combinations to be viable in solo, PvP and PvE play. The Endgame Elitists certainly still have favorite specs, but they are not so cookie cutter as they used to be."
And not just at endgame. With the introduction in 2009 of battleground xp and more recently the Dungeon Finder tool, leveling in WoW now offers more alternative routes than ever before. While it's unlikely that you'll only level through battlegrounds, as a casual player you can certainly do so by predominantly running dungeons. I'm finding that on my alts I'm experimenting a lot more with different builds as they level: a traditional solo leveling build (particularly from level 30 onwards) is not necessarily the best one to use if you're mainly running dungeons or playings battlegrounds (though it'll still do the job). When time is limited it's great to be able to log on, hit a dungeon or bg, enjoy the xp and/or drops, sigh and get back to RL. All in all, a good year for WoW, casual or not.
Jordan Jan 12th 2010 1:11AM
Haven't seen a Janus shout-out since the short-lived Dreamblade minis game. Nicely done.
slythwolf Jan 12th 2010 2:04AM
Guys. There are gear minimums to get into heroics.
Maybe none of you have experienced this. But when the RDF debuted, my relatively new 80 could not get into any heroics. I was not allowed to queue for them. I pulled down my dropdown menu and looked at Specific Northrend Dungeons--guess what, every single heroic had a little padlock in front of it. Mouse over them and--"You must obtain better gear."
As I upgraded my gear, they began to unlock one by one. Now the only one I'm not allowed in is HoR.
Guess what? I still have a couple greens. Both my trinkets, my necklace and one of my rings are all quest rewards, all ilevel
slythwolf Jan 12th 2010 2:07AM
Wow, it cut me off. I bet it didn't like my less-than sign. XD
ilevel less than 200, I was trying to say. But I'm putting out 2500 dps, which is way more than enough to get through a heroic.
Anyway my point was: the new 80s wiping heroics are not doing so because they lack appropriate gear. They're overconfident and don't know they don't have the skills they need. When I went into heroics for the first time, I KNEW I sucked, and I WARNED everyone that I was a noob. Then I was careful the whole time--only to send my pet when I was sure I had the right thing targeted, only to hit what the tank was hitting unless someone told me otherwise.
Gear doesn't do that stuff for you.
Kassima Jan 12th 2010 2:53AM
"Wishful Thinking: Blizzard should raise the requirements for admittance in heroics so that lesser geared/skilled players are forced to gear up before entering them. I really think that will reduce a lot of the drama going on in the random heroics."
This I so very much agree with. The increase in undergeared dps who enter the hc farming runs via the dungeon finder, really is shocking. Players with blue and green quest gear, who obviously very recently hit 80, are really making emblem running a pain in the neck. These players cannot contribute sufficiently to the group and expect to need on EVERYTHING that drops, since the obviously need it. If a tank or healer were to enter any hc with such a low gear lvl, the would be replaced imediately, although dps get to stay.
Some requirements-checking in the dungeon finder feature would be real nice, or just form groups according to gear lvl ranges. I have put in the effort with my gear, why should I carry someone who cba to atleast get 2 or 3 ilvl 200 epics crafted when they hit 80, before they start hc-ing?
threesixteen Jan 12th 2010 12:05PM
dude, Tho i do sympathize with you, it's still a PuG. you're always going to run into situations that dont perfectly suit your personal agenda. your 'emblem running' may sometimes become a PITA with less skilled/geared players, but some folks are just playing through for the first time.
For me, i'm a newish 80 prot warrior. have a lot of work to do to master the class, but i simply love playing it. 90% of the time i find if i chat a little in a PuG and make a point of asking about a particular boss mechanic, or suggest that DPS give me a second or two to manage more difficult pulls (those dang caster bugs in OK; or that dang rampway in Pit of Saron) usually everyone is cool.
I have been told a couple times that my gearscore 'sucked'; so i politely thanked them for their input and dropped group. i can instantly get another one as a tank so I won't put myself through the agony of an angry "emblem runner".
But i hear you. On my hunter or priest, it is a joy to single pull large sections of HK or UP with a leet unit. Anyway, just try to keep an open mind and to excercise patience with others.
sermon over.