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1-15-2010 @ 8:42AM
Coming from Everquest where EVERY boss was a world boss I'm telling you traditional world bosses are a bad idea and here's why.1) They are a pain in the ass compared to instanced bosses, and only 1 guild per spawn period can down them. If only 1 guild per server per week is progressing on loot, the whole raiding system breaks down. 2) Because of this, they would have to be outside of normal loot progression, and because of that they would have to drop inferior or one-off loot. See doomwalker and Kazzak for why this is bad.3) If that happens we are going to see them downed almost exclusively by pugs, which returns us to number 1, only 1 pug per week per server can kill them, and they are a huge pain.4) you are going to get griefed. By everyone. Every time.To fix this blizz could use phasing tech, having the dragon/whatever wandering around and then phasing you and it out when it gets engaged. Once you kill him he's gone for you, but not for everyone else until they kill him too. That way you have a world boss in your zone adding flavor, and everyone gets a chance at downing them in their own private little fight. Phasing resets on Tuesday and everything returns to normal. This sounds to me like a lot easier system than creating one boss instances and trying to tune trash.
1-15-2010 @ 11:21AM
What you described was no different than an actual raid, other than it being outdoors.The fun from world bosses was that you never knew what was going to happen. You might get a flawless run one time or some guild of the opposing faction might come along and start an epic PvP battle (like my guild used to when Kazzak would spawn in the Blasted Lands). I'm not a regular raider anymore, but I feel like this is one of those situations where not everyone should be able to participate--it shouldn't necessarily be accessible to everyone like current raiding has shifted towards. It's risk versus reward and world bosses should max out on both.
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