WoW, Casually: Instance leveling guide

Before the Dungeon Finder Tool, leveling through instances just wasn't possible for those of us with limited playtime unless we had 4 friends with similar schedules and an appropriate selection of classes. But now, we can take advantage of the speedy XP, better gear and grouping practice.
More importantly, dungeons are fun. In order to research this guide, I dusted off a level 18 paladin I hadn't played for at least 2 years. I picked up skills that were new since the last time she trained, redid her talents and tested the Dungeon Finder waters. It was an absolute blast running through Deadmines with an appropriately leveled group. I've also had a great time leveling a priest in her 30s and a mage in her 60s using the Dungeon Finder. If you too want to try some instance leveling (and I bet most of you already have), here are some tips to make the most of it:
Set aside uninterrupted playtime
The great thing about soloing is that you never have to worry about interruptions bothering anyone else but you. And if you have close friends or understanding guildies, you can usually impose on them with non-emergency AFKs as needed. But if you're going to PUG it up using Dungeon Finder, you should make arrangements to only be interrupted if absolutely necessary. Captain Obvious says it's inconsiderate to do otherwise. If you're a parent, I find that after bedtime is great.
Primetime is Dungeontime
If you wait until your server is quiet to queue up, you'll probably find your options limited and the queues long. So I highly recommend recording your favorite shows so that you can dungeon crawl when everyone else is.
Plan to spend around an hour
In general, old world instances are much longer than the 5 mans we run in Northrend. Of course, there are exceptions such as Scarlet Monastery Graveyard, which is an easy 15 minute run. Also, you may end up in a dungeon in which your whole group is unfamiliar and/or can't remember. And there's a lot to be said for enjoying the scenery instead of just rushing through.
Be a healer or tank
If you really don't like playing either role, don't take this advice. Playing WoW should be fun. However, if you do enjoy being a meatshield or playing whack-a-mole, then you will find your waiting time much more reasonable than queueing as DPS -- possibly even as instantaneous as it is at 80. Of course, some people queue as tank and then expect someone else to actually do the work. That's just stupid, since runs only go smoothly if everyone performs their role correctly. But I'm sure you all know that. Also, make sure you understand the basics of your class in your chosen role and have the appropriate gear for it at that level.
Get the quests
I have solo or duo leveled most of my characters previous to Patch 3.3 and therefore am used to just dropping the quests requiring instances. But now I seek them out. The quest rewards for dungeon quests are often better than the drops inside and are usually better than nondungeon quest rewards. And, of course, there is the nice chunk of XP you get for turning in quests. Picking up quests isn't always possible for every dungeon, particularly for the ones that are located in enemy cities. And some are hard to find. The really nice PUGgers share their quests at the beginning of dungeon runs... if they have a chance before the tank starts pulling.
Prepare your bags
Visit your bank, shop at vendors, mail to your bank alt and otherwise empty your bags of everything you don't need for the run. Then make sure you stock up on food, drink, bandages, potions, reagents and anything else you will need for a run or two. Make sure to repair and restock inbetween queuing. You can only trade conjured items across realms, so your groupies won't be able to help you if you're missing required items and you don't have a mage.
Start young
You can start using the Dungeon Finder tool at level 15. I don't know if I'd recommend starting that early -- level 18 might make the dungeons go a bit easier. When you sign up for a random dungeon, you will be put in a group of similarly leveled people in an appropriate instance.
Stay till the endDefeating the main boss for the dungeon will give you achievements, great gear drops and most importantly, an XP bonus and The Satchel of Helpful Goods. Unlike the heroic dailies at max level where the best goodies only drop once a day, the satchel will drop every time you complete a random dungeon while leveling. The satchel contains sweet, delicious gear that is usually better than anything else you can get at your level. Even at lower levels, you get a pretty blue item to drape on your bod.
Don't stay till the end
The satchel and valuable playtime is not worth it if you're stuck with jerks and/or idiots. The players blaming everyone else for wipes are usually the ones who are causing them. And the ones who are ridiculously rude from the outset will not improve during the run. You'll enjoy your play session much more if you are questing while working off the Dungeon Debuff than if you are putting up with That Guy. I once stuck with a run where the "leader" made a rape comment in the first few seconds of my zoning in. Dumb move. I should have put him on ignore and scarpered. The funsuckers only win if you let them, so degroup from the jerks and don't look back.
Need everything you want
I know not everyone agrees with me on this, but it really reduces your stress and makes the runs go faster. In the lower levels, classes can need on armor that is lower than theirs. So hunters can need on cloth -- that they'll never use. And some of them will. If you are there at the beginning of the run, suggest a Need Everything loot system for speed purposes. If you aren't there at the beginning or forget to communicate, I recommend you make a quick gear comparison by holding down the shift key while you mouseover the dropped loot. Then Need it if it's an upgrade. Need every pattern for your professions too. If something drops that you can use and will equip right away, but you don't win it, just ask if the winner will wear it. You can trade dropped gear from the current instance and conjured items across realms but nothing else. To reduce drama, equip new gear right away.
Don't degroup from good groups
If you still have time in your play session and your group was a good one, don't degroup at the end. Speak up quickly and suggest requeueing together. You'll still get the satchel at the end because the group began as random. The only problem is when one of you outlevels the others, then the leader won't be able to requeue until the higher level leaves.
Have fun!
If you are stuck in a level where you get the same dungeon over and over along with everyone else you are PUGging with then the runs are going to be speedy blurs. But if it's your first time in a dungeon on your current character, announce that at the beginning. It shouldn't be difficult to find others who are willing to take it slow-ish to really enjoy the experience. My PUG and I had a blast in Deadmines even though we wiped a couple times and we got lost running back. A couple impatient DPSers dropped group because we weren't speedy enough, but they were instantly replaced. (That's another reason being a tank or healer is best.)
When you spend an evening playing with the Dungeon Finder Tool, you are going to find that the leveling will be fast and furious. You may even want to macro a "Grats" emote for all the groupies who are dinging with you.
Filed under: Analysis / Opinion, Tips, How-tos, Instances, Leveling, Guides, WoW, Casually






Reader Comments (Page 1 of 4)
Adeany Jan 14th 2010 4:07PM
"Also, the Gearscore/Recount elitism that happens at endgame is nonexistent while leveling."
Sadly, I've found this to be untrue. While leveling my hunter, I've encountered many players who turn their noses at others for not being in full heirlooms.
Robin Torres Jan 14th 2010 4:28PM
Ew. I guess I have been extremely lucky. I'm so sorry to hear this.
jealouspirate Jan 14th 2010 4:33PM
Yeah, I was healing Wailing Caverns and someone kept spamming dps meters even though we were having no problems at all.
Maybe this is just me, but it was weird because I have no idea what "good" dps is at that level. "You're doing 35dps? Well... I know that's not good enough for heroics" is pretty much all I can say.
Niallus Jan 14th 2010 7:15PM
I have to admit to being guilty of a topsy turvy version of this.
I'm levelling a pally tank purely through dungeons, and having an absolute blast. If I meet new players (and yes, there are still a lot of them) I am more than happy to chat with, and help them out with friendly advice if needed (it rarely is, which is nice!)
I only get elitist when I see people coming into instances with full heirlooms and not only are they bad, but they're bringing the group down with them.
Case in point: Fully heirloom'd Paladin "healer" in maraudon. Tank spec, tank gear, righteous fury active. HEALING with RF active, spamming consecration, running in to melee while healing. I could deal with this, except he was standing on top of silencing mobs, meaning i couldnt tank and he couldnt heal. Wipe. Wipe. Wipe. On trash. And when i politely asked him not to do that...he ignored me.
Eventually the rest of us nerdraged and quit. Wow, thats a friggin essay.
TL;DR - If you DO have heirlooms, you should know better. I WILL be judging you.
bailessm Jan 15th 2010 1:52PM
@Niallus
I soooo agree with you. I have lvl'd my resto driud to about 50 and I don't care if the other people in the group are new or in heirlooms. My toon is in full heirlooms and dungeon/random sack of worthless gear blues, so it seems that his stats may be a little OP for the content. Since I'm healing it doesn't usually matter if the tank isn't the greatest so it can be good fun/learning experience for all. I have 2 80 tanks of different classes so I will normally wisp the tank if I see them doing something wrong and ask if I could give them some advice. I hope that any ppl running that have healers and see me making mistakes would do the same. New players are great, they usually say sure, listen, apply the advice and make things run smoother. Other heirlooms players usually not only will shoot down my offer of advice but just get plain rude about it. I admit that I don’t know it all especially since this is my first healer but I’m open to advice with my 80’s much less my new guy.
The absolute worst case so far was in Orange crystals, the warrior tank (with heirloom chest and shoulders) was just horrible and there was a shaman just slamming her after and during the first two pulls. After the pulls I stuck up for this person, told the group that we just need to give her time to establish aggro at this lvl before we attack. The second pull, that ended was horrible as well, I stuck up for her again when everyone else was horribly slamming her and I suggested we wait until we see a sunder armor or two on the mob before we attack. After the third pull where everyone but the tank received the majority of the damage from one target I wisp’d her that maybe we should see if someone else in the group can tank since she was having a hard time holding aggro on just one mob and since later on there are several pulls where you need to hold it on several. She replied telling me I needed to shut up and just heal everyone with language that would have made a sailor blush. With that knowledge I did the only thing I knew to do. I let her pull again, healed everyone but her and when she died quit the group. Maybe that was wrong since I knew that there were no other toons in the group that can rez (unless they have jumper cables) and that it is horrible trying to find your way back to the entrance from the gy there, but it felt good at the time.
How can these people have acquired enough badges to get heirlooms without learning how to research their class and learn how to play it? Why wouldn’t you do that with an alt that you are serious enough to level over the very low levels? Yes people with heirlooms that can’t play I’m gonna call you out like Niallus.
Barinthos Jan 14th 2010 4:08PM
Ugh...where's the "Ignore" button for the site?
Barinthos Jan 14th 2010 4:08PM
Dammit! That was supposed to be for the idiot "First" comment.
jaz42 Jan 14th 2010 4:09PM
Can you que older dungeons with your 80? I've missed some along the way and would be happy to run them with lower lvl players.
Dragundam Jan 14th 2010 4:35PM
Nope, you still can't queue for dungeons more than a few levels lower (something around 5-10 levels below). If you're 80 though, you can queue any dungeon in Northrend including regular Utgarde Keep and Nexus.
vazhkatsi Jan 14th 2010 11:28PM
ypu also can't queue for random old world stuff if you're over 58, which is really annoying to my druid who i had hoped to finish all the old dungeons with
kinotu Jan 14th 2010 4:56PM
Just so folks know the "Satchel of Helpful Goods" is not guaranteed to be so. My Death Knight's gotten spell plate and my shadow priest has gotten strength/attack power cloth. You still get the fun of going through a dungeon with folks and the chance at the regular drops of course. Just a little disappointing to not see something drop and see that your consolation blue is totally worthless to you.
Kylenne Jan 14th 2010 6:28PM
I've had exceptionally crappy luck with it on my priest and have taken to calling it the Satchel of Useless Shit. I've been getting nothing but melee crap with str on it. Running randoms regularly, I've gotten maybe a handful of things that were even usable (ie: cloth with int/spirit or spellpower), and only two things that were worth equipping. Fortunately I'm rocking full heirlooms so it's not as much of an issue for me, but I really feel bad for people trying to keep their toons geared through that.
I really, really wish it would take into account your class, like they led everyone to believe prior to the patch.
Jari Jan 14th 2010 6:51PM
You didn't get str/+attack power on your cloth gear.
http://www.wowhead.com/?item=51970#contained-in-item
You can't get "of the bandit" on cloth gear.
Khanmora Jan 15th 2010 12:03AM
I got an "of the soldier" ring on my priest today. The actual cloth pieces I got were more in line with the correct stats, although they almost all for dps, my healy priest doesn't necessarily need hit to dungeon level :)
buggy Jan 14th 2010 4:19PM
What I've noticed is some DPS have the audacity to auto-follow leech off the group, taking advantage that we cannot kick because of the "player cannot be kicked at this time"
has anyone else noticed this?
Robin Torres Jan 14th 2010 4:55PM
I have. It's the new AFK through AV technique, only with more XP. You should be able to put the dolt on ignore so that you don't get him in group again though.
Kuato Jan 14th 2010 6:09PM
Pro-Tip. Look for a pat walking toward you, then make sure the AFK guy is the closest to him. Instant death and no more Auto Follow.
Thomas Jespersen Jan 14th 2010 7:44PM
In 80's heroics a few times I noticed people join and AFK as soon as we enter. No responses on whispers. I think they are hoping to leech emblems that way.
vazhkatsi Jan 15th 2010 1:30AM
i did that once because i had to feed and let the dog out right after my queue popped. i said i would return in a minute or two, but in the meantime they managed to get me killed and started insulting me.
Jason Jan 14th 2010 4:22PM
I have to know...where do you get the rolling pin mace wielded by the female human in the picture?