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1-20-2010 @ 8:30PM
In most RPGs, if you can equip an item, it is itemized for you. Casters simply couldn't use melee maces/swords, due to cons, wt, or simple eqp factors. Stats weren't important at all, if the game was designed right and didn't require level grinding. Fire up WoW and its like "amg wtf man" A dagger is a dagger is a hunter weapon. Stat priorities are a little easier to learn as a caster while leveling though, 'cause you start to see the stuff that's featured primarily on cloth gear, and it's all very similar. It's not so easy for hunters or DKs though. SPELLPOWERLEATHER WOOO LOLOLOLPS. Haste sweet spots for pew pew purple laz0rs: 350, 600, 800. Confirm/deny?
1-20-2010 @ 10:22PM
Sort of. The "sweet spot" is for squeezing mind flays in between mind blast, with all 3 ticks. With MF being a 3 second channel and MB being on a 5.5 second cooldown...0 rating = 1.2 MF (1 full MF with 2 ticks)299 rating = 2 MF, 9.09% haste800 rating = 2.1 MF, 24.4% haste1640 rating = 2.2 MF, 50% haste2097 rating = 3 MF, 63.95% hasteThe reason there are jumps from 300 to 600 to 800 for "sweet spots" is because theorycrafters try to take into account spell pushback from raidwide damage or new adds or what-have-you, thus taking one tick away. It's all supposed to balance out to a whole number of MFs. If there isn't any pushback, then you're going to have to do what is called "clipping;" basically ending the channeling early and lose one MF tick.However, it's absurd to try and have and maintain close to 300 or 800 haste without ever stopping at anything inbetween; More haste is always better, regardless of how many ticks you might be losing. It is important to keep in mind that these "sweet spots" were conceived before haste affected our DoTs. Considering that most of our damage is coming from VT and DP now, we can basically skip over the MF sweet spots. More haste is better, and you're bound to hit the irrelevant sweet spots as you gear up to make your DoTs faster.
1-20-2010 @ 11:11PM
@Avan, that explanation doesn't sound quite right. Yes, the ideal situation was to weave Mind Flay casts between Mind Blasts, but the 350, 600, and 800 figures were derived from spreadsheets - as I recall, at least, they had nothing to do with spell pushback. Mind Flay is a channeled spell; pushback basically knocks chunks off the end of the spell. Since MF's last tick is at the end of the spell, ANY amount of pushback means that MF's last tick is removed, and since 3.0, pushback can't extend farther than 0.5 seconds into a spell. Since you'd have to get to 100% spell haste in order for Mind Flay's ticks to be 0.5 seconds apart, no amount of pushback will knock more than one tick off the end. So by your theory, there shouldn't be any difference between 600 and 800 haste as far as pushback is concerned.It happens, however, that 350 (10.67%), 600 (18.3%), and 800 (24.4%) haste rating are decent round numbers for Shadow priest rotations when you take DOT recast timing into consideration. They're not exact, but they're okay goalposts to shoot for.(You have no idea how many post-it notes are strewn across my desk right now from trying to solve this without a spreadsheet. :)
1-21-2010 @ 4:34AM
Avan's main point still stand though, that aiming for haste 'sweet spots' is obsolete now that our 2 main dots are affected by haste. Reckless ametrines ftw.
1-21-2010 @ 8:05AM
@Chris AnthonyTalents may tweak these numbers a bit, but according to wowwiki:When casting a spell: The first and second hit will add .5 secs each to the cast time. All hits after the second will have no effect.When channeling a spell: The first and second hit reduce current duration by 25% of total duration each. All hits after the second will have no effect.
1-21-2010 @ 8:27AM
@LilBanshee, that's what I get for posting just before bedtime. My memory was faulty and I was relying on empirical evidence (which is to say, I went out and Mind Flayed a bunch of mobs in melee range to see what happened).(The fact remains, though, that pushback and haste don't really interact that much with Mind Flay, since Mind Flay's ticks happen at 33%, 67%, and 100% of the channel duration. If pushback is taking 25% and 50% off the duration, the first hit will eat the last tick and the second will eat the middle tick, no matter how much haste you have.)
1-21-2010 @ 9:09AM
@Chris AnthonyThe idea isn't that more haste means you won't lose ticks anymore, or somehow get an extra tick in before pushback. It's that there will be pushback, and you're always going to be casting MF 3 times (unless you're lacking haste) before MB is off CD. The idea then is to combine the two (losing a tick due to pushback and casting MF a third time regardless) to equal out to 6 (or more) ticks before MB is off CD.Or something like that, I really didn't pay much attention to the idea before as I only off-specced shadow for PuGs, which is good because it's mostly obsolete with DoT-haste scaling so I don't have to remember all of the specifics about it anymore (not that I did to begin with). I pretty much took what I knew then and filled in the gaps with pixie dust and make believe.
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