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1-19-2010 @ 8:17AM
DON'T TOUCH MODELS! Especially not in stupid chineese/korean "pseudo-photo-realistic" way, with makes me sick because if it's plastic artificiality and lack of any "realism".
1-19-2010 @ 8:55AM
LOOK AT OUR FEET AND SAY THAT AGAINhttp://www.worldofwarcraft.com/info/items/armorsets/images/arenagladiator/hunter/troll-male.jpg*Upgraded model. Same art style, higher detail level.*Improved character animation. I'm tired of having a buddy reset my shoulder socket every time I cast while fishing.*IMPROVED TEXTURES. I have some kind of reject flat toe on the bottom of my feet. Character texture above 256x256 please.
1-19-2010 @ 8:57AM
Oh, and I don't even mean 'different' animation. I mean the ones that are there now, cleaned up. The rigging is... not so good atm.Maybe some more attack animations.
1-19-2010 @ 9:05AM
New models, same artistic style. Simple. More polygons doesn't mean WoW will look like Aion, it would just look like a better WoW.
1-19-2010 @ 9:20AM
"with makes me sick because if it's plastic artificiality and lack of any "realism"."Yeah because those taurens are full of realism...
1-19-2010 @ 7:38PM
I also hate the "realistic anime" style, square enix can rot in hell for adopting that style and never deviating from it, with the exception of the equally bad clown-foot style in Kingdom Hearts and The World Ends with You, only deviating sadly with its B and C team titles such as the, IMO, beautiful Crystal Chronicles games.However, updating the character models doesn't mean they have to use the same generic crappy gray & brown art style that SE and many other eastern companies are starting to use. Blizzard, despite being a bit lazy with its modeling, at LEAST isn't lazy with their art direction.I have total faith that they can update the models and still maintain the gorgeous, colorful and stylish look.
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