Arcane Brilliance: Why I hate DPS meters

The comments section of last week's column on mage mistakes was an absolute treasure trove. It was full of wisdom, good advice, relevant in-game experiences, and the occasional trolling warlock (always welcome... we love it when the fireball-fodder comes to us... speeds the whole process up). But one comment stood out to me, so much so that I felt compelled to write an entire column about its topic. It's far too long to simply reprint here, and so I highly encourage going to the comment itself and reading it. There's actually another by the same commenter later on that is just as awesome. In fact, I will reprint one of the paragraphs from that second comment, because it pretty much encapsulates what I want to discuss this week.
Sarabande wrote:
Please don't remark on low DPS or complaining that DPS is barely above the tank's (esp. if tank is doing pretty high dmg) or constantly spam Recount in group, if everything is dying in a timely manner. This encourages the atmosphere of competition and pressures DPS into concentrating only on the numbers. If there is some kind of timer (such as HoR, VH, etc) which the DPS is not able to meet, that's a whole different thing. In fact if you happen to notice some DPS being considerate by holding back on purpose (even though most likely they want to be blowing stuff up, shooting stuff, stabbing things to death) and it's really helping, you might say something positive. That might encourage that behavior further and let the other know that that's something they might want to do as well.
This week's topic: DPS meters, and why I wish they'd just go away.
Now, before you tune out completely and start sharpening the pitchforks, let me clarify. I understand and appreciate the positive uses for damage meters. I have Recount installed on all my characters and use it liberally. Here are the things damage meters are good for:
- Monitoring your own DPS.
- Using the meter to help you when tweaking specs, gear setups, or testing spell rotations.
- In raids.
- Linking in party chat during a random PUG, without being asked to do so.
- Determining who's a good DPS and who isn't.
- Justifying a vote-kick.
Seriously, that's pretty much how I feel about the topic. In my opinion, society (and by extension, WoW) is made up of two kinds of people: those who are jerkwads and those who aren't. The people who spam damage meters after every pull to point out that A.) they are awesome and B.) you are not -- those are jerkwads. I can't think of a single good reason for this behavior. It's counterproductive, it's mean, and it's stupid.
The era of the random PUG is upon us, and it has heralded in a new style of instance running. As Sarabande points out, the tank sets the pace more than ever in these random dungeons, and though you will occasionally encounter the patient or uncertain tank, who prefers to take the instance at a slower, more normalized pace, most of the time your tank will be sprinting from pull to pull, daring the DPS and healer to keep up, rushing to complete the instance in as little time as possible. The tank assumes the DPS will kill things, and that the healer will be able to keep everybody up, and heaven help anybody who lags behind. In the rush, groups die with absurd rapidity, and there is no time between pulls to drink, look around, inhale, or even flip off the warlock. This leads me to the first reason I hate DPS meters:
They're worthless on trash pulls.
Beyond worthless, actually. The typical trash pull in a random PUG, with a decent group, lasts such a short amount of time that a mage typically can't even finish a full spell rotation before the mobs are dead. My arcane mage has resorted to using an abbreviated rotation for all non-boss encounters. He waits a second for the tank to pull everything, then spams Arcane Blast until Missile Barrage procs, at which point he fires out an Arcane Missiles, no matter how many stacks of Arcane Blast he's got out. Then, he follows it with a quick Arcane Barrage, because if the mob isn't dead yet, that's the only thing he's got time left to fire out. There are times, especially if the rest of the group is trigger happy, or if I'm lagging behind the group because of an Evocation or because I lagged a little while looting something, or any number of other reasons, that I don't even finish the first cast of Arcane Blast before a mob dies.
How is that in any way an accurate representation of the damage output a player is capable of? The answer? It isn't. Which brings me to my second reason for hating damage meters:
They're largely inaccurate in random PUGs.
Let's lay aside the fact that most DPS meters are still of questionable veracity in cross-server instances (the numbers are still pretty wonky, in my experience). Even if your damage meter is 100% accurate, accounting for everybody in the group without error, you're still talking about a rush-job random PUG. Chances are that most of your group outgears the instance. The tank is rushing. The rogue is spamming Fan of Knives on every pull. The arms warrior can't stop using Bladestorm as an opener. The ret pally only appears to have one button on his action bar, and that button is Divine Storm. The tank is in full tier 9/10 gear and does more DPS than anybody else is capable of. Mobs die swift, horrible deaths, to the point that other mobs in the instance see what's happening and just leave.
What you end up with is an environment where you can't judge anybody's worth by a meter. The entire operation is barely-constrained chaos. There is no semblance of a kill order, of target marking, of crowd control, of anything resembling even rudimentary organization. You end up throwing out spells and burning mana you ordinarily wouldn't, simply to look better on Recount. The numbers on the meter only reflect a player's ability to throw numbers up onto a meter.
Then somebody links recount after the first pull and we come to my third reason for hating damage meters:
They breed an unnecessary sense of intra-group competition.
So let's look at the reasons a person might feel obligated to link the damage meter in party chat:
- They were asked to do so by someone who doesn't have Recount installed, but would like to know how they are doing. In this case, I usually just whisper the numbers to that specific individual.
- They were topping the chart, and wanted everyone to know it.
- They want to point out someone's perceived sub-par performance to the group.
- They are the tank and want to shame the DPS by notifying them that the tank is outperforming them.
- They suffer from muscle spasms, and accidentally clicked the wrong button.
The first time somebody links Recount in chat, the group dynamic instantly changes. Suddenly it's on. The game condenses down to a single gnawing imperative: I must lead that meter. Whoever is last on the list instantly feels terrible. They may not have anywhere near the gear they need to outperform the other two DPS members of the party, but they feel bad about it just the same, because if you linked, you clearly want them to know how badly they're doing. The person topping the group feels good about themselves, but might also begin to resent the underperforming members of the group, feeling that they aren't pulling their weight. The group atmosphere goes, in one fell swoop, from cooperative to toxic.
What was the point of linking it? The answer, of course, is my fourth reason for hating damage meters:
Unless the group is wiping, the numbers are largely pointless.
Before you link your meter in chat, ask yourself the following question: are the mobs dying?
If the answer is yes, then why do you care? If things are going poorly, then maybe you need more DPS, and the undergeared or incompetent DPS in your group are holding you back and need to be voted out. If things are going well, though, what would possess you to point out what you perceive to be weakness in your teammates? Doing so has zero upside. What do you hope to gain? Do you think that by pointing out a below-average member of the group, that member will suddenly become better, improve their performance, and top the DPS meters? Are you secretly trying to inspire them? No, you're trying to demean them. Don't argue. That's what you're doing, and you know it.
Do you point out their shortcomings to the group in an attempt to foster support for a vote-kick? If so... what do you expect to gain from the eventual kick and replacement? Again, we've already established that the mobs are dying, right? Do you want those mobs to die... more? Is the time you'll spend waiting for a replacement and then waiting for that replacement to catch up with the group really worth the extra second or two you'll shave off the pulls from then on?
If the mobs are dying, if things are going well, then having somebody on the team who's not up to your standards isn't hurting you at all. In fact, for all you know, the subpar DPS they're putting out may not actually be a measure of their incompetence. It may, in fact, be a byproduct of their utility. Speaking of which:
Damage meters don't reflect anything that doesn't actually do damage.
I was in a group the other day. The healer died during a particularly difficult boss fight. The feral druid was on the ball, though, and very quickly came out of cat-form and took up the slack, allowing us just enough time to down the boss. Then the warlock (have I mentioned that I dislike warlocks?) had the gall to post the recount numbers in chat, and add a comment at the end that the druid did less than half of the damage that he and I had done. He initiated a vote-kick, and before anybody could say anything, it passed, and the druid was gone. I was flabbergasted. I pointed out, angrily, that the druid's numbers had been low because he'd spent the second half of the fight keeping us alive instead of doing damage. And then I left the group.
We become conditioned to look at the DPS numbers as some magical, infallible yardstick for evaluating a DPS character's worth to the group. And yet a DPS meter is only that: a cold, numerical measure of raw damage output. It is nothing more, and nothing less. It doesn't reflect the time we spend decursing. It doesn't reflect time spent on crowd control. It doesn't reflect time spent running out of the pool of green poison so that the healer doesn't have to worry about us when he should be worrying about the tank. It doesn't reflect time spent throttling back our threat generation, or waiting for the tank to grab aggro. It only reflects damage. I can't emphasize that enough. I really can't.
Do we really want to create an environment in which people are scared to contribute to the group in ways other than flat damage? Would you rather the hunter throttled back his DPS a bit so that he isn't constantly pulling mobs off the tank? As a mage, would you rather I spent some time removing curses, taking a bit of the weight off the healer? Or would you prefer that I continue to be so worried about my position on the damage meter that I concentrate entirely upon DPS?
Now, about 2,000 words in, I have come to a realization. I don't actually hate DPS meters. I've focused largely upon their failings in the environment of the new random dungeon finder. In a traditional raiding environment, though, they're must-have tools. You have an organized group, taking on challenging content, and it's vital to know if somebody can't pull their weight in an extended combat encounter. It's important to know if you have enough DPS to swap one out for an additional healer or off-tank, or if your DPS is lacking and you need to replace members, or ask somebody to change specs. No, I guess I don't hate damage meters.
I hate the people who misuse them.
So the next time you glance over and realize that LolpallyXxX is only throwing down 1k DPS in heroic Nexus, and you're suddenly struck by the urge to link his meager numbers to the rest of the group, stop. Take a breath. Look around. Are the mobs dying? Is the run going smoothly? Are you in heroic freaking Nexus? If you're nodding your head to those questions, you need to reconsider your motivation.
And finally, I realize that this is a mage column, and that the majority of what I wrote above isn't exactly a mage-only concept. But I play a mage, and I run random heroics all the time on him, and I use a DPS meter. I'm sure a great many of you mages out there do the same thing. I am concerned by the douchebag who keeps linking Recount. His constant presence in my groups disturbs me. Sometimes, he is a mage. I write all of this in the solemn hope that the mage community can begin to be a part of the solution to this, instead of contributing to it. We're DPS. We remove curses. When asked, we provide rock-solid crowd control. Other classes perform other duties within the group. Let's all do our jobs, and let others do theirs. If the mobs are dying, who cares what the stupid meter says? The answer, of course, is nobody. Except the jerkwads. The jerkwads care.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 15)
Nimyane Jan 23rd 2010 8:08PM
My biggest pet peeve about watching and puching the numbers on recount is people who don't give the tank even a few seconds to establish aggro.
Nimyane Jan 23rd 2010 8:11PM
*pushing*
Snowfeather Jan 23rd 2010 10:34PM
My alt is a prot pally, and I can't tell you how much I -HATE- dps [sadly mostly mages and moonkin, the later of which really peeves me since my main is moonkin] that doesn't even let me concecrate.
I use judgement of wis first on my main target, mostly because there is so much damage mitigation that I don't get mana through healing. Then I hammer of the righteous for multi mob aggro, then concecrate. Beginning of a standard 96969 rotation. This takes all of 3 global cooldowns and then I generally keep mobs.
But for Elune's sake don't aoe when I run in before even getting close enough to cast judgement.
Ulurjah Jan 24th 2010 12:01AM
Aye ... the constant need to top the list can often lead to the tank having very little chance to establish threat... especially druid tanks.
On an aside... I suffer from muscle spasms in my legs. Really bad ones ... and often times when they hit hard, the only thing I can do to try and avoid being thrown so hard my chair will flip over backwards is to press down with my hands. This means I'm clicking my mouse, sometimes pressing keys on the keyboard ... whatever I can do to stabilize myself for that split second that my legs decide to try to launch me.
Now ... how that could lead to pasting recount to the party ... it couldn't. But ... since the blog post talked about it, I did want to point out that it does happen, and has in fact contributed to me mysteriously stopping what I'm doing while tanking an instance for a few seconds while I get my legs back under control ... and then I'll say "Sorry, leg spasms" to the group and usually people go "lol" or something, not realizing I'm being serious.
Navaro Jan 24th 2010 4:33AM
This made me cringe. Typical viewpoint from someone who struggles to keep up with the competition.
Everytime you referece, the dps being not important, as long as things are going down in a timely manner.... I literally wince. Things are going down in a timely manner, because your being carried, by people who actually pay attention, and strive to perfect their rotations, and dps.
uncaringbear Jan 24th 2010 5:41AM
@ Navaro
So anyone who isn't as obsessive or perfectionist about the game as you is auto-fail? Don't forget, this article is talking about Recount in the context of random PuGs, although some of the bad behaviour described here would be completely unacceptable in a raid.
On a slightly different note, I would like to nominate Mr Belt to write an opinion piece on the merits of Gear Score, another addon which is abused for all the wrong reasons. I've been waiting diligently for WoW.com to write about this addon, and now I know which columnist should write it!
ccbutch Jan 24th 2010 6:35AM
@ Navaro
Fan of knives spam is not a rotation. Seed of corruption spam is not a rotation. Volley spam is not a rotation. Trying to justify these things as only being done "by people who actually pay attention, and strive to perfect their rotations, and dps" is crap.
More often then not (from my experience) the people who mindlessly spam their heavy hitting aoe on trash are the ones pulling threat from the tank, rarely help a group with any utility, and end up being a nightmare for the healer. Yet they top the random aoe button mashing dps on trash and they will let everyone know it. However they don't need to tell the tank as he spends all his time running after mobs they've aggro'd or the healer who is wasting mana trying to keep him alive for some reason.
The best part is for a good majority of these people who post trash damage meters tend to suck on anything that lives for longer than 30 seconds. On boss fights they tend to due fairly poor damage as then they would have to press more than 1 button. It always makes me laugh when I end up grouped for 25 VoA with some of these people and looking at recount for the bosses there, even though recount shouldn't be needed for VoA either.
Adoisin Jan 24th 2010 6:52AM
@ Cc
One of the toons I have is a healer. In a pug, I always wind up with that one dps who won't let the tank get aggro. It happens sometimes, I know, and I will try to keep the dps alive thru the first time. If they keep casting or attacking, or doing something that otherwise won't let the tank get the mob, they die. If they keep pulling off the tank, they keep dying. If it is an accident, I will do my best for them. If they are idiots, then they are dead idiots.
The worst pug I was in, the warlock pulled, the hunter misdirected on to the healer (me), the mage hit iceblock and just sat there, and the tank ran in the opposite direction. Then they started cursing at me for not keeping them all alive. And of course, the lock posted the damage meter cause he was on top - for the 4 seconds or so that we were all alive anyway. I didn't say a word. Just dropped group.
loop_not_defined Jan 24th 2010 7:48AM
I can't help but wonder if the tanks that cry, "OMG I'm almost out-DPSing the DPS!" are the same tanks that focus on damage AND NOT FREAKIN' THREAT. The ONLY time I struggle to stay above a tank is when he spends half the instance chasing after loose mobs he keeps losing aggro on. Strangely, his DPS is close to mine.
Mind you, I'm not the one pulling aggro. I'm a good DPS - I use Omen. But the fact that I'm dangerously close to pulling aggro just with Sweeping Strikes tells me that Bladestorm probably isn't going to get used, ever.
One time we actually had a completely overgeared tank leave the dungeon over this. I put on my so-so tanking gear, we brought in another DPS, and continued the dungeon without a hitch. I was miles and miles ahead of everybody else...on *threat*, the statistic that matters. It was wonderful seeing the Mage in the group finally being able to use Blizzard.
Olicon Jan 24th 2010 8:31AM
@Navaro
I've healed your sort once. It was only ZF, but it was a nightmare. The guy was running allover the place, blowing all his AoE (seriously, trying to grab agro as a mage with your AE is NOT a good idea). He also didn't realized that since I have to give him massive healing at any given time, I'm getting an infinite amount of aggro on multiple mobs at the same time.
After the first couple of tries, I stopped healing the guy, let him die, and we downed the boss with absolutely no problem. I would hate to see him in a guild run.
Sunsinger Jan 24th 2010 1:10PM
@Navaro
Not sure what class you're playing, but mind I tell you, many of the great DPS classes require quite some time to build up their output. DoT classes like my spriest or affliction warlocks (*hastily hits Dispersion in an anticipation of an incoming plethora of arcane barrages for saying that word in mage column*) hardly have time to put all their dots on a single mob before entire pack dies to AOE. Classes with more complex rotations like assassination-specced folk from Chase Christian's column or feral kittehs need a much longer time to fully unfold their DPS, which means they will not top the meters like they should unless it's a bossfight and the target actually survives long enough for them to go all out. Should I mention the existence of trinkets that also need time to build up stacks?
Sure, a substantially worse geared enh shammy or ret pally probably can outDPS me on those pesky whelps in the beginning of the Oculus. But let them try to link a meter and start bragging about it. =)
On the other hand, considering that "people who actually pay attention, and strive to perfect their rotations" just spam aoe in a most irresponsible manner, they bring more chaos and sense of fail to the group than people that act responsibly. I'm sure if Mr. Belt ended up in a group with my not-so-well-geared warrior tank, he'd be nice enough to let me pick the mobs up, because there mathematically is no way on earth I can pick the mobs up if an ICC25-geared mage (or any other AOE-friendly class) starts AOE-ing before I even reached the mobs (and no, I don't consider Challenging Shout an option, it's honestly a tool for a "nasty stuff hit the fan" situations, not a tool for handling reckless uncooperative 12-yr old kids).
Speaking of which: same people you mention, people that think they carry everyone that fall behind them on meters during trash pulls, actually end up costing everyone repair bills more often than not. An example would be a situation when in H HoR you have one such guy that has a much better gear than the rest of the group, including tank and healer, proportional to his recklessness and witlessness, probably.
Normally you should have 5 mobs at pull, 4 mobs 10 sec later, 3 mobs 20 secs later etc etc, a logical pace that dynamically alleviates stress from healer by actually taking out dangerous mobs and preventing them from doing more damage and using more nasty abilities. But the outgeared guy is too good to listen to reason. His favorite Gearscore addon just told him that everyone else in his group sucks (don't get me wrong, GS is a great addon for a somewhat objective evaluation of gear, I trust it to see if my toon is ready for one specific encounter or another, but same people that misuse meters sadly tend to misuse GS too). So that guy just starts spamming his AOE, anticipating some juicy numbers on his meter to link after the pull, and things end up in one of the following ways:
a) If both tank and healer are well geared, then you'll just have a very frustrated healer, in which case that guy better pray the healer isn't a RL warlock (*tries to hit Dispersion again, but finds it on cooldown. Oh sh...*), because hey, WTF, healer doesn't have to stress himself more just because you're being a jerkwad.
b) If healer can't keep it up, you'll have 5 mobs at the pull, same 5 10 secs later, same 5 20 secs later, same 5 30 secs later and a dead tank 40 secs later. GG
c) If the tank can't generate enough aggro to hold the mobs under that monstrous AOE, then the former soldiers of Lordaeron will do everyone a favor and take a second of their time to collectively one-shot the jerkwad. Sadly, due to instance mechanics that'll mean a wipe on Falric. GG
Sure, there are situations when AOE is logical and necessary, like the PoS midtunnel fight, where I just love to see a 17k DPS Mind Sear (who wouldn't?), but the jerkwads strive for that high number on the meter in too many inappropriate situations (When was the last time I saw a DK Death Grip a shackled rifleman, ignoring the loose mage next to the rifleman? Today? Yeah, I guess), ending up stressing and/or wiping the group, which nobody appreciates.
P.S. If you're really that good and you're a perfectionist, I don't see why you would have a problem with what you call "carrying" people. Many is the time when I find myself in a group with one or sometimes even two fresh 80-ies. I find it perfectly ok, because I know I can make up for their lack of DPS and get the instance done nice and clean. And I also don't forget to decurse, shackle, mass dispel and do everything else I can, rather than just pushing numbers. So instead of perfecting your "rotations", you should try perfecting the way you do your job, which includes everything your class can do. I can't possibly express enough of my admiration to that enh shammy the other day, that sacrificed his precious SoE totem to put down Tremor on King Dred. A trifle, but what a pleasant one.
Aszuna Jan 24th 2010 3:22PM
Hear Hear!!! Wish we could post this entire article in trade chat! Thanks again :)
Para Jan 24th 2010 8:50PM
As ive been lvling as a tank in dungeons in alts this is also my biggest pain, you have practically looked at a mob and other classes are going at it full pelt, overdpsing when i look to build the threat up on another mob that another random dps has gone balls to the walls on, and dying because one of them pulls agro.
The worst part is when they look round at the tank and go "TANK GET MORE AGRO" or to the healer and say "HEEEEEEEALME!111!1!FFS"
I know this problem has been around forever but atleast back in tbc the penalty for overagroing off a tank was death.....most of the time :(
idiots learned fast or quit groups quickly, unfortunately thanks to the new grouping system waiting 15 mins to kick a person or being unable to kick them as 3 ppl have joined together is VERY annoying.
Asuul Jan 25th 2010 1:22AM
@Navaro
There is not a word in my exceptionally large vocabulary that adequetly describes how unintelligent appear because of your comment. You're suggesting that CHRISTIAN BELT, the most elite of all mages, actually struggles to put out competitive DPS? True story: when Archmage Pants is in your group, Recount simply ceases to function, as your computer does not have the resources to track his DPS. And, of course, things only go down in a timely fashion because people get carried. Things never went down in a timely fashion before the 6k+ DPS era, mirite? Funny, I was quite pleased with the rate at which things died in heroics the moment my mage, my first 80, dinged and entered heroics. I was along with the rest of the dps, oddly enough, putting out the now abominable (as in snowman, unsure about spelling) 1800 DPS. It's crazy how you might be randomly inserted in heroics nowadays with similar (new 80s) people. It's crazy how every person may not have as much video game experience as I (you?) have, leading to natural understanding and optimization of mechanics and high DPS immediatly after dinging 80. It's crazy how some people may be playing in the spec that seems to be the most fun, rather than the most DPS.
Being completly honest, I do cringe when I see less than 1.8k on the meters (because it IS possible to do that much at lvl 80, if you know what you're doing), but I don't care. My 8k DPS shaman does enough for three entry level 80s and then some, so why should I care what they do? At the worst, I'll point it out to my brother IRL, or my mates in G-chat but say nothing to the player, or link meters. At best, I'll inspect their talents, rotation, and gear in order to politely advise them on how to do better via whispers.
@loop_not_defined
Probably not the same tanks, considering that tanks get bonus threat, and DPS usually gets threat reductions. If a tank is out-DPSing people, then they have aggro (not considering cases of mental retardation among DPS, involving searing pain spam, tossing threat to other DPSers via MD or TotT,which is acceptable only if the recipient is a warlock, ect.)
@ The Great Archmage
In the future, I would humbly advise you to:
A) Shatter the warlock's DPS and then taunt HIM about it.
B) Kick him right before the final boss, denying him his frosties.
C) Roll a mage of the opposite faction on his server, use your powers to instantly ding 80 with a full PVP set and camp him for all of eternity.
Although I can certainly understand your unwillingness to stay in a group with such ignorant filth.
Wyred Jan 25th 2010 4:59AM
As a disc priest I agreed with everything in this article. Until I picked up a shadow offspec and some random pally tank pulled 4 groups worth of trash that I VT'd/mind-seared down. Looking at my 11k dps afterwards, I realised how wonderful, how right, how necessary recounts were.
ciggychan Jan 25th 2010 9:39AM
@ccbutch: Thank you Thank you Thank you!!! I play a healer and a lock. I hit Northrend with my lock first, and I was seriously worried about my dps. It was just under a grand, and after gearing up through random dungeon runs it's maybe 1.2K now at level 76. Now I'm playing my healer more (the random dungeon finder killed my desire to dps when wintergrasp is up). I have learned very quickly what I need to do to get my dps up with my lock in randoms. The seed of corruption spam you mention is the winner, and nothing . . . I mean NOTHING makes me more miserable as a healer than a lock who does this. I ran with one the other day, 2 randoms in a row, and she was nice, and I'm geared enough that keeping her alive was easy enough, but I threw as much healing at her as I did at the tank, and I'm disc, so I have a lot of twitchy, things going wrong healing. A more paced healer like a tree druid really doesn't have much for a 1 2 3 knockout combination on a clothie. They can't throw power word shield, pain suppression, prayer of mending then move to the stuff that has a cast time. So please DPSers, please consider what you're doing and how it effects the whole run?
ccbutch said: "Fan of knives spam is not a rotation. Seed of corruption spam is not a rotation. Volley spam is not a rotation. Trying to justify these things as only being done "by people who actually pay attention, and strive to perfect their rotations, and dps" is crap.
More often then not (from my experience) the people who mindlessly spam their heavy hitting aoe on trash are the ones pulling threat from the tank, rarely help a group with any utility, and end up being a nightmare for the healer. Yet they top the random aoe button mashing dps on trash and they will let everyone know it."
Verit Jan 25th 2010 11:26AM
When I'm tanking on my druid and I run into a person doing this - here's what I do - and it works. When they pull - just stand there - and after the cluster of mobs one shots them pick them up and tank like normal.
After about 2-3 pulls they get the message.
The only person I don't do this to is a close friend and only because its a game who can pull faster (and we're on vent messing around - and he's also usually healing me).
sonatasun Jan 26th 2010 10:18AM
I had a aggravating tank in a Violet Hold random the other day. He out DPS everyone else and he sure let you know about it after every pull. To make matters worse, he berated the two lowest dps scorers.
You know what, I didn't care. We were downing the MOBS. We were not wiping. As a group we had more then sufficient DPS to get the job done. Dud, this is just VH. Get over it! Let's just get the badges we're after and call it a good run.
benai Jan 23rd 2010 8:09PM
One question. I thought that vote-kicks had to be unaminous to pass. I am assuming you did not vote to kick the druid so how could he have been kicked?
Ryan Jan 23rd 2010 8:14PM
The kicker, healer, and 1 other dps voted yes.