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1-11-2010 @ 4:38PM
Those are actually pretty easy- in theory. If you want to get Ruby Void and Emerald Void, of course pick up five Ambers. As soon as the encounter starts, have a predesignated player start off by Time Stopping. When it ends, wait two seconds and then the next player time stops. Continue in this manner, if you do so, in the first minute of the fight he will have 10 seconds of up time, spread through out it. If you have two or three channeling he should go down fairly quickly.If you want to get Ruby Void and/or Amber Void, pick up four or five Emeralds. As soon as you begin the fight, four of the Emerald drakes should cast Touch the Nightmare. For 30% of each drakes health, he will stop doing damage for 30 seconds. During that time if you keep up three stacks of the drain, you should be back up significantly by the time Nightmare wears off and you can lock him down again. Rinse and repeat.
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