Arcane Brilliance: Mistakes mages make

We belong to the best class in World of Warcraft. I know this because I have a checklist. Do you want to see it? Too bad, you're going to see it anyway:
- Access to enormous balls of flame: check
- Can solo ICC trash: check
- Can pull off wearing a dress and make it look sexy: check (see pic above)
- Has a wand (though two would be even pimper): check
- Can make a mean slushy: check
- Can create own strudel: check
- Can rock a pointy hat: chizzeck
- Can create more of self: check, check, and check. Oh, and one more check (also see pic above)
- Is not a warlock: check
But we aren't perfect.
We make mistakes. Five of them, to be precise.
The introduction and ensuing popularity of random pugging has brought these miscues into sharp relief for me, and I have no doubt many of you have probably noticed a similar phenomenon: there are some terrible mages out there. This is unacceptable. We have the greatest class in the game, and I feel it is our sacred mandate to preserve it as such. Therefore, I present this list not as finger-pointing, but as a collection of solutions.
I've made every single one of these mistakes, in some cases with far more frequency than I can really justify. I've seen other mages make them. I've seen mages die because of them, and I've seen mages cause the death of the entire group because of them.
Most of these issues can be categorized under one or both of the following categories: Things that make life harder for the tank, and things that make life harder for the healer. We, as a class, and DPS as a general role, should always be actively avoiding making things more difficult for either tanks or healers. Always. Why, you ask? Why can't we just concentrate on pew-pewing and leave the tanks and healers to do their own job? Well, the answer is two-fold:
First: You're an idiot... for asking that, you're an idiot.
And second: Tanks and healers keep your squishy hindquarters alive.
I've been lately leveling a lowbie tank through the old-world content, something I've never tried before. Tanking is an interesting thing. It makes you hate everyone else in the party. First it's the priest who somehow runs out of mana every fight and forces everyone to wait while he drinks for a freaking eternity between each pull. Then it's the hunter who rolled need on Jang'thraze the Protector last night in Zul'Farak and then refused to give it to you, even after you patiently explained to him that it was a pure tanking weapon and he had no business ever using it, ever, after which he asserted that he was six, which explained why he went the whole instance with his pet's growl turned on and insisted on standing at the bottom of the steps during the pyramid event, prompting you to tell him to have his parents explain to him why a melee weapon with no stats and a defensive proc should go to the tank, and not the hunter, which of course leads to the kid dropping group with your low-drop-rate tanking sword still languishing in his stupid hunter inventory, which of course leads to an uncomfortable conversation with a GM in which you propose the idea of tracking the child's IP address so you can go to his house and punch his dad in the face.
Seriously, tanking makes you hate everyone. So let's not make the tank hate us, fellow mages. He is, after all, the only thing that stands between us and the giant monster with the teeth and the claws and the large stabby things.
Without further ado, the list:
1. Attacking the wrong target
The problem:
As a DPS class, your role in a group is to kill everything. I understand that. But issues arise when what you are killing and what the tank is tanking don't overlap. In general, you want to be unleashing flaming death upon the tank's target and only the tank's target. Even if the tank is great at tanking multiple mobs, attacking the wrong one is only going to make things more complicated for him. At some point, chances are good that he's eventually going to stop working so hard to keep you alive, at which point, you will soon cease to be alive.
The solution:
There are several methods for making it easier to stay on the tank's target. One is to click on the tank, then hit the "F" key, or whatever you have "assist" keybound to, showing you exactly who the tank is currently targeting. But that can quickly become cumbersome. If you're using the default UI, I suggest right clicking the tank at the start of the instance and selecting "set focus" from the drop-down menu. Then go into your options menu and turn on "show target of target." For the rest of the run, you'll have a nice unit frame showing you the tank's target, which you can then click on whenever he switches to a new target.
If you use addons, something like Pitbull or X-perl can help tremendously, with their ability to customize unit frames. But perhaps the simplest solution is to set up a focus assist macro. Something like this:
/target focustarget
Then set the tank as your focus, bind that macro to a button that's easy for you to hit, and you're done. Every time you hit that key, you'll instantly be targeting the right mob.
2. Generating too much threat
The problem:
We love to blow things up. It's true. Blowing things up is our job. It's what we do. We love to top the DPS meter, we love to see those juicy crits, we love to see health bars vanish and know that we were the cause of said health-bar-vanishing. But sometimes, we fall too much in love with our own destructive power. We put out so much damage so quickly that we out-threat the tank, and the mob he was trying to keep away from us lumbers over in our direction, tired of banging his claws against plate and shield and looking to bury them deep within our flimsy dress and soft wizard-flesh.
Sometimes, it isn't even really our fault. Maybe the tank simply isn't generating enough threat, or an AoE pull went horribly wrong. Either way, the problem is immediate and potentially deadly. You are a mage, and you are about to get struck, which of course means that you are about to die.
The solution:
We have two panic-buttons. The first is Invisibility. This is an aggro fade. It takes a few seconds to fully drop your threat to safe levels. If you realize your peril early enough, it can and will save your life. Then, when the mob leaves you alone and wanders (hopefully) back to the tank, you can simply click off the Invisibility debuff and resume your death-dealing.
The second is Ice Block. This isn't so much a threat dump as it is a threat interrupt. It will keep you alive when death is imminent, but just know that when it fades, or when you click the Ice Block off, thinking you are safe, your threat has not gone down, and the mob may very well return to you. Unfortunately, the mob may also simply move on to whoever is next on the threat list, be it another DPS or the healer. When you Ice Block, you save yourself, but often set the mob loose on somebody else. It's a handy panic button, but best only used as a last resort.
If both are on cooldown, you still have options. First and foremost, stop generating threat. That means stop casting. Second, don't run away. The mob will catch you. In order to stay alive, you need the tank to pick your new admirer back up. Run toward the tank. That way he can notice your plight and save you from yourself.
A lot of mages like to use a thrid panic button, but this is often a mistake. Which brings us to our next issue...
3. Using Frost Nova at the wrong times
The problem:
As mages, we have a handy escape mechanism that we like to use when soloing: Frost Nova, then Blink. This gets us some distance and keeps the mob's pointy parts away from our pasty mage skin. Unfortunately, this is generally a bad idea in groups. Oh, it can still keep us alive. But only us. See, the problem with Frost Nova is that it freezes a mob, and sometimes multiple mobs, in place. These mobs then turn to whoever happens to be standing within range and begins attacking them. Threat doesn't matter. The tank can't pick those mobs back up until your nova breaks because the mobs can't move, and those mobs will simply turn on whoever's closest. That often means the healer... who is probably too busy keeping the tank alive to notice he's being smacked around until it becomes too late.
The solution:
There are times when using Frost Nova in a group is useful. Are you far enough away from everybody else that the rooted mob won't be able to wreak any additional havok during the spell's duration? Then maybe you can get away with using it and then running for the tank. There are also times when a tank may want you to nova a group of mob as they enter a room or something, at the start of a pull, for positioning purposes, but these times are rare and only useful if the group knows exactly what you're up to.
The easy solution? Don't bother with Frost Nova in groups.
4. Pulling, or attacking too early
The problem:
Mages shouldn't pull. Oh fine, if the tank wants a sheep pull, go for it. But for the love of god, don't cast before the tank pulls. In fact, don't cast until well after the tank pulls. Here's the major problem: Tanks need time to generate threat. Sometimes, as DPS, I think we just assume that once a tank has engaged a mob, he's instantly got that mob locked on to him and has massive amounts of threat already generated. This is wrong.
Tanks need a bit of time to attack a mob and generate a solid amount of threat. Bear tanks and warrior tanks need to attack and be attacked to build up rage, which all of their threat-generating skills require. Even paladin and death knight tanks, who begin the fight with their resources largely intact, need time to go through a few global cooldowns and pick up all the mobs in a group. If you begin casting the instant a tank begins attacking a mob, you greatly undermine his attempts to grab everybody, causing aggro issues, positioning issues, and tank-hating-you issues.
The solution:
Wait for the tank to attack. Then count to three. heck, even two would probably work. Then attack. And don't start every fight off with a giant Pyroblast crit of death, either. Build up to that.
5. Decursing
The problem:
Mages can dispel curses. But most of the time, we don't.
We forget, I think. We spend so much time focusing on doing damage and only doing damage, that we forget that we have the ability to help out the healer immensely with just a second or two spent removing curses instead of topping the damage meter. Often the healer is busy keeping the tank alive, and can't spare the global cooldown to remove a curse from a party member or two. By taking a moment to use Remove Curse on occasion, we take a massive weight off the healer's shoulders, and can often save a life, possibly our own.
The solution:
Healers have the luxury (if you can call it that) of tunnel vision. They're not hurling fireballs at anything. They're usually staring at a healing addon, or a group of health bars, and they easily notice when somebody's gotten cursed and needs a dispel. (Or if your healer is a priest or paladin, they simply can't dispel curses.) Mages, on the other hand, tend to be watching the fight, staring at the mob they're trying to send into the afterlife. We frequently don't pay much attention to the folks around us, and often miss opportunities to remove a curse or two.
Addons can help. A combat text mod, like MikScrollingCombatText. can be configured to give you an alert when someone's been cursed. My peronsal favorite is Decursive. This mod gives you an easy-to-manage display of the people in your party and their current status. When one of them gets afflicted with an ailment you can remove, Decursive will let you know, and allow you to remove it with a single click.
The bottom line is this: mages were given the ability to remove curses for a reason. That reason is because we're awesome. Let's use that ability.
That's my list. What other mistakes do we make, mage community? And how do we avoid making them?
Filed under: Mage, Analysis / Opinion, Tips, Instances, Features, Classes, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 9)
Raithvin Jan 16th 2010 10:13PM
If something were to happen to Rossi (god forbid) I think we you'd make an excellent choice for the care and feeding of warriors :P
A good article allround, with tips for all DPS classes that SHOULD know better
Your only warlock fan who desperately craves your hate and malice
Raeth
Mognet T Jan 17th 2010 12:26AM
I am so confused by this post. Two things are really confusing me (though maybe it's because you're a Warlock).
#1: Okay. Archmage Pants is, by scientific fact, the greatest blogger on WoW.com, so I can understand why you would hope he would take over the Care and Feeding in a time of need. The problem is that you would then have a man called "Archmage Pants" running a column about Warriors. This could lead to a disaster of biblical proportions. Riots in the streets, dogs and cats living together, mass hysteria.
#2: Are you some sort of self-hating Warlock? How could you-
Why would you-
I don't even-
Why do you crave the hate and malice of Christian Belt?
Sane Jan 17th 2010 12:42AM
There is one other time to use frost nova in instances.
Step 1 (important): Make sure there is a warlock in your group.
Step 2: Pull aggro on a single hard-hitting melee mob.
Step 3: Lure the mob next to the warlock (and only the warlock).
Step 4: Frost nova and run out of melee range of the mob.
Step 5 (optional): Use one of the aggro dump abilities.
Step 6: Watch as the mob beats the living daylight out of the warlock.
Step 7 (optional): /tar *poopwarlocksname*, /point, /laugh
Make sure you do this only when there are no other non-warlock casters near the rooted mob or you will risk their lives, which are actually important.
Errorah Jan 17th 2010 1:34AM
@Mognet T
I believe Life tap proves all 'locks are emo
Raithvin Jan 17th 2010 1:34AM
Im a warlock, I'm weird and angsty by default and the hatred of mages fuels my (hopfully soon to be green) fire, let alone a mage of the highest calibre such as archmage fancy pants.
As for running CAFW he clearly has the natural tank rage within him
And my warrior would like to say her pants are no less fancy than that of her cloth wearing friends and foes
Cyanea Jan 17th 2010 2:22AM
Our raid weekly two weeks ago was Noth. We two healed it as a Priest and a Paladin, so no curse removal. The Mage in our group flat out REFUSED to decurse.
...
So we kicked him, got a resto Shammy, and I went Shadow.
Jimmy Jan 17th 2010 2:29AM
Archmage Pants > all.
Deal with it.
Jetstream Jan 17th 2010 3:27AM
This post makes sense to ME, if Rossi's soda habit from today's WRUP isn't a horrible, horrible exaggeration. Good god man.
Mr. Tastix Jan 17th 2010 6:56AM
My one gripe with mages? Mirror Image is freaken annoying... oh and your Water Elemental is a piss-poor excuse for a minion. And portals are pretty handy... okay that's 3 gripes. And I can't count. WHAT DO YOU EXPECT? I'M AN EMO WARLOCK! /lifetap
Ulurjah Jan 17th 2010 10:51AM
I did six Blood Furnace runs via the random dungeon tool on my death knight yesterday. Apparantly, I'm a good tank, because nobody wanted to leave ... which is why we ended up doing the place six times. Anyway ... there was an Arcane Mage in the group ... level 64. All he did was spam Arcane Missiles ... specifically on the target I'd marked as the last one to be killed.
Every. Single. Pull.
I lost count of the number of times a mob started going after him forcing me to target it and take care of the situation.
saregos Jan 17th 2010 2:03PM
@Ulur
If I've got a moron like that in a group, I typically refuse to either pull back off of them or heal them, depending on the toon I'm on. Or if I'm on my hunter main, I talk to the tank, convince them to let said person die, then I MD and toss the mob back to the tank where it belongs.
Case in point, I was grouped with a mage last night for Mana Tombs who would run up to the mobs, kinda sit there for a while, then pop a blizzard when they were at about 20% health. After a boss fight where said mage did less than 5% of the overall damage on the boss, and after said mage refused to listen to advice, I simply stopped healing him.
He's lucky the tank was good, as somehow even without heals he managed to live through the remainder of the instance.
Thundrcrackr Jan 18th 2010 6:25PM
Clearly the mage was confident he could kill the mob before it reached him thereby giving you one less mob to have to worry about. ;-)
You could have tested it out by letting the mob go once and see what happened. :D
Tyr Jan 16th 2010 10:14PM
A frequent mistake I see is mages casting nothing but AoE... most of the time, you'll get aggro from at least one mob the tank hasn't spanked enough (and piss the tank off in the process), probably resulting in imminent death.
Solution: stick with single target dps, your crits'll be higher, your dps will probably he higher as well and your overall threat will be lower.
Also, where's the warlock hate?
Randomize Jan 16th 2010 10:47PM
This right here is the biggest mistake a mage can make in my opinion. Blizzard on mobs does not help at all when it is one or two mobs. Also, from experience tanking, just because you can grab aggro by doing Blizzard on 7 mobs doesn't mean you should. A paladin opening with consecration or a death knight with death and decay may be able to out threat you (If you are lucky), but you will pull aggro because no tank can generate tremendous amounts of AoE aggro.
ToyChristopher Jan 16th 2010 11:17PM
AoE spells actually aren't as useful as many think. Usually single targeting mobs down can be faster then using an aoe spell to kill them. Using AoE instead of single target can also make the healers life more difficult. Less mobs means less damage and this can be integral in places like halls of reflection.
Strangewayes Jan 16th 2010 11:23PM
Actually usually Blizzarding is usually the best option depending on your spec, I'm Fire specced and in 5-mans most trash groups are dead before I even finish casting one fireball.
Melee and Hunters start high dmg way too fast for us to do meaningful single target damage. Even Arcane can't compete a single rotation on a mob before the warrior has usually singlehandedly done 45% of the dmg to it and is already dead.
Codexx Jan 17th 2010 12:44AM
Actually, Flamestrike is now better than nukes on 2 or more targets, and blizzard puts out over 1k per mob per second or so, which means that while it may not be the greatest for one or two mobs, it's not the worst choice. I don't have any math to back up the blizzard though, considering it's basically a non-critting nuke every few seconds, and that may be with crits, it's certainly not going to be the best choice all the time.
Flamestrike is still a nice choice, especially because it's fairly passive. And as a fire mage, it takes time to build damage, and that also happens to make building threat a little harder at first. Scorch + Living Bomb + Torment of the Weak (If you're TTW Spec and need to wait for someone to apply it to get the most of your damage) + Nuke + Hot Streak Procs. Often times I won't have a chance to pull aggro or even do halfway decent damage through single target until Living Bomb explodes, and from there it picks up.
Phil Jan 17th 2010 5:34AM
@Strangewayes
That right there is the number one problem DPS in general make - thinking that it is a competition.
Possum Jan 17th 2010 6:35AM
Phil, whether you like it or not it IS a competition. I've been in many many groups where the other dps, the tank or even the healer will be critising someones dps, even when they're doing perfectly fine dps for their gear and the instance. I've been in groups where people have been mocked, insulted or even kicked for this.
Now you don't want to be pulling aggro because of this and most people wont be meaning too, but it will make you more likely to push it just a little, especially if the other two dps outgear you and start making derisive remarks.
Sarabande Jan 17th 2010 10:10AM
Strangewayes is right. And I wish it wasn't a competition. I don't mind the fun competitions, say, when it's a group of friends all running together, but running with strangers, I just want to get it done and be able to contribute. But you DO get judged. They don't take into consideration that maybe you're doing your JOB by trying to hold back, waiting for the tank, or taking a moment to drink/evo, or anything. They just look at the meter, look at your gear and wonder why the hell you're not "doing your job" i.e., huge damage.
By the time the tank pulls, gets aggro, and I start casting my single target spells, everything is DEAD. LB gets some of them, (and LB is actually one of the most fun spells but can be really dangerous too), but usually I don't seem to be able to do anything. Especially if I do stuff like, say, stop to loot. Since things usually die SO FAST, using AoEs is actually pretty efficient, if you have a tank that can hold aggro.
I used to ask the tank how they felt about AoEs. Now, I just see how the tank pulls. I mentioned this in a comment to yesterday's post on a similar topic, but If they do fast, chain-pulls and I have to blink a lot to catch up, I'm assuming they are in a hurry and give a hand by AoEing stuff. I tab-target LBs (admittedly VERY dangerous as I've pulled extra mobs that way) Dragon's Breath, Flamestrike, and then IF anything is still alive, go in with my single target spells. If the tank is taking it slow and easy, or says his gear isn't great or he's not all that experienced, I try to take it easy too, limiting my application of LB, making sure to use the /assist (tank) macro, and waiting for him to get sufficient aggro. In those cases the "GOGOGOGO" dpsers drive me nuts. Let the tank pull at his own pace. Maybe he's learning, or doesn't feel comfortable in that instance.
Also, I've spoken with a few tanks, and found that with multi-mob pull they are constantly CHANGING TARGETS. At first, this confused me as I constantly use the /assist (tank name) and when I stay on one mob that the tank HAD start hearing that familiar Omen sound. Now, I have to constantly click on the assist macro to keep up with whatever mob the tank is pulling.
If everyone wasn't in such a hurry and if everyone didn't make snide comments or post meters and make you feel like crap, maybe, just maybe, we'd be more careful. Back in BC, I ALWAYS waited a few seconds for the tank. Mobs were marked, (I remember the white moon or yellow star for SHEEP) and we went in with a plan and stuck to it. I don't know if it was just the groups I ran with but I don't remember people going on and on about GS and meters and who's under dpsing the tank or whatnot. If everyone did their job and did their best, and we got through it, we were happy. We got through the tons of trash. YAAAY. We downed the boss!! WOOT!
You'd think, the more I run them, I'd get better at instances but lately, I'm more confused than ever. I come here and read about what tanks want, and then get out into the game and see something completely different. Today, in HHoR, even though I know pretty much what order we're supposed to take down the trash waves (priest, then mages), I went with my /assist tank and got it all wrong. After discussing it with the tank and group (after a few wipes) , found out that I'm supposed to stick with the Priest-Mage-Rogue-Footmen-Hunter order and ignore whatever the tank is grabbing. After reading not only this but several other articles here on that topic, I did what I THOUGHT I was supposed to do. Maybe HoR is a very special case. I don't know. But as long as I don't pull too soon or pull the wrong target (too easy to do with tab-targeting LBs, btw, so be careful) most tanks don't seem to mind since everything dies in a few seconds and bosses are often dropping in less than a minute.
But constantly feeling like I'm doing something wrong makes me tired. I've only warmed up to instances within the last year or so anyway and I'm starting to kind get burned out on them now. I do try. If I grab a mob a tank hasn't, I'm not trying to be in a hurry - I guess I think they have it, or mistargeted and I'll admit my mistake. These past few weeks, even in the easier instances, I've been slowing down, trying to avoid those honest mistakes.
That being said, thanks for the article. Especially mentioning one of my fave addons, Decursive.