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1-11-2010 @ 10:11PM
"Blizzard should raise the requirements for admittance in heroics so that lesser geared/skilled players are forced to gear up before entering them."Hate to say it, but that's what heroics are for, to gear up.
1-11-2010 @ 11:12PM
I agree....and in a way it's that 'kind' of mentality thats pushing me away from the game.I mean really it's a game people...it's suppose to be...you know...fun?All this obsessiveness over gear is making it into a numbers game. The 'feel' and the 'atmosphere' are dissolving away...theirs nothing left but little bits of pixels with purple names attached.What's the point really. *shrug*
1-11-2010 @ 11:20PM
I agree completely that the gear obsession is a real downer, which is one of the reasons why I would like to see the heroic dungeon entrance requirements go up. It would force people to get to know (and enjoy) the instances on regular mode before going into the advanced versions where there are higher expectations -- and more elitist jerks.
1-12-2010 @ 12:17AM
I was actually wearing some crafted epics and decent blues on my first 80 before I stepped into any heroic. It's not difficult to do so now but people taking on heroics with a number of greens isn't uncommon.It's part of what annoys me about Heroics though, the gear is really poor aside from the epic drop at the end. The badges are about all I do it for and soon there won't be too much I need from the vendor from either.I've never kicked anyone for their gear, but please show us some courtesy and buy a few 100g blues from the AH.
1-12-2010 @ 12:24AM
@Valis -- it is a game, and it should be fun, which is exactly why a slightly higher gear requirement for heroics would be a good thing. It is most decidedly *not* fun when a tank all decked out in questing greens decides he should be able to run heroics the second he hits 80, and repeatedly wipes a group -- I'm not talking one or two wipes, I mean several. And we've all been in groups like that at least once. Not fun at all.
1-12-2010 @ 2:20AM
Except that I quite often get a person in all greens who just turned 80 in a heroic with me. They're doing like 1000 DPS (I was doing more than that at 70) and expecting the other 4 people to carry them through the instance for free loot. That is just plain rude and I votekick them out ASAP.I'd much prefer to not have to do that though and instead they just be put into non-heroics until they get some more (all?) blues.
1-12-2010 @ 4:02AM
And I really don't think that enchants are necessary for dungeons. They're not even needed for Heroics. If some (say, for example, me) is in a small family and friends guild without and enchanter then it's going to cost a fair amoutn to enchant gear that you're hoping to replace really quickly. I've hardly enchanted a single piece of gear yet have had no problems in any heroics short of the new ones.
1-12-2010 @ 9:44AM
I agree - and disagree at the same time.Yes heroics are to gear people up, for starting raids - no question thereBUTQuest items and maybe even crafted items are gearing up for heroics. I personally hate getting into a heroic where i do 60% of the dps, have to heal myself via pots and bandages, and still end up MI tanking bosses, all because the 'tank' isnt def capped, hasnt bothered to do any quests, and is still in lvl 71 greens from starting area's. Yes i am overgeared for heroics - but even so, i would expect people to make some effort - even buying some rep epics would help a lot. When i leveled my pally tank, before i did any heroics i did the quests (even looking up specific q's to get tank relevant loot), so i was in nearly all blues with 5 epics and only one green before i did my 1st heroic. I dont expect that level of effort now, but i do expect SOME effort, rather than expecting to be carried by OP toons grinding the daily dungeon and pug pet.So yes Heroics are for gearing up, but i would STILL expect SOME effort/planning before newly dinged ppl enter them with their 600dps, 700 hps and 1000 tps. And yes the pug i was in last night really WAS that bad. (Was nice to see their comments when they hovered the loot up tho, and every item was equiped before the next pull :) )
1-12-2010 @ 8:16AM
I agree with this completely. I started doing dungeons when the dungeon finder tool came out. Geared up my resto druid with normal modes/crafted gear/auction house then started running specific heroics to gear up further.There should be some progression through the tool at least. All they would have to do is check achievements. If someone hasn't run Nexus a few times they probably shouldn't be in ToC.And as long as were wishing for things to make runs a bit smother there really needs to be some kind of in game lesson about stats. Why do class trainers tell you nothing about those numbers on your gear? I zoned in to An'Kahet this weekend and had to try to heal a Warlock who was using a green strength/agility staff... with a +4 weapon damage enchant.
1-12-2010 @ 11:37AM
no, that's what reg instances are for. to gear up for heroics. then heroics are used to teach skills and provide gear options for raids. and reg raids set up players to get gear and skills for hardmodes.i still run reg instances (2 triumph are nice) for kicks and to help out the newly-turned 80s. i love tanking for a group of low-ish dps. makes managing threat so much easier and allows me to practise my tanking maneouvres.
1-12-2010 @ 1:01PM
@PercinhoI dont agree at all. Your gear should be enchanted ... period. You dont have to have the best, super expensive enchant but it should be enchanted. Most items can enchanted with a WotLK enchant for 60+ gear enchant for no more than 30 gold. If your running dungeons you should have an abundance of enchanting materials. Ask for an enchanter in trade ... use your mats + tip. Gold is being handed out now. I make 500+ gold just by doing my dailies (including drops and vendoring the trash). When I first learning to raid someone gave me valuable advice. "If it is worth equipping, its worth enchanting".
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