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1-13-2010 @ 5:11PM
So true. The QQ on this was ridiculous. Rogues were WAY ahead of everybody else. That gap had to be closed, it's not good for the game.To know why its not good for the game, consider a scenario in Cataclysm where the specs at the low end of that chart are Rogues, and the ones at the high end are Death Knights. What happens? Push content guilds sit Rogues and bring more DKs for tight enrage fights. You get to sit, due to your class.This is not good when it happens to you, and its not good when it happens to someone else now. It's bad for the game. The new scenario is better.
1-13-2010 @ 5:21PM
While I agree with the scenario you describe, there are really not many guilds which actively sit certain classes anymore. In Sunwell, it was necessary to clear the content. Now, even hardmodes typically don't require that sort of thing.
1-13-2010 @ 5:57PM
"So true. The QQ on this was ridiculous. Rogues were WAY ahead of everybody else. That gap had to be closed, it's not good for the game."Yep. A nerf was needed.The damage is better now, but they still should make the muti spec more challenging to play, anyone can get high dps by facerolling .. it takes no skill at all. The rogues in my guild are mocking the "rotation".. they know how to play, but I'd like to see some of these facerollers who suddenly dusted off their rogue alts try playing feral druid for a while. They'd be weeping in 5 minutes.
1-13-2010 @ 6:33PM
As a boomkin (you know, those numbers at the top of the chart because they're so low), I can say that I'll almost always have a spot in a raid, even when they're min/maxing. Sure, my personal dps isn't as OP as a rogue's, but that's partly because I'm buffing everyone else so much.
1-13-2010 @ 8:45PM
I must say that the author must be wrong about the title because the sun is not fine from all the rogue QQ. You can't even see it anymore! QQ is filling the skies at the greatest rate since the last major ret pally nerf. Soon, it will block out the sky completely and cause a new ice age. We MUST stop the QQ before it is too late, and our souls are damned to a frozen hell dominated by frost mages!
1-14-2010 @ 12:19AM
@Neirin i feel ya bro basicaly ele shammies and boomkins at the bottom of the dps bucket.Im not in best of slot gear but my 6.5 dps sure pisses off some of our pure dpsers who hover 5-6k dps. which leads me to ask.....why are the classes at the bottom of the bucket not getting buffed who have sat at the bottom perty much all expansion?
1-14-2010 @ 9:08AM
My main's a rogue, and though I still kind of like her, (probably mostly residual from -loving- her before) I think what makes all this 3.3 and later Blizz messing with rogues so painful to those of us who -loved- being Muti rogues pre-3.3, (when, for well over a year, "rogue damage is right where we want it" according to continued Blizz comments) is exactly what Jam said - they took a spec that actually required signficant practice and, dare I say it, skill, (note: limited to WoW definitions of skill) to do well - commonly watching and working, (DPS side only, so not including Tricks, Kicks or Disarms, which remain the same): - 4-5 Short DPS Timers - SnD, Rupture, Deadly Poison, Envenom & Expose if you don't have Sunder - 1 Long DPS Timer - HfB - Having to work around a GCD for weapon swapping or you lost your DP stack. - Risk balancing to see if you wanted to try to squeeze in another particular situational attack when some of the timers got tight for even more dps, knowing that you risked losing a lot if it failed. and with 3.3, -entirely- killed it, turning it into a straight 1-1-2-1-1-2 spec, so that now -anyone- can get ridiculous numbers as a muti rogue without the months of practice that used to be required.Then, when -everyone's- getting those kind of numbers, (instead of just the few rogues who really worked very hard to be able to get them) rather than just agreeing that they actually made a mistake in playing with rogues in the first place in 3.3 rather than just leaving us alone, and resetting to pre-3.3 muti, where all muti rogues could do -decently- without practice, but would need a lot more work to really do what their spec was capable of, they just decided to start taking damage away from everybody by playing with other entirely unrelated-to-the-problem-they-caused-with-3.3-changes dials.So, let's see - before, you did -decently- until you really got good at your class, and only -then- did you do -awesomely-, (imagine that - a solid version of class output while learning, which many will never excel beyond, but only an extraordinary one when you actually have the desire / do the work / spend the time on) and now you both can forget any sense of pride from skill in the numbers you achieve, (they're pure gear now) and -bonus- you get to have your damage reduced not once, but twice. Brilliant recipe to keep skilled muti rogues wanting to keep playing them.Glad to see we're still top of the heap in the fights we're -supposed- to be top of the heap in, but honestly, for me, as much as I used to -love-, (not like, -love-) playing muti, were my rogue not my only really high-quality-raiding-ready char, I'd probably hang her up - going from how fun she was to play to just spamming 1-1-2 while hearing just about everyday now that another nerf is coming, just makes me sad.
1-14-2010 @ 10:00PM
"Then, when -everyone's- getting those kind of numbers..."Um, my rogue was getting 1.5k right before the nerf, even with a couple pieces of i219 gear. Hate to see what it is now.I'd really like to see what that "facerolling" rotation is, 'cause the rotations I've read about seem rather complex.
1-15-2010 @ 10:34AM
Well, yes I'm unsure about my rogue. It was fun as it was challenging to play a rogue but now....and Sam please stop putting all 71 in one tree, kek?
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