Introductory guide to fighting Druids, Page 3

Perhaps the most difficult kind of druid to engage in PvP is the restoration druid. This isn't because they are powerful enough to kill you -- they likely aren't -- but because restoration druids are almost never alone. This changes the dynamic of a PvP encounter in that restoration is a support spec and is intended to give the most advantage to friends who do have the power to kill you. It becomes difficult, then, to give specific pointers as to how to deal with a healer druid because most of the time your attention will be divided between the druid and her partner.
It is extremely difficult to outdamage the heals of a restoration druid. They can and will stack HoTs and pull off well-timed Swiftmends that pump up their targets (possibly themselves) to full health. The basic idea against druid healing is to keep removing them, forcing the druid to resort to direct heals such as Healing Touch, which isn't the most mana-efficient or fastest-casting spell in her arsenal. It's extremely bad to allow a druid to pull off a Nourish on a target with full HoTs. Removing HoTs as soon as they are applied also eats up into a restoration druid's considerable mana pool, and this is key to the fight because a druid with a lot of mana can pretty much keep anyone up indefinitely.
In the battlegrounds, it's extremely important to call attention to the healer, particularly a restoration druid who can apply Rejuvenation liberally on her allies. It will take much coordination, too, since druids as mentioned have a plethora of abilities at their disposal to facilitate escape. For the most part, a restoration druid can pretty much survive simply by keeping HoTs on herself and throwing the occasional Innervate to recoup mana. It takes an inordinate amount of DPS to take down a druid concentrating on survival.
By the same token, an unfettered druid can keep her partners alive. Thus, crowd controls and interrupts should be applied judiciously to the druid. For example, if you are able to remove all HoTs, take the druid out of play with a well-timed crowd control spell (probably a taste of their own medicine such as a Cyclone) and focus fire on the DPS. Conversely, even the best or most well-geared healers will have trouble staying alive through intense focus fire. Again, it's difficult to predict these things because the dynamic changes greatly against a restoration druid.
Druids wary of buff removal can also use Wild Growth, which dispenses a greater part of its healing in the beginning and tapering off in the end. Clever druids won't shift into Tree of Life form until engagement begins in order not to attract attention upon themselves. It is extremely difficult to stop druids from casting heals because they just have so many instant cast spells at their disposal. The trick here then is mostly damage control -- or more specifically, heal control. Don't allow HoTs to get out of hand. Restoration druids won't hesitate to toss a Rejuvenation on a target with full health as the HoT provides a measure of mitigation.
In the best case scenario, a druid can be interrupted while casting a long-cast heal such as Healing Touch or even Cyclone. What you're going for here is a school lockout, which prevents the druid from accessing any Nature spells. In some cases, this should provide a good enough opening to deal significant and hopefully irrecoverable damage to the druid or her companion(s). It's unlikely, but whenever you're up against a healer, you hope for the best.
The most dangerous thing about restoration druids is that they aren't limited to heals. Remember that they can still shift into bear form and stun or interrupt opposing spellcasters or healers. They can shift into travel form and create distance. They have access to Entangling Roots, too, and the best druids are experts at using Cyclone to take opponents out of play. Because their focus is on survival -- whether their own or their allies' -- restoration druids are more likely to use their various abilities to keep enemies at bay. Your best chance at an interrupt, in fact, is when they pause to use these crowd control abilities and snares.
Ultimately, fighting a restoration druid is all about keeping them under control. They will very rarely be caught in their humanoid form because their arsenal of heals is accessible to them in tree form, anyway. It is important to watch out for their buffs, as most of it is key to their success. Unless there's a massive disparity in your damage output and your target Restoration druid's healing capability, you're better off moving on to another target as it's highly unlikely you'll be taking them down. My best advice? If you see one, just do a /dance emote. Who knows, she might oblige. Ever seen a tree do the twist?






Reader Comments (Page 1 of 4)
Eturyu Jan 18th 2010 9:19PM
" I don't think anyone -- regardless of what class they play -- who has ever encountered a druid has snickered to himself about how easy the fight is going to be."
My ret pally would disagree...
and i'm not even that good.....
elainesy2009 Jan 18th 2010 9:42PM
How, exactly, is your ret pally going to stop a resto druid, 1 v 1? Resto druids don't even have to rely exclusively on instant casts when soloing ret pallies; they can spam Nourish without fear of interrupts.
@topic: Note that resto druids who know how to play aren't going to be using Healing Touch. Nourish booted it out of its niche long ago. Only ferals with 5/5 Naturalist will be using it.
Eturyu Jan 18th 2010 10:18PM
@elainesy2009
Easy done, my dps out does the hots, and i have 3 realiable interupts (Hammer, Torrent, repent) for anytime the try nourish or whatever that green leaf hot with a cast time is attempted ....perhaps on paper resto should out heal me, perhaps on paper i should lose....Mabye i have bad druids on my server ...i dont know... but i almost withought fail, not only beat druids but whoop them....
now i dont arena, so mabye thats it, mabye arena druids know their shizat...but out in the world/ BG's , in front of org etc... I fear no druids..
Zach Jan 19th 2010 12:17AM
You have bad druids on your server.
Jorges Jan 19th 2010 12:31AM
My god, Druids in your server must be awful :s
Emophia Jan 19th 2010 2:08AM
As a ret pally in arena the moonkins and ferals are nothing.
Resto's are impossible though, I have to rely on purging from my partner to get them down.
Bloomindraal Jan 19th 2010 3:27AM
@ Eturyu everyone here is right - your killing really bad resto druids or you haven't bothered to notice the resto druid you killed is level 50 not level 80. In 1v1 fight I can hold out against any class. The smart classes are the ones that attack your mana pool.
A resto druid has 0 offensive capability in ToL form, hence the reason the article states we run with a hard hitting damage dealer. I find that any class that just dishes out the damage can be out lasted til our damage dealer arrives, using spells like Barkskin to survive through burst damage or shifting to bear form, then loading up on HoT's.
The classes I find more difficult are those that atttack your mana pool or your HoT's - Shamans and Shadow priests. Purge, mana burn, mass dispel are not a resto druids friend ... at that point I usually try to cc them, travel form and run till I can mount ... world pvp shadowmeld/epic flight form
I once fought 2 of my guildies in Gurabashi Arena for fun ... A prot paladin and prot warrior. They both changed mid fight to their dps spec's and its still took them 30 minutes to kill me
daan.leijen Jan 19th 2010 3:23AM
Actually, as an unholy tank DK, i have to agree with him somewhat; Bears and ferals in PvP are a laugh for me (stunlock from a rogue can't even get me down more then 20%), spellcasters are fun too (1 silence, 1 interrupt on an 8 sec CD, anti-magic shield, anti-magic zone, chains of ice), resto's are annoying as HELL tho as i don't have a proper stun except for my ghoul's gnaw and warstomp (tauren ftw :-)).
Draiman Jan 19th 2010 9:52AM
I have to disagree, I have a ret pally in full furious. A resto druid an I encountered eachother outside of the tournament grounds and we battled for a very, very long time. In the end a rogue showed up to help him and i got downed. they are NOT easy to kill.
kcypher Jan 19th 2010 11:15PM
Uh why you guys jumping on him like hes wrong? Who in their right mind thinks a resto druid could beat a Ret pali? No we are not talking about their partners because guess what the Ret pali will have a partner too. We are talking 1v1 here. The pali will win every time after a very long pointless battle.
Thorns will never kill a ret pali who is more mana efficient than a druid. Oh is nourish going to kill him? Uh no.
Druids on his server are not awful. You people just don't know how to take anything in context and always assume that every resto druid comes with a free extra dps class when they pvp while palis come alone.
Eturyu Jan 20th 2010 12:08AM
Yea i dont know what i was expecting, its like saying warlocks rule in arcane brilliance, i should have expected this kind of response.......
Zeplar Jan 18th 2010 9:20PM
Sounded in the moonkin section like you were implying Druids could cast starfire from shadowmeld and wouldn't come out of stealth to the cast finished, ala Hunters when they had Camouflage.
Not true.
Syggy Jan 18th 2010 11:51PM
The casting from shadowmeld thing used to be true, if I recall. NElf hunters would also open in PvP with Aimed Shot from Shadowmeld, back before it was an instant shot. They have since changed Shadowmeld to break at the start, though.
Aurelio Pacla Jan 19th 2010 10:14AM
The point being implied here is when an enemy caster tries to cast a nuke on you and you don't have any target you will auto target them hence you are getting preemptive warning. A druid coming from shadowmeld casting a nuke on you won't have that effect. You will only see it after the nuke hit you.
SunwellVialist Jan 18th 2010 9:21PM
This.. is an amazing Write up.
Even though you spoil all of our drood secrets to the world, I cannot help but enjoy reading it, and hell, it even gave me a few ideas for better surviving -with- my druid.
Lemons Jan 18th 2010 9:32PM
Ferals are a joke. They stealth just long enough to pounce you then shift into bear after the stunlock is over and wear you down the rest of the way. Like sitting on 45k health and popping SI for 60k then slowly beating down your oppenent takes any real skill. It just makes you look like a total douche who can't kill anyone any other way.
Just reroll rogue and stop being pussys who never leave bear form.
Bluerain Jan 18th 2010 10:28PM
lol Bro you need to settle down on the qq.
I play a feral druid and I'll sure as hell blow you up before going to bear and wearing you down.
INB4 Physical mitigation of bear was gimped long ago
Excellent write up!
Veritas Jan 18th 2010 10:18PM
Fair enough.. So by that reasoning, I think it fair to say that other people might be considered 'pussy's" if they were asked not to use their own classes key abilities?? Myself playing a Mage, would I be considered a joke unless I only used my wand?
We use the abilities given us. Simple as that.
Lemons Jan 19th 2010 12:01AM
Ferals can chose to be rogues or prots. Too many druids just sit in bear form and act like prots and generally just annoy everyone. I can respect a druid that spends the majority of time in cat, but I hate those that use bear form like a crutch because they really have no business being in the BG in the first place.
Jorges Jan 19th 2010 12:40AM
You wrote:
"Ferals can chose to be rogues or prots. Too many druids just sit in bear form and act like prots and generally just annoy everyone. I can respect a druid that spends the majority of time in cat, but I hate those that use bear form like a crutch because they really have no business being in the BG in the first place."
Zach wrote:
"Shapeshifting
The one distinguishing characteristic of a druid is the ability to shapeshift. This is their greatest strength and ironically one of their notable weaknesses."
"Druids are a hybrid class and thus enjoy the benefit of having three distinct roles and fighting styles which can confuse enemies at the beginning of a fight."
"Their various forms confer numerous protective benefits, and improvements to the moonkin and Tree of Life forms in the past have made for surprisingly resilient opponents. Fortunately for would-be druid killers, forms have some restrictions, too."
Also
"Expecting these changes between forms is key to fighting druids: as a general rule, druids are strongest in their primary forms (e.g., Cat Form for DPS feral, Tree of Life for Restoration) and weakest when they are out of them. Catching them in humanoid form with a silence or stun is PvP gold."
If you still don't understand why a druid doesn't stay in one form the whole fight, you should consider playing another game.