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1-20-2010 @ 7:19PM
I believe that focus would raise the skill cap IF they leave the minimum range requirement with all of our attacks as with the current projected regeneration rates (6 fps normal, 12 while casting steady shot) and assuming that the energy costs play out like rogues (~60 focus for main attacks like chimera shot) it would be 10 seconds between main attacks, but if you were playing in a way that you were able to cast steady shot you can lower that time down to potentially 5 seconds. Proper kiting would mean more casting steady shot, which means you do more damage (literally) if you play skillfully.I agree that the focus change is a good thing overall for hunters and it stops AoTV from hogging most of our damage, however i don't think it lowers the skill cap, I would say that it lowers the learning curve which I think would be good, but it keeps the skill-cap in tact or perhaps pushes it higher depending on how the change works out which is good for the game. If more classes had a skill-cap like a hunter and damage and healing is slowed in cata than arenas have the potential to be the best they have ever been. Even better than arena on Bg9 Blackrock - Horde.I think you probably misworded your intentions, you probably meant to say that focus will lower the learning curve which I completely agree with, but I don't think it will lower the skill cap as in amount of stuff required to master to master the class.
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