Shifting Perspectives: How not to be seen
Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we go to pet our kitties and discover that they are not there.
I am going to take a short break from stomping Moore's music selections flatter than a Kansas prairie in order to include a Monty Python video, which I think we can all agree is a necessary sacrifice this week given both our subject material and the title that was guaranteed to result.
I had the pleasure of meeting a completely new player on my server not all that long ago. He'd rolled a rogue and was slowly making his way through both levels and the avalanche of bewilderment common to new players. I haven't forgotten what it was like to be tossed into a world of frequent acronyms and gamer parlance, and I spent some time giving him tips. Between making helpful suggestions like, "Wow, I guess you can't jump off the Thunder Bluff elevator at that point" and "Did you ever consider rolling a druid?", I discovered that he was in the habit of dying a lot.
For new players, that's not unusual, but it was how he was dying that really got my attention. Starting most fights from Stealth, he'd sneak up to a mob, most typically from the front, and then attempt to circle to the side or rear for a Backstab opener. A good 90% of the time, the mob would attack him midway through the process, which -- as you can imagine -- is a disconsolate state of affairs for someone who aspires to be an invisible ninja.
As soon as I saw this, I said, "Well, that's your problem right there."
"What is?"
"You are not an invisible ninja."

As a disclaimer, it needs to be said that this article is about what players know about the stealth mechanic based on experimentation, bugs, and the sum total of information we've gotten in the years that the game's been around. Blizzard doesn't spend a lot of time shouting the exact details from the rooftops, and for all we know, actual in-game stealth is the result of programmers sprinkling magical pixie dust on the servers on their way in from the parking lot in the morning.
Phasing is widely thought to be some of Blizzard's coolest new technology, but the truth of the matter is that stealth is one of its earliest and least complicated forms. Which is to say, what you see in the game is dependent on what the game server tells you is there. You'll see this at work in both intended and unintended ways. Every player has had the unpleasant experience of losing one's connection to the server and suddenly discovering that they, like the guy in the Twilight Zone episode, are the last living person in the world (of Warcraft). When your computer loses its ability to talk to the server, it stops receiving information about NPCs and your fellow players. In the case of phasing -- or, more appropriately, the type of phasing that players find in Wrath of the Lich King content -- what Blizzard does is send (or not send) information on the different versions, locations, and forms of NPCs and props, subject to where you are in a questline.
In the case of the death knight starting area, which is one of the most elaborate examples of phasing you'll find in the game, your Fed-Ex quests between the Scourge staging area and Acherus are a clever means of obscuring exactly when these switches are made. If you were actually on the ground while handing in VIctory At Death's Breach! rather than being in front of Mograine in Acherus, for example, you'd see the landscape be replaced by one in which the Scourge has advanced to the border of New Avalon. As you might expect, this gets more and more complicated with more NPCs, quests, and territory involved, to the point where Blizzard spent an awful lot of time in the Wrath beta trying to de-bug Icecrown phasing. Even today, if you're parked in front of Icecrown Citadel idly waiting for the night's raid to start while not on the Battle Before the Citadel daily, you can observe a hilarious series of battles occurring between Scourge geists and giant abominations locked in mortal combat with...nothing. The game does, in fact, have invisible ninjas, but they are all employed by the Argent Crusade.
Of course, when you find yourself being Cheap Shot in a battleground, it's not because phasing's borked or because you need to call your ISP for the fifth time that month and dance around in incandescent rage at being put on hold again. It's because the game server omits key information about the whereabouts of an enemy in the event that said enemy is stealthing, prowling, or genuinely Invisible. If you've heard the telltale whoosh of a stealthed player, you know they're there. Your computer also knows they're there. But your client does not have the information necessary to target the player in question, and the server will have ceased displaying the enemy's character in visual form.
For you, that is. They can still see themselves, as can their teammates. By the time you see them, your fate is pretty much sealed (and yes, we can all enjoy the irony of that phrase being a talent in the Assassination tree).
However, that's the case of an enemy player knowing exactly what Stealth/Prowl does, and using it correctly. A player who's not that well-versed in the skill (like my unfortunate rogue buddy) is generally an easy kill, because they don't know about (or are ignoring) at least one of the following rules:

You are not an invisible ninja.
No, seriously.
Prowl does not do quite the same thing between NPCs and player characters.
Versus enemy NPCs, Prowl or Stealth reduces your aggro radius -- the distance at which a hostile mob will realize you're there and attack you. It does not make you "invisible" in the way it does to a hostile player's client. There's an interesting quirk with the array of friendly NPCs programmed to interact with player characters (e.g. the Expedition Wardens at the Cenarion Refuge in Zangarmarsh, or the Crusaders of Virtue at the Crusaders' Pinnacle in Icecrown). When you're in range of them and stealthed, they will still turn to you and perform a salutatory emote, so I'm not sure there's a means of becoming genuinely invisible to an NPC outside of the true invisibility effects granted by the mage's Invisibility or the Invisibility Potion.
However, stealth is not the only means of reducing your aggro radius versus a mob; the priest's Mind Soothe and our Soothe Animal will accomplish the same trick. The difference is that stealth does this on a global level, whereas the two Soothe spells can only be applied to individual mobs and have a set duration (although you can apply them to multiple mobs at once). Soothing a hostile NPC and then walking right past it is often faster than stealth, while providing the same effect.
Never approach a mob or enemy player from the front.
Which, when you think about it, makes sense ("I'm an invisible ninja! Directly in front of you! In broad daylight!"). The odds of being seen are extremely high unless you outlevel the mob or player in question. Even then, you're not really safe approaching from the front unless you've got 3 or more levels on them. Approaching from the side is a crapshoot, and still fairly likely to tip an enemy player off to your presence with the unmistakable whoosh. What you're ideally trying to avoid is any advance notice that a stealthed player is even in the vicinity.
Regardless of level or stealth skill, you cannot be seen while stealthed behind an enemy.
Even if you just dinged 20 and trained Cat Form and Prowl, you'd be able to surprise Arthas himself if you were approaching from behind (please do not construe this statement as endorsement of doing so). If you've ever wondered how the rogue's Distract skill works, this is really the meat of it -- the rogue can force hostiles to turn in a specific direction, and thus stealth by mobs that he/she might not otherwise have the skill to get past safely. A poor-man's version of this can sometimes be effected by druids casting Soothe Animal on a hostile (when applicable) and then stealthing past, but it is not foolproof. You've still got the underlying problem of a mob facing in an inconvenient direction.
If you do not outlevel the mob or player and your positioning isn't ideal, expect to be either "noticed" or seen outright.
In PvP, a player will see you if get sufficiently close and aren't behind them, and will often be tipped off anyway by the stealth sound immediately before you become visible. This is an either/or proposition -- there's no middle ground between visible/targetable and not. The only thing that will reduce the advance warning they get is better stealth skill (on your end) or being too occupied attempting to get the last Pringle out of the can to watch the monitor (on theirs).
In PvE, a mob will let you know that you're in danger of being seen by turning suddenly in your direction with a suspicious noise, which is absolutely unmistakable.
Moving after being "noticed" is not what gets you attacked out of stealth.
For years, the conventional wisdom concerning mobs "noticing" you was that you could eventually stealth past them if you froze immediately and only moved after the mob went back to normal. I experimented with this for a while before arriving at the conclusion that it's not movement per se after being "noticed" that allows a mob to attack you out of stealth -- it's the fact that, in the cramped situations that often cause you to be "noticed" in the first place, the odds of your having to move closer to the mob in order to pass them are pretty high. If a mob turns toward you, moving any closer to it will almost always get you attacked, but moving away from (or parallel to) the mob will not.

Some NPCs can see you no matter what you do.
If you see an odd blue-and-black circle above a hostile NPC while you're stealthed, run in the opposite direction. It's a sign that the mob has something called Truesight, which allows them to see stealthed players. Interestingly, a Truesight mob can and will aggro you from a distance even if you massively outlevel them, but this only seems to happen while stealthed. If you outlevel them, it's almost always easier to pass them uninterrupted while unstealthed. Weird, no?
Is there any rite of passage concerning stealth?
Why, yes! Stealthing Kibler's Exotic Pets and/or En-Ay-Es-Tee-Why are both good for practicing stealth techniques, but be prepared to die a lot while you get it right. There's a now-classic account of this by Dianius of Terenas-EU.
In the future I'd like to cover a bit more about stealth's more nitty-gritty particulars, but I'm still occupied trying to get decent video of exactly how much better the Night Elf bonus and +stealth effects are, so we'll address that in the future.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty, and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a Bear, Cat, Moonkin, Tree, or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a close look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, Analysis / Opinion, Features, Guides, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Lissanna Jan 12th 2010 6:05PM
What? I'm not an invisible ninja? OMG. I've been doing it wrong!
j/k
Great post as always.
Deathknighty Jan 12th 2010 6:12PM
I love Monty Python. That sketch always makes me rofl (literally!). 8)
Deathknighty Jan 12th 2010 6:37PM
I just heard something I'd never noticed before.
The second person is "Mrs B.J. Smegma".
I am embarassed to say that I find that absolutely hilarious. :P
Harrison Jan 13th 2010 4:59AM
Lol! after the movie, I couldnt help but read the rest of the post in his voice! :D
Snuzzle Jan 13th 2010 4:02PM
@Deathknighty, that's why I love Python. They love slipping in stuff like that which, at the time I watched it I didn't get it (I was about seven when I first got hooked), but now I do. And lots of little jokes that you miss the first time regardless of age. :)
Classic skit.
Also, I cannot help now but picture a 5man being run in the style of the Upperclass Twit of the year skit. Come on... you know you want to :D
Archimald Jan 12th 2010 6:13PM
http://www.youtube.com/watch?v=Smhk7pAX2T0
Best WoW version of How Not to Be Seen. :D
Deathknighty Jan 12th 2010 6:19PM
Lol, that was actually really good. Has it been on Moviewatch before? If not, I think it should be. :P
Metatron Jan 12th 2010 6:17PM
Very informative, thank you.
Voltaire Jan 12th 2010 6:36PM
Gotta love Monty Python explosions
"And now for something completely different"
Cyrus Jan 12th 2010 7:09PM
"Interestingly, a Truesight mob can and will aggro you from a distance even if you massively outlevel them"
Has anyone tested the details of this? I'm pretty sure that at 80, when stealthed near a mob with Truesight in a level 70 dungeon, you will be seen as if you were 70 and unstealthed. HOWEVER, when 80 and in stealthed near a mob with Truesight in a level 60 dungeon, your will not. In particular I'm thinking of the ghouls with Truesight in Stratholme, who I know I've stealthed by. They turned and looked at me from five to 10 yards, but didn't attack unless I got even closer than that. So I think the rule is more like "a Truesight mob can and will aggro you from a distance unless you outlevel them by 20 levels or more".
Angus Jan 13th 2010 8:05AM
Trying to deal with those truesight mobs in strat I found you actually did better turning off stealth as they suddenly lost track of you if they had become suspicious.
You can literally just turn off stealth and they will stop looking around for you and you can walk past them as if they were any other mob in the place. With stealth on you have to be further away than you do from any mob even without stealth or they will aggro.
K Jan 13th 2010 1:04PM
Am I the only one who has never heard of Truesight and has never seen that blue-ring thing?
Cyrus Jan 13th 2010 8:53PM
"Trying to deal with those truesight mobs in strat I found you actually did better turning off stealth as they suddenly lost track of you if they had become suspicious."
True, but there are patrols. If they run right over you when you are unstealthed they will aggro, even at 80, but not if you are stealthed. (Except I guess maybe if they really run right on top of you.)
"Am I the only one who has never heard of Truesight and has never seen that blue-ring thing?"
They are only visible when stealthed, so if you aren't a rogue, druid or night elf, you would never see them. And maybe mages can see them when invisible, I don't know. And only certain mobs have them, most of whom are inside instances or capital cities. Let's see here, at least two different kinds of undead in Stratholme, the alarm-o-bots in Gnomeregan, a few mobs here and there in Sethekk Halls, a couple guards in Shattered Halls and Slave Pens... so I guess if you're a rogue or druid but you have never used stealth inside certain instances, you would never see them.
lolikitty Jan 12th 2010 7:17PM
All this time i thought resto druids were modeled after rotten broccoli .. haha silly me, obviously, it's after The Larch.
Ametrine Jan 12th 2010 9:40PM
The Larch.
...The Larch.
RetPallyJil Jan 13th 2010 4:05AM
And now ... the Larch. The Larch.
lolikitty Jan 13th 2010 4:53AM
Number one ..... The. Larch.
Snuzzle Jan 13th 2010 5:26PM
For those of you not "in" on the joke here.
http://www.youtube.com/watch?v=ZRKVXG3DV-I
Drakkenfyre Jan 12th 2010 7:20PM
Actually, you can see exactly when the phasing changes. When you take the flight down on the skeletal grypon, the sky changes to red. It doesn't change when you hand the quest in, it changes then.
DeathPaladin Jan 12th 2010 7:24PM
The Night Elf ability, if I recall correctly, counts you as one level higher when the game determines whether an NPC or player notices you. So a stealthed level 80 Night Elf Rogue would be about as difficult to detect as a stealthed level 81 Human Rogue.
The Human ability Perception works the same way on the other side of the equation. A level 80 Human would detect stealth as if they were level 81.