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1-15-2010 @ 8:07PM
its on time that they get a buff i my self dont play moonkin but i think its a importent role in a raid with the 3% hit and aura so i hope they will be able to be on same level as a mage
1-15-2010 @ 8:14PM
Uh, how about no on being the same as a mage? No hybrid class should be able to beat out a pure class in dps. It's as simple as that.
1-15-2010 @ 8:20PM
That is true but i do still think that they need some kind of buff as they dps seems to lackin behiend (atleast on my realm) but what about same level as a frost mage then? (lol)
1-15-2010 @ 8:19PM
Is it as "simple as that" the wow dev team had a chart in which they showed that they wanted them only to be what, 2-3% below a "pure" class. Man that sounds so much like dog breeding lol.
1-15-2010 @ 9:42PM
It might be a hybrid, but if it's fully specced for damage and not healing etc, it should be able to fulfil the damage to an adequate level.
1-15-2010 @ 10:00PM
Unsolicited, I shall share my theory of hybrids. On a target dummy, both classes should do identical damage. However, the hybrid should buff the group in a way that increases everyone else's DPS. As a result, in a mixed environment, the hybrid will be at 100% and hybrid will buff the pure to (let's say) 110%, making the best raid composition a mixed hybrid/pure one. Anyways, on topic, this proposed fix is kind of useless. It's basically giving a slightly bigger knife to someone who brought a knife to a gunfight. It won't change the haste cap or the soft crit cap, it'll just obscure them under a wave of bigger damage numbers. If they decide to put a new tier of gear before or with the Cataclysm opening event, are they going to bump it to 3/6/10%? I'd much rather see a mild retooling of Eclipse, perhaps giving Starfire a reduced cast time rather than crit (I don't think moonkins have the 3 second Starfire haste-capped). The only upside to the proposed change is that I'm sure those who are still having knife fights (heroics/lower tiers of raiding) will see benefits.
1-15-2010 @ 11:25PM
@Qot I totally agree with that assessment. In a raid environment, where detailed min/maxing is often required, then yes pures should beat out hybrids. But for casual play in 5-mans and more importantly soloing, then damage specs should be roughly equal regardless of class. Though on top, I also think the pure classes should be given some semi-hybrid roles, so that, for a raid they're still the best damage to take and you wouldn't take them for anything else, but for 5-mans they could provide an additional role (some examples I've thought about: a healing Warlock minion or tanking with a Felguard, tanking with a Hunter pet, Rogue poisons that heal, or Mage tanking with Frost abilities - of course, each of these would be damn-near impossible to balance, but they're just ideas!).
1-16-2010 @ 2:03AM
@Qot - The core problem is that +haste has serious diminishing returns for Balance druids since 1/2 of our spell rotation (Wrath) hits the cap quickly. Additional haste on gear is wasted on a spell we can't make any faster.The other half of our rotation, Starfire, is not sufficiently affected by haste to be meaningful so we stack crit to get big hits on a long-cast spell. That gets wasted when raid-buffed because it will almost certainly crit with all buffs and Eclipse procs.This leads to balance druids relying on their Wrath spells to proc Eclipse for big nukes on Starfire or longer casting Starfire to proc Eclipse for bigger (and faster) Wraths. Some even forego the alternation all together and just spam whichever spell they have the best stats for.So we must stack both haste and crit to get the most of our core spells, but too much of either is wasted and there is little synergy between Wrath and Starfire to make one over the other preferable. Additionally a lot of the gear has had crit OR haste, not both so we have to pick and choose gear that complemented the emphasis of our rotation.
1-16-2010 @ 2:29AM
Sorcefire - I understand the gear assessment, though I didn't lay it out as explicitly. If Starfire Eclipse is changed to decreased cast time, then haste would be even less useful, but crit would become even better. You would basically trade having a soft haste cap (Wrath is below the 1 sec GCD with Nature's Grace) and a soft crit cap (Starfire crit is ~100% with Eclipse + gear + buffs) for having a hard haste cap (both Wrath and Eclipsed/shorter cast time Starfire would not benefit much from haste) and a crit cap beyond current gear levels.Basically, using Eclipse to decrease the cast time of Starfire would allow moonkins to stack crit and ignore haste, creating a clearer gear itemization.
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