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1-15-2010 @ 9:47AM
A lot of what me and some of my guildies tend to see with DPS is they are speccing for doing as much damage as they can, and totally ignore the talents that say 'reduces threat by so-and-so%'. Just because you want to hit 7K DPS in a heroic doesn't make you a good DPS. It makes you very narrowminded, because there is a lot more to the game than just pew pew. We have a mage in our guild with a fireball build who loves to put Living Bomb on every single mob in a huge group.... guess what happens when they all go off? He gets aggro and dies. He's died so much that I doubt he has more than a few hundred gold on him at any time. You might think that tanks should be able to hold aggro on mobs when you get 3 or 4 HUGE crits in a row, but it doesn't work like that unless you and the rest of the DPS are attacking the skull marked mob. But if you're attacking one mob and the rest of the DPS are AOEing a whole pack, the tank has a lot of threat to manage in very little time.Also, when I'm tanking I see a lot of people who start attacking before I even have a chance to hit consecrate or avenger's shield. Guys, a little patience would you? What ozreece was saying about that AddOn Aloft might work for you if you get confused as to whether the tank has proper threat yet or not.
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