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1-14-2010 @ 9:08AM
My main's a rogue, and though I still kind of like her, (probably mostly residual from -loving- her before) I think what makes all this 3.3 and later Blizz messing with rogues so painful to those of us who -loved- being Muti rogues pre-3.3, (when, for well over a year, "rogue damage is right where we want it" according to continued Blizz comments) is exactly what Jam said - they took a spec that actually required signficant practice and, dare I say it, skill, (note: limited to WoW definitions of skill) to do well - commonly watching and working, (DPS side only, so not including Tricks, Kicks or Disarms, which remain the same): - 4-5 Short DPS Timers - SnD, Rupture, Deadly Poison, Envenom & Expose if you don't have Sunder - 1 Long DPS Timer - HfB - Having to work around a GCD for weapon swapping or you lost your DP stack. - Risk balancing to see if you wanted to try to squeeze in another particular situational attack when some of the timers got tight for even more dps, knowing that you risked losing a lot if it failed. and with 3.3, -entirely- killed it, turning it into a straight 1-1-2-1-1-2 spec, so that now -anyone- can get ridiculous numbers as a muti rogue without the months of practice that used to be required.Then, when -everyone's- getting those kind of numbers, (instead of just the few rogues who really worked very hard to be able to get them) rather than just agreeing that they actually made a mistake in playing with rogues in the first place in 3.3 rather than just leaving us alone, and resetting to pre-3.3 muti, where all muti rogues could do -decently- without practice, but would need a lot more work to really do what their spec was capable of, they just decided to start taking damage away from everybody by playing with other entirely unrelated-to-the-problem-they-caused-with-3.3-changes dials.So, let's see - before, you did -decently- until you really got good at your class, and only -then- did you do -awesomely-, (imagine that - a solid version of class output while learning, which many will never excel beyond, but only an extraordinary one when you actually have the desire / do the work / spend the time on) and now you both can forget any sense of pride from skill in the numbers you achieve, (they're pure gear now) and -bonus- you get to have your damage reduced not once, but twice. Brilliant recipe to keep skilled muti rogues wanting to keep playing them.Glad to see we're still top of the heap in the fights we're -supposed- to be top of the heap in, but honestly, for me, as much as I used to -love-, (not like, -love-) playing muti, were my rogue not my only really high-quality-raiding-ready char, I'd probably hang her up - going from how fun she was to play to just spamming 1-1-2 while hearing just about everyday now that another nerf is coming, just makes me sad.
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