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1-13-2010 @ 1:26AM
Personally, I'm not sold on the idea of a Warcraft movie no matter who makes it. There are dozens of problems in adapting the franchise to film, not the least of which include finding a satisfactory spot in the timeline to start, avoiding a negative bias towards one of the two warring protagonistic factions (a movie from a Horde perspective will unnecessarily vilify the Alliance and vice versa), the fact that the Alliance is so generic that a movie from their perspective would likely be interchangeable with any bog standard piece of fantasy pulp fiction and wholly unremarkable from the perspective of most filmgoers (another human-dwarf-elf-halfling alliance fighting green things? SO UNIQUE! I've never seen that before!), finding a way to present Warcraft's numerous and overt pop culture lifts without looking utterly silly in the process and turning the whole thing into a "Meet the Spartans"-calibre comedy (it's cute in-game, but will only serve to embarrass any attempt at a serious movie), finding a snappy and captivating way to pound all the necessary lore into the audience's heads for a two-hour movie so they aren't completely lost among all the talk of Burning Legions and Scourges and Hordes and Emerald Dreams and Old Gods (Lord of the Rings worked because it was fairly self-contained within the Tolkien mythos, but just about any spot in Warcraft's canon is going to be overly dense with various and meandering strands of lore), and worst of all, having to put up with the most indignant, ungrateful, whiny, and hard-to-please sect of fanboys pop culture has ever spawned.Warcraft translated so well into an MMO because the massive, bloated, sprawling, excessively complicated lore gave Blizzard a nearly endless wellspring from which to so richly populate the world with quests and dungeons and raids and places and characters. Condensing any part of that into a snappy two-hour film that doesn't alienate the average moviegoer by being too dense or alienate WoW's massive playerbase by breaking canon for brevity's sake is just bound to fail for one reason or another without an incredibly, extraordinarily talented filmmaker at the helm. Sam Raimi is not that man, and I have doubts that anyone that is would be interested in making a VIDEO GAME FLICK.
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