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1-12-2010 @ 5:41PM
I tend to disagree with his claim that people behave differently (implicitly, worse) in game than in real life. Anyone who has to make a daily commute in a big city is likely to be involved with "aggression, selfishness, and griefing," far more often than they'd like. A case could be made that it's remoteness from immediate consequences rather than virtuality that makes some folks behave the way they do in WoW...
1-12-2010 @ 7:14PM
Yeah, but see the comparison. When you place people behind a 'mask' of some kind, whether it be a car or a WoW character, they cease to interact with each other as they would face-to-face, they lose empathy and start to permit of themselves behaviours that they would consider unacceptable in 'RL'. You've probably noticed as well that in very rude cities (i.e. places such as New York, or London where the general standard of interaction involves very little courtesy) that people rarely make eye-contact. It's as though they are attempting to preserve the illusion that those around them are not real persons in order to avoid the exhaustive strain of empathising with them.WoW is not exclusive in being an environment in which this kind of behaviour occurs, but it is unique in providing such exaggerated and protracted examples of it for analysis, which is precisely why a book like this has so much potential.
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