WoW, Casually: Looking backward and forward

The problem with writing these year end posts for WoW is the tendency for Blizzard to make huge changes at the end of the year, altering everything. Whether it's a new expansion like Wrath of the Lich King or Patch 3.3, it's hard to remember what the game was like the previous 3/4 of the year. It's not that we didn't have a good time before the big year end events, but the game becomes so different, what we did before is irrelevant.
This year, hopefully by or during the summer, we'll be getting another expansion -- only this will literally change everything. It's like we'll be getting WoW II, only without having to give up our stuff/contacts/accounts and start fresh in a new game. So let's take a look backward and forward at some of the main aspects of the game as it affects those of us with limited playtime, like we were the two-faced god this month is named after.
Instances
2009: Before Wrath of the Lich King, the time it took to find a group and then complete an instance was too much for people with busy schedules. But the expansion brought shorter instances that could be completed so quickly that finding a group was the real time consuming part. Sure, Wrath came in 2008, but it was late enough in the year that many of us weren't able to fully take advantage of many of its goodies until 2009. And then, at the end of 2009 came the Dungeon Finder Tool and cross-server PUGging. Wow. Groups are now instantaneous if you're a healer or tank and a reasonable wait otherwise. Also, you can be questing or doing dailies while you are in queue without having to worry about getting to the instance. Just a click of your mouse and you are transported, hopefully with enough food, drink and reagents to get you through. Hint hint.
2010: The Dungeon Finder Tool will continue to be awesome, particularly as we all iron out some of the more drama-laden issues. In Cataclysm, we'll get revamped and heroic old school instances along with some new ones. I love that we low-playtime-players will be able to experience the new dungeons along with everyone else because of the random cross-realm grouping.
Wishful Thinking: I'd like to see Blizzard harness the new features of Battle.net in a way so that it allows for cross realm grouping beyond battlegroups. This way, we could do instances/battlegrounds with friends on servers all over a region, as long as they are the same faction.
Leveling
2009: Many of us with shorter playsessions enjoy leveling different characters, sometimes to the point of becoming altoholics. We saw two new opportunities for leveling our characters last year. PvP leveling is now possible -- though not extremely efficient until you hit Alterac Valley levels. And now that grouping is more easily fit into our schedules, instance leveling is blindingly fast.
2010: Total change of zones. New races and class/race combos. Leveling will be brand new and everyone will be doing it.
Wishful Thinking: I'd love to see a mentoring system such as the sidekick one in City of Heroes. I know that Recruit A Friend is supposed to substitute for that, but I'd like to actually group with newer characters of friends and family and work on objectives together even though our characters are many levels apart.
Gear
2009: Northrend did not bring the ridiculous upgrades that Outland did. There was no replacing of purples with greens in the first couple levels of questing, like we were used to in the previous expansion. However, the options for blue and better gear were expanded last year in many ways. Faster instances meant dungeon drops were more available to us. Speedy faction questing allowed us to purchase nice leveling and intro to end-game goodies. PvP gear continued to be easily accessible and also expanded to more options. And of course, the Dungeon Finder tool with the random benefits for completing the instances completely upped the ante through all levels. Though I completely disagree with the Gearscore elitists, I do think there is no reason for a player to enter an 80 dungeon with a single green piece of armor and/or without basic enchants and gems. Lack of playtime has not been an excuse for at least a year with all these options.
2010: Rated Battlegrounds will allow PvPers who don't like Arena to earn the highest level of PvP gear. We can also assume that Blizzard will continue to make all but the best PvE gear available to those of us who don't have time to keep up with raid progression.
Wishful Thinking: Blizzard should raise the requirements for admittance in heroics so that lesser geared/skilled players are forced to gear up before entering them. I really think that will reduce a lot of the drama going on in the random heroics.
Character Customization
2009: The class changes over the course of the year have allowed many different talent combinations to be viable in solo, PvP and PvE play. The Endgame Elitists certainly still have favorite specs, but they are not so cookie cutter as they used to be. There are also a lot more gear choices available that may not be best in slot, but are still uber enough to be useful in most situations.
2010: Cataclysm brings us Paths of the Titans and new class/race combos to give us more customization to our characters.
Wishful Thinking: Let me color my armor! I want my goblin mage's signature color to be hot pink and all of her leet gear be colored accordingly. Why can't I? Why?
World of Warcraft keeps getting more enjoyable, which is why I'm still playing it years after swearing I wouldn't even try another fantasy MMO after EQ. I had more fun playing last year than I did the previous years and expect to enjoy myself even more in 2010. Of course, I plan to be completely unfaithful with Diablo III when that comes out, but that will probably only last a month or two. And then I'm sure to be back to Azeroth with flowers, chocolates and promises I don't intend to keep.
Filed under: Analysis / Opinion, WoW, Casually
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Reader Comments (Page 3 of 3)
BlackTiger Jan 13th 2010 3:11AM
Mr. Random is a Blizzard's God.
But actually... it's evil god. Even devil.
Bossy Jan 12th 2010 4:53AM
I don't want WOW do be an empty world with players waiting in cities to do 10 minute dungeon runs to grab gear badges. Boredom in 4 weeks time, not counting alts play.
That's not World of Warcraft, that's world of instances. We already played that game, it was called Diablo.
The real challenge for CATA will be to bring back the people to the world. Professions could do the tric, Huge world quest rewards would do the tric (and very little experience gans for killing mobs in the world and dungeons).
I would also like the experience off option to be free, so people can play in a certain part of the game they like to get a specific item without leveling through it.
The leveling process is far to quick to enjoy the professions and the leveling adventure these days.
CATA level 1 to 60 is a worthless effort of work if the leveling speed by killing mobs is not reduced. Give more experience to world quests so people at least will see the new world, instead of racing to end game and do the same 6 dungeons 600 times and then complain.
Leveling speed is not an achievement, it is proof you have no brains to enjoy the ride.
Ozzard Jan 12th 2010 5:56AM
This. It really does happen that way. Teleports round the game world killed off 95% of the geography in the MUD I ran.
Much of Northrend's geography is already bypassed by anyone with an 80 alt, as they fly from quest hub to quest hub and drop in directly on the quest zones. More is never seen - why should I care how to get to Utgarde Pinnacle when I just teleport straight in? Why would a Horde player ever try to sneak into Stormwind to run Stockades? Or even bother with the run to Deadmines?
Ah well. Beam me up, Scotty, I've got next week's episode of Loot Trek to get to.
Necrolord_Bob Jan 12th 2010 7:26AM
There are only a few dungeons that a free teleport really makes sense.
ToC: Run by the Argent Crusade
Wailing Caverns: Maybe, the Cenarion Circle has a few people there
RFC: Only for Horde
Stockades: Only for Alliance
Caverns of Time: An easy matter for a bronze dragon
Violet Hold: For obvious reasons
There may be others I missed, but my point is that teleporting randomly round the world not only spoils gameplay, but immersion as well.
threesixteen Jan 12th 2010 12:40PM
i can't agree strongly enough with you Bossy.
I still tool through BRD just because it's cool. I still fly to the highest points in Azeroth to look around. I think World Explorer should be way harder, and should reward something more awesome than a Tabard.
I just finished the War of the Shifting Sands quest chain. largley by myself, but with some help from good friends and guildies who didn't mind exploring BWL for the first time (can you believe some people have NEVER set foot in BWL? Mind boggling!) or travelling around to find the four Emerald Dream bosses (still tricky fights by the way)
even tho the AQ stuff has long been done on my realm, i loved heading to the Gong at the end of the chain with most of my entire guild. We took a few cool screen shots posed against the gong and even tho nothing 'happened' it was still a hoot.
I really hope there are still enough players who play this way and who value these kinds of stories.
Sky Jan 12th 2010 1:29PM
I think that the idea of reducing the experience gained from killing mobs and dungeons is quite selfish. I understand that you enjoy doing world quests and experiencing the world and all that. But there are people who want to get the leveling over with as fast as possible and have more fun running dungeons.
I think the system that is present right now is pretty good since both kinds of players can enjoy. If you wanna do more quests and explore the world and all that, then there are certainly avenues and incentives for you to do so (Quel delar, Loremaster Achievement). Remember, that no one is forcing you to run dungeons, and if you want to immerse yourself in these dungeons you can form a group of like minded people to do so.
Karuna Jan 12th 2010 8:06AM
I'd rather wait and see how the instance is going before I'd look at kicking. If the mobs/bosses are dying, I don't see the point in complaining.
Mau Jan 12th 2010 8:13AM
Indeed, the new LFG system is awesome, currently I'm aggrowifed, and the system lets me easily farm 2 Emblems of Frost in 30 min without bothering my wife.
BlackTiger Jan 13th 2010 3:14AM
I think it's awful and done in wrong way. So, it's just a matter of opinion and in-game goals.
My goal is not to farm as much badges as possible in shortest time. I'm not fan of Northend.
Frank Jan 12th 2010 10:12AM
Heroics should be tiered. The top tier would be IC and AT runs, then the top 4 in difficulty that drop i200 level gear and the rest in a bottom tier. When you que for a random you can que for all or for a specific tier, with the realization that there will be a longer wait for a specific tier. This was you can do the dungeon dificlty you want. It sucks not feeling ready for Pit of Saron and getting it as your random and conversly wanting a challenge and getting Nexus.
sphere777 Jan 12th 2010 3:09PM
As a casual, I find it disturbing that groups are falling apart not because of wipes or gear problems but because the DPS output isnt fast enough for some hardcore jerks. My main is an 80 lock with mostly epics and two blues (boots and trinket) and I have had no problem getting through any heroic, including Halls of Reflections pre-gearcheck.
Mau Jan 13th 2010 9:19AM
You're right on that, as a lore-nerd I think it ruins people's interest in the instance's lore, and sightseeing it yet, I guess that's what leveling up during instances is for...