Pulling aggro in PUGs: who's to blame

There is no question that as we PUG up the Dungeon Finder system for our daily random heroic we are going to encounter a lot of bad tanks. It's not surprising really. These are people who spend all day every day getting smashed in face, typically by monstrosities many times their size. And more disturbingly, they chose to do this in the first place. So it should be no surprise that these aren't the brightest people in WoW.
However, it's often far too easy for us DPSers to blame the tank for losing aggro. After all, holding aggro is their job! What is strangely easy for us to forget is that not pulling aggro is our job. It's time for DPSers to take a long hard look at just how good a player we are before yelling at the tank.
Join me after the cut as we take a look at why pulling aggro is the fault of the DPS almost every single time.
The Core Equation
The amount of threat that a tank can generate depends on gear, talents, and skill. It also varies based on the number of mobs, the kind of mobs, and to some extent on what the rest of the group is doing (see Allison's article Abilities I usually wish didn't exist in 5-mans for how the group can screw with tank threat). DPS threat is similarly based on gear, talents, and skill.
However, any DPSer can always do zero threat by not attacking.
In other words, we DPSers have little control over our tank and how much threat he generates, but we have complete and total control over how much threat we generate. Losing aggro is not something the tank does, it's something we do to the tank.
Bad Tanks Are Bad
Without question there are bad tanks out there. Lot's of them in fact, even some that aren't death knights. There are tanks that do far, far less threat than they should be doing. And if we're good players, that forces us to do far, far less DPS than we could be doing. If we're bad players that means that we'll be pulling aggro constantly. Once you realize you have a bad tank, here are your options:
- Quit the group: usually by the time you wait for your debuff to wear off and requeue and wait for another tank (who may be no better) you'll find that it would have been more time efficient to just stick out the group. The only real reason to bail on a tank is if they are taking more damage than the healer can heal (usually meaning they aren't crit immune) or in specific fights where high dps is required to win, and it's literally not possible to do with your tank's threat. These situations are very rare.
- Vote to kick the tank: while satisfying, this is pretty much identical to #1 above. Odds are you're hurting yourself more than the tank, who will instantly get in a new group.
- Yell at the tank: a very popular option is to yell at the tank and insult him and call him a noob. Sometimes this will dro nothing to change the situation, but every now and then your tank will actually pull a large group and then quit the group, leaving you to wipe.
- Do less DPS: a surprisingly unpopular option is to just suck it up, do your job, and don't pull aggro. This may mean spreading your attacks between enemies, doing lower damaging attacks, auto-attacking, or even pausing your attacks from time to time. It will certainly mean waiting a bit before starting your attack. It's also likely to mean you should dust off your CC skills to help your tank limit the number of enemies he needs to generate threat on at a time.
There are certainly exceedingly rare occasions when I'd judge it okay to pull aggro, although I can only think of two.
- Your very first auto-attack pulls aggro. Assuming you don't have a threat meter like Omen to know how much threat the tank has, you can accidentally pull aggro with one attack before realizing just what caliber of tank you have. Thereafter, of course, you should be giving the tank more time to build threat and it shouldn't happen again.
- Pulling a mob off a healer. The tanks with bad threat generation also are often oblivious to the mob that's eating your healer's face. If you don't have a CC option, it is certainly valid to pull the mob off the healer and kite it to the tank. Note however that one you have aggro you should stop attacking it in hopes that your tank can pick it up once you deliver it to him.
Let me be clear here that I hate bad tanks just as much as you do. I spend a lot of time honing my DPS skills and working to do as much damage as possible. It's immensely frustrating to have to curb my death dealing ways because of someone who doesn't even appear to be trying.
And like you, I have on occasion just gone ahead and went all out on a mob I knew I could burn down before it reached me. I feel dirty every time I do it, because it goes against the first tenant of being a good DPSer: never pull aggro.
In the end a tank who can't generate much threat is usually a bad tank. But a DPSer who consistently pulls aggro is also a bad DPSer. Again, tanks don't just lose aggro -- DPSers take it from them. Every time I'm in a PUG with a DPSer who pulls aggro every other pull and then yells at the tank, I throw up a little in my soul. So before you accuse someone of being a bad player, first take an honest look at yourself and make sure you aren't one too.
Filed under: Analysis / Opinion
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Reader Comments (Page 16 of 16)
Bootay Jan 17th 2010 1:02AM
Control your aggro or you fail as DPS.
Bootay Jan 17th 2010 1:07AM
use a focus macro to assist - Alt-F to make target your focus, F changes your target to the target of your focus. easy.
TonyMcS Jan 18th 2010 1:38AM
So you don't have Omen or you're afraid of addons.
Try this:
Make sure you have Blizzard's threat indicator on.
Make sure the audio warning is on
Turn your volume up (to 11)
Keep an eye on your icon
When you glow Yellow - STOP
If you glow RED and there's an appalling sound in your ears - well you should have stopped at yellow - STOP
Pray that the tank has noticed your idiocy and your threat decreases
If the tank has decided you are superfluous, use anything you have to dump aggro
If all else fails, die.
Try not to do it again
Scorch Feb 26th 2010 10:37PM
You're sterotyping tanks as being bad? please us tanks pretty much assume that all dps we are going to be grouped with in pugs are going to be incredibly stupid, not only that but it's pretty much assumed that if someone wants to tank for a raid they need to be among the smartest people in said raid. Us tanks have a simple completely fair rule that dpsers just can't seem to accept.
If the healer dies it's our fault
If the tank dies it's the healer's fault
If dps die it's their own damn fault
Do you not the balance in these 3 rules? No one person can be responsible for the death of more than one person in a typical 5 man. Now here is how you selfish dpsers are trying to make people beleive it is:
If the healer dies it's the tank's fault
If the tank dies it's probably his fault
If dps die it's the tank's fault(most of the time)
Stop insulting our intelligence and skill for your stupidity, aoe tanks don't even do big pulls anymore because they pretty much know the retarded mage is going to start with aoe when we so much as walk in the direction of the mob. I think dpsers are just mad because we choose to let them die when they do something stupid like this, also I think people like you who get bent out of shape just because you have to manage threat are part of the reason there is a tank shortage, I got so much verbal abuse when I was a new 80 tank because my gear limited my threat production, and I see so many other tanks going through the same thing it pisses me off, we're not your bloody babysitters, and we aren't handed purples when we hit 80. We already clean up for your mistakes on a regular basis we only ask that you stop bitching at us and everything will be fine.
In the end tanks are few and most of us are proud of our role, you dps on the other hand are dime a dozen uselesses. Don't tell us how to play our role. If you don't like the way we play then feel free to make a tank and set the pace yourself, you will soon see why warriors mark targets and get mad when someone uses aoe too early, why good paladins ask you to wait on them to finish rounding up multiple mobs before you do anything.