Arcane Brilliance: Why I hate DPS meters

The comments section of last week's column on mage mistakes was an absolute treasure trove. It was full of wisdom, good advice, relevant in-game experiences, and the occasional trolling warlock (always welcome... we love it when the fireball-fodder comes to us... speeds the whole process up). But one comment stood out to me, so much so that I felt compelled to write an entire column about its topic. It's far too long to simply reprint here, and so I highly encourage going to the comment itself and reading it. There's actually another by the same commenter later on that is just as awesome. In fact, I will reprint one of the paragraphs from that second comment, because it pretty much encapsulates what I want to discuss this week.
Sarabande wrote:
Please don't remark on low DPS or complaining that DPS is barely above the tank's (esp. if tank is doing pretty high dmg) or constantly spam Recount in group, if everything is dying in a timely manner. This encourages the atmosphere of competition and pressures DPS into concentrating only on the numbers. If there is some kind of timer (such as HoR, VH, etc) which the DPS is not able to meet, that's a whole different thing. In fact if you happen to notice some DPS being considerate by holding back on purpose (even though most likely they want to be blowing stuff up, shooting stuff, stabbing things to death) and it's really helping, you might say something positive. That might encourage that behavior further and let the other know that that's something they might want to do as well.
This week's topic: DPS meters, and why I wish they'd just go away.
Now, before you tune out completely and start sharpening the pitchforks, let me clarify. I understand and appreciate the positive uses for damage meters. I have Recount installed on all my characters and use it liberally. Here are the things damage meters are good for:
- Monitoring your own DPS.
- Using the meter to help you when tweaking specs, gear setups, or testing spell rotations.
- In raids.
- Linking in party chat during a random PUG, without being asked to do so.
- Determining who's a good DPS and who isn't.
- Justifying a vote-kick.
Seriously, that's pretty much how I feel about the topic. In my opinion, society (and by extension, WoW) is made up of two kinds of people: those who are jerkwads and those who aren't. The people who spam damage meters after every pull to point out that A.) they are awesome and B.) you are not -- those are jerkwads. I can't think of a single good reason for this behavior. It's counterproductive, it's mean, and it's stupid.
The era of the random PUG is upon us, and it has heralded in a new style of instance running. As Sarabande points out, the tank sets the pace more than ever in these random dungeons, and though you will occasionally encounter the patient or uncertain tank, who prefers to take the instance at a slower, more normalized pace, most of the time your tank will be sprinting from pull to pull, daring the DPS and healer to keep up, rushing to complete the instance in as little time as possible. The tank assumes the DPS will kill things, and that the healer will be able to keep everybody up, and heaven help anybody who lags behind. In the rush, groups die with absurd rapidity, and there is no time between pulls to drink, look around, inhale, or even flip off the warlock. This leads me to the first reason I hate DPS meters:
They're worthless on trash pulls.
Beyond worthless, actually. The typical trash pull in a random PUG, with a decent group, lasts such a short amount of time that a mage typically can't even finish a full spell rotation before the mobs are dead. My arcane mage has resorted to using an abbreviated rotation for all non-boss encounters. He waits a second for the tank to pull everything, then spams Arcane Blast until Missile Barrage procs, at which point he fires out an Arcane Missiles, no matter how many stacks of Arcane Blast he's got out. Then, he follows it with a quick Arcane Barrage, because if the mob isn't dead yet, that's the only thing he's got time left to fire out. There are times, especially if the rest of the group is trigger happy, or if I'm lagging behind the group because of an Evocation or because I lagged a little while looting something, or any number of other reasons, that I don't even finish the first cast of Arcane Blast before a mob dies.
How is that in any way an accurate representation of the damage output a player is capable of? The answer? It isn't. Which brings me to my second reason for hating damage meters:
They're largely inaccurate in random PUGs.
Let's lay aside the fact that most DPS meters are still of questionable veracity in cross-server instances (the numbers are still pretty wonky, in my experience). Even if your damage meter is 100% accurate, accounting for everybody in the group without error, you're still talking about a rush-job random PUG. Chances are that most of your group outgears the instance. The tank is rushing. The rogue is spamming Fan of Knives on every pull. The arms warrior can't stop using Bladestorm as an opener. The ret pally only appears to have one button on his action bar, and that button is Divine Storm. The tank is in full tier 9/10 gear and does more DPS than anybody else is capable of. Mobs die swift, horrible deaths, to the point that other mobs in the instance see what's happening and just leave.
What you end up with is an environment where you can't judge anybody's worth by a meter. The entire operation is barely-constrained chaos. There is no semblance of a kill order, of target marking, of crowd control, of anything resembling even rudimentary organization. You end up throwing out spells and burning mana you ordinarily wouldn't, simply to look better on Recount. The numbers on the meter only reflect a player's ability to throw numbers up onto a meter.
Then somebody links recount after the first pull and we come to my third reason for hating damage meters:
They breed an unnecessary sense of intra-group competition.
So let's look at the reasons a person might feel obligated to link the damage meter in party chat:
- They were asked to do so by someone who doesn't have Recount installed, but would like to know how they are doing. In this case, I usually just whisper the numbers to that specific individual.
- They were topping the chart, and wanted everyone to know it.
- They want to point out someone's perceived sub-par performance to the group.
- They are the tank and want to shame the DPS by notifying them that the tank is outperforming them.
- They suffer from muscle spasms, and accidentally clicked the wrong button.
The first time somebody links Recount in chat, the group dynamic instantly changes. Suddenly it's on. The game condenses down to a single gnawing imperative: I must lead that meter. Whoever is last on the list instantly feels terrible. They may not have anywhere near the gear they need to outperform the other two DPS members of the party, but they feel bad about it just the same, because if you linked, you clearly want them to know how badly they're doing. The person topping the group feels good about themselves, but might also begin to resent the underperforming members of the group, feeling that they aren't pulling their weight. The group atmosphere goes, in one fell swoop, from cooperative to toxic.
What was the point of linking it? The answer, of course, is my fourth reason for hating damage meters:
Unless the group is wiping, the numbers are largely pointless.
Before you link your meter in chat, ask yourself the following question: are the mobs dying?
If the answer is yes, then why do you care? If things are going poorly, then maybe you need more DPS, and the undergeared or incompetent DPS in your group are holding you back and need to be voted out. If things are going well, though, what would possess you to point out what you perceive to be weakness in your teammates? Doing so has zero upside. What do you hope to gain? Do you think that by pointing out a below-average member of the group, that member will suddenly become better, improve their performance, and top the DPS meters? Are you secretly trying to inspire them? No, you're trying to demean them. Don't argue. That's what you're doing, and you know it.
Do you point out their shortcomings to the group in an attempt to foster support for a vote-kick? If so... what do you expect to gain from the eventual kick and replacement? Again, we've already established that the mobs are dying, right? Do you want those mobs to die... more? Is the time you'll spend waiting for a replacement and then waiting for that replacement to catch up with the group really worth the extra second or two you'll shave off the pulls from then on?
If the mobs are dying, if things are going well, then having somebody on the team who's not up to your standards isn't hurting you at all. In fact, for all you know, the subpar DPS they're putting out may not actually be a measure of their incompetence. It may, in fact, be a byproduct of their utility. Speaking of which:
Damage meters don't reflect anything that doesn't actually do damage.
I was in a group the other day. The healer died during a particularly difficult boss fight. The feral druid was on the ball, though, and very quickly came out of cat-form and took up the slack, allowing us just enough time to down the boss. Then the warlock (have I mentioned that I dislike warlocks?) had the gall to post the recount numbers in chat, and add a comment at the end that the druid did less than half of the damage that he and I had done. He initiated a vote-kick, and before anybody could say anything, it passed, and the druid was gone. I was flabbergasted. I pointed out, angrily, that the druid's numbers had been low because he'd spent the second half of the fight keeping us alive instead of doing damage. And then I left the group.
We become conditioned to look at the DPS numbers as some magical, infallible yardstick for evaluating a DPS character's worth to the group. And yet a DPS meter is only that: a cold, numerical measure of raw damage output. It is nothing more, and nothing less. It doesn't reflect the time we spend decursing. It doesn't reflect time spent on crowd control. It doesn't reflect time spent running out of the pool of green poison so that the healer doesn't have to worry about us when he should be worrying about the tank. It doesn't reflect time spent throttling back our threat generation, or waiting for the tank to grab aggro. It only reflects damage. I can't emphasize that enough. I really can't.
Do we really want to create an environment in which people are scared to contribute to the group in ways other than flat damage? Would you rather the hunter throttled back his DPS a bit so that he isn't constantly pulling mobs off the tank? As a mage, would you rather I spent some time removing curses, taking a bit of the weight off the healer? Or would you prefer that I continue to be so worried about my position on the damage meter that I concentrate entirely upon DPS?
Now, about 2,000 words in, I have come to a realization. I don't actually hate DPS meters. I've focused largely upon their failings in the environment of the new random dungeon finder. In a traditional raiding environment, though, they're must-have tools. You have an organized group, taking on challenging content, and it's vital to know if somebody can't pull their weight in an extended combat encounter. It's important to know if you have enough DPS to swap one out for an additional healer or off-tank, or if your DPS is lacking and you need to replace members, or ask somebody to change specs. No, I guess I don't hate damage meters.
I hate the people who misuse them.
So the next time you glance over and realize that LolpallyXxX is only throwing down 1k DPS in heroic Nexus, and you're suddenly struck by the urge to link his meager numbers to the rest of the group, stop. Take a breath. Look around. Are the mobs dying? Is the run going smoothly? Are you in heroic freaking Nexus? If you're nodding your head to those questions, you need to reconsider your motivation.
And finally, I realize that this is a mage column, and that the majority of what I wrote above isn't exactly a mage-only concept. But I play a mage, and I run random heroics all the time on him, and I use a DPS meter. I'm sure a great many of you mages out there do the same thing. I am concerned by the douchebag who keeps linking Recount. His constant presence in my groups disturbs me. Sometimes, he is a mage. I write all of this in the solemn hope that the mage community can begin to be a part of the solution to this, instead of contributing to it. We're DPS. We remove curses. When asked, we provide rock-solid crowd control. Other classes perform other duties within the group. Let's all do our jobs, and let others do theirs. If the mobs are dying, who cares what the stupid meter says? The answer, of course, is nobody. Except the jerkwads. The jerkwads care.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 15 of 15)
Floppydog Jan 26th 2010 7:59AM
I gotto hand it to you Christian Belt. This one was really really well written. Damn, even the "omg the mobs die too fast"- spellrotation is spot on. AB -> MBarr, AM, ABarr. Or just spam Blizzard.
There is but one problem. I feel guilty! I'm a mage. I do heroics. I have recount. And sometimes i link it. And usually not for a good reason! No really, i don't have muscle spasms. It's reason nr 2. And sometimes reason nr 3.
And thus, i'm putting up a feeble defense. I admit i'm a bit of a prick at times. BUT! I don't always post dmg meters. Not every time i top damage meters. Which is quite often. No really. It's just sometimes, like when we manage a timed achievement such as Good Grief, or when i surprise even myself with high numbers (I think i managed 12k on Sjonnir The Ironshaper once with a bit of cheats). And ofc, it's only on bossfights. I tap my chest. I admit it. But i'm actually a good gnome underneath it all.
I've also occasionally posted for reason nr 3. Yes, out of pure spite, solely to make a person feel horrible about their performance. It usually doesn't work. For me, reason nr 3 comes into play if A) The person has absolutely no clue about what he's doing or B) The person is semi afk and does some aoe stuff while watching TV or talking on the phone or who knows what. I mean, i could accept that a hunter does 800 dps. If he didn't do 90% of the damage with Volley!
Even so, i admit that it has absolutely no positive effect, and i never bother to vote out dps unless they're offline. I know i put out more than enough alone.
So in the end, i guess i'd like to say: Don't condemn me! I have bad sides, but i have good sides too. I'm not 100% a dick. And i will work on my bad sides. I'll do my best to never ever use reason nr 3 again unless the group is actually falling short on dps. And i'll try to use gchat instead of pchat for recount, when the urge to tap my chest and shout RAWR is no longer possible to resist.
So do not judge me please. I am, after all, only gnomish!
Knaz Jan 26th 2010 11:23AM
I only run random heroics on my druid tank.
I will make sure that no DPS posts any recount DPS output in the future.
It serves no useful purpose and has no effect on the outcome of the fight. I know what kind of DPS I have in my PuG based on the speed of mobs dying. If things really take long time to die maybe we won't do Jedoga in OK - we can still do the instance by killing Volazj - so who cares.
I have a story of what chasing the damage meter does to a group.
The other day we were in 5 man ToC and we were wiping on first 3 guys (healer,mage,warrior).
The DPS was doing 3k each but we still could not kill the healer - after examining the recount I found that all 3 of my DPS were doing AoE not single one of them had exclusively targeted the healer so he was able to heal through whatever AoE they were doing - eventually our healer just got overwhelmed and we wiped. Of course none of mine DPS was trying to interrupt the healing - again they were all spamming the AoE.
My choices
1. Talk to DPS.
2. Leave.
3. Think of some way to resolve this.
I chose #3 The solution is to drop the high damage but low health mage first - even though I'm only bear I could burst the mage down. With only two mobs remaining some of my DPS switched to single target and it was easy from there.
I understand that in the age of recount rookie DPS would be so stressed about their DPS that they are just spamming AoE - I could explain that to them but I am also talking to 3 strangers that I have just met so It's much better to look at one self and figure out if there is anything you can do to compensate for the shortcomings of others.
If there is you walk away a better player. If not just quietly leave.
Joshua Price Jan 26th 2010 12:28PM
I enjoyed reading this article. My main is a mage but I have recently have leveled a DK and have been experimenting with the tanking role. It is unbelievable how inconsiderate a lot of dungeon PUG'ers are in respect to letting the tank gain threat, let alone damaging the target that the tank is TARGETING. I was in a ToC 5 man the other day and I had a mage who refused to hit the same target I was on, constantly pulling aggro. He started to complain when the healer refused to continue healing him. When explained to him that he should focus fire on the tank's target he informed me it was my fault for not Death-gripping the mob off of him.
Thaleia Jan 26th 2010 2:03PM
Another "heroic freaking Nexus" story:
I was running my daily frost run on my reasonably geared rogue several weeks ago, and in my group was a DK who insisted on posting Recount after every trash pull. Because he was spamming all sorts of AOE damage, he was well above everyone else in the group, so naturally he wanted to show off his uber leet DPS skills (or something, anyway). We went into Ormorok the Tree Shaper's wing first, instead of going down to the orc/dwarf commander boss, and as we were standing amidst a group of little flowers curled up in themselves, he called me out in chat after posting Recount for the last pull: "wtf you have good gears why such low dps?" My DPS was really not that bad; it was around the same as what the rest of the group was doing (barring the DK) though maybe lower than what I'm used to seeing (as a mut-spec rogue, I know that I need to get my whole rotation through to get the numbers I'd like to see, and wasn't about to throw some FoK spam just for the sake of the charts). I chose to ignore it and pretend like I didn't see it, instead of dignifying that sort of behavior with an answer, and let the numbers speak for themselves - seeing as I knew he had Recount and would see the numbers anyway.
After a couple more pulls, we just kind of stood there for a while, and I didn't know what was going on until the DK said, "sum1 not votekicking?" I'm going to assume that since I didn't get a vote-kick screen, it was me he was trying to get rid of. The vote didn't pass, since I stayed in the group, and we continued with the run. He stopped posting the numbers after Ormorok, and then I looked at my own Recount and saw why: on the boss fights at least, he was consistently last on the charts in front of the healer, and I was first. After Keri, someone else posted Recount for that last fight, and he immediately dropped group.
The run was fine, the mobs were dying, we were going at a good pace - so I didn't see any reason for him to be posting Recount every 7.5 seconds and calling people out in party chat because they were doing 'such low dps' on trash mobs in one of the easier heroics. There really is no reason for any of that behavior, unless it's adversely impacting the run in some way.
It is, as you said, heroic freaking Nexus.
Oh, and to those people who are really concerned about Recount results and constantly ask in party chat for "dps meter plz": if you really care that much, download the add-on yourself.
Thank you for writing this article - though unfortunately I think the douchebags about whom you're talking will most likely not see themselves being described here.
ydal50 Jan 27th 2010 12:20PM
2nd boss Forge of Souls - Healer dies twice - NOT because of not moving but because dps won't stop dpsing during Mirrored Soul. Would they do this if they weren't obsessing about their personal damage? I doubt it.
It's heartening to read that so many people see the problems with inappropriate usage of Recount.
btw I'm a new paladin tank, longish-term paladin healer, and long-term CAREFUL warlock (2 words you don't often see next to each other, sadly) who doesn't make great dps numbers on trash but is just fine on bosses, remembers soulstones and healthstones, has imp shifted in situations where he is likely to snuff it...etc ;)
Leevo Feb 5th 2010 3:25AM
I'm not a Mage...but as a Holy Priest I very much appreciate this article. First, a resounding 'amen' to the points on general ethics/sportsmanship....there's nothing wrong with taking gaming seriously and being a 'competitive' personality....but it's nice to remember that it is 'just a game' and there are plenty of things to do with time other than putting up with 'jerks'. Unless you have a really helpful guild; or, you're a cheater 'buying gold to give your fresh 80 lvl 230 gear right off the AH'; or, this is your 5th toon to level....it's likely that you've been that 'under-equipped/inexerienced' player before as well. Be kind...be a team...and HAVE FUN. If you're in too much of a hurry to be nice/supporting/help folks out....and you're sooooooooooooooo uber that you can only play with 'the best'....then don't PUG....bring your 'uber friends' who can clear all of the nexus in 3 minutes flat (that is if they'll still play with you after seeing what a jerk you are)...and let everyone else 'look...learn...and enjoy the game'.
1. Often...the DPS race 'as described in this article' causes healers to loose group members more often...Mages/Hunters/Warlocks/etc. in 'offensive' mode can be hard to keep alive...if my fastest heal takes 1.5 seconds to cast and something hits hard enough to take ya down in 2 seconds...well...even with a quick shield, renew, and flash-heal...you're still pretty much dead by second 2. Also keep in mind that's time the tank is NOT getting healed...since I've already blown all my mana and cooldowns for circle and push heals trying to keep the DPS crew 'alive'.
2. The time and mana I could once spend on crowd control and minor support dps (silence/shackle/bits of high-crit dot and holy damage) is now devoted to a frantic heal fest (lucky for you I'm holy spec and have quite a few, yet expensive to cast in both time and mana 'group' heals up my sleeve...what if your healer is is more 'tank speced'?)...sad when pushed to burn 2k mana on a 'dire straits' push spell like Prayer of Healing with a pile of 'trash mobs' (and sometimes that's not even enough to keep all of the dps crew alive). Even with high haste, spell power, and POM bouncing all over the place...there's only 'so much' healing a player can push out in the half a second it takes for non tanks to be burned down.
3. If you're 'sooooooooooooooooooooooooo awsome' that no one can 'keep up with you'...show us how good you REALLY ARE and go five box your own instances. Kicking the 'younger toons' just to be a jerk-wad only hurts the game experience for a large number of players...which ultimately runs down servers...and defeats the primary purpose of the new PUG system (allowing more casual players to enjoy end-game content and more 'serious/guilded' players something to do once or twice a day between 'uber-raids').
Just a closing observation...3 out of 5 times that I see someone get kicked from a random PUG in WoW....it's usually the person who initiated the vote who causes the wipe in the first place (sometimes even ON PURPOSE). Sometimes I think it'd be nice if WoW would build in a system that limits the number of times you can vote to 'kick someone' in a day.
Leevo
seven73 Mar 2nd 2010 12:39PM
Healers job is tank. Forgot about dps'ers who don't care about own aggro (except you bored and full of mana). That can teach players faster than chatting.
About 'damage meters' - I call them 'wipe meters' since WoW 2.xx. As affliction with 'very low dps', who frequently stop casts on 'Omen' blinking, leaved my old guild because I can't explain why while pulling boss 100% aggro after 1+ minute I can't be better than number 8 in overall damage in Karazhan run.
For now I don't care about dps. As warlock or hunter I'm doing useless job like pulling adds away from healer etc. I don't care if my pally tank or bear number 1 in damage meter and my dpsers 4 or worse. Who cares while group alive.
Uf000028 Feb 5th 2010 12:18PM
Great article. I'm an admitted dps whore... i love to top the charts and i strive to. In my guild runs me and another arcane mage are in a constant battle to beat one another. Having said that, it doesn't mean i don't CC/decurse when needed or not watch my threat. To the contrary, I try to do that as much as i can to help my wonderful wonderful healers.
When i go to heroics (i do so now only for the frost emblems) i enjoy running with low geared ppl. for one reason i know i can solo dps most every heroic, for another i like seeing the gear go to people who can use it. IMO I'd much rather see it get used than trashed. I also find it challenging for me to run with a low geared tank. It makes me stare at my omen and think about what to cast not to pull threat ("can't do another AB it might crit and if it does i'll pull... better do a slow AM"). In my raid i hardly ever have to worry about threat because we have great tanks and hunter's throwing an MD when ever they see anyone getting close to the tanks threat, so having to be careful keeps me on my toes... makes sure i don't get rusty (if you don't exercise it, you lose it)
Of course this is all for trash ... on bosses i pop MI+IV+AP and tear him up... if the fight looks like it will last longer that 30sec (extremely rare) then at 27secs i'll pop invis.
I've had a ret pally berate me in CoT4 cause my dps was only around 2k (he was pulling 4k)... it was because the tank couldn't hold aggro, i had to keep it slow... the ret pulled aggro every pull to the healer's dismay (was an excellent shammy heals btw) .... we get to the boss the healer pops hero i pop my 3 ... the pally did a respectable 6k... but i had to whisper him and tell him to stfu ... i did 12k dps on the fight ... Mages ftw. He shut up for the rest of the run
i enjoy using the meter against jerks in the grp who obviously just want to flex their e-peen. seeing how you can't explain to them how in heroics the meter means nothing compared to the grp running smoothly. The only thing they recognize is the meter, so i'll use it to pop their bubble. Oh and don't kick them... let them live with the shame of being a tard the rest of the run
Oh and warlocks suck
Shessair Feb 14th 2010 2:40PM
I have to say, I am a mage driven by recount. I am in mostly ICC10 gear and it is a blow to my overly puffed-up pride if I do not top the dps meter. This does cause me to aoe too soon, and pull aggro off the tank sometimes. However I find most of the time the tank is able to pull aggro off me, and no real harm is done. I have two cooldowns I use liberally to make sure I never have to stress the healer, even if the tank does hate me. If my ice block and my invisibility are both on cooldown I then become the good little dps so that I do not get a repair bill. I've been too slow before, or not paid enough attention and died, but I have not been the cause of a wipe since before my first raid when I was a fresh 80 and had no idea what I was doing. I de-curse whenever I see that purple-bordered debuff, though often the healer is faster than me, and I get quite excited when there is a buff I can steal off a mob. (I love the haste in nexus, and in Halls of lightning... mmm nomnom) UTK makes me feel the most useful because of the bubble I can steal off the runecasters. Honestly there was a ridiculous HOL the other day where the healer didn't move out of the laser and the group almost wiped. My bandages may have saved the day! The tank was the only one to survive, and she survived by the skin of her teeth, and the health of my bandage. *nod* I have never linked recount in a pug, only in guild runs. I may be a whore for recount, but I at least know and recognize how stupid and mean it is to rub those numbers in peoples faces. I know I push it with my early aoe's, but I guess what I am saying is, maybe there is a responsible way to push the dps numbers?
untrainedmonkey Feb 26th 2010 10:49AM
This article and all the comments hit home. As someone with 6 level 80s, some uber-geared, some as fresh as 2 days ago, some of these scenarios hit home on both sides of the coin.
The OP is dead on with his assessment of damage/dps meters but please, lets extend that to hps meters and gearscore. My latest 80 is a discipline priest who has been 80 for less than 2 days but healed all heroics except h-toc and the icecrown 5 man heroics(because I know I'm undergeared). I was healing heroic up and regular forge of souls with a 2700 gearscore(based on the mod) which i know may be low but it worked.
I have been repeatedly attempted vote kicked(showed up with friends to overrule) without ever pulling mobs strictly because of my gearscore. I have multiple "geared" characters that don't top meters because I don't spam seed or swipe because I don't want to pull aggro and die or wipe the group.
Gear score and dps meters have reached a point of disgust for me other than in raids where they are truly a necessary evil. Even with raid evaluation, i prefer seeing multiple combat logs parsed and uploaded to worldoflogs or something of the sort to evaluate because it is more accurate.
As with any necessary evil, someone has to find a way to regulate the evil part so we can actually use the necessary part effectively.
(Byrdman) on Hyjal Mar 25th 2010 5:27PM
Um guys this game isn't hard.
If you make a level 58 dk and target dummy practice on 60's i can pull out 1.5k dps
it ain't hard. If you think your good on trash pulls you are trash. I guess I'm a jerkwad
cause I link my 6k dps on a decently geared 5.4k gearscored rogue with fist weapons... who beats a with a flat 6k gearscore by 4k dps on three different boss fights in a heroic I have played class up to level 60 and it really disgusts me when melee beats out ranged on top damage because my level 72 warlock already pulls out 2.1k dps as destro(single targets).
The reason I link recount is to let people know they aren't better because they have higher gearscore and they have been carried through ICC to get all there gear it's like they bought their account.
Now I'm only talking about boss fights because (insert third sentence).
thutch77 Apr 14th 2010 1:18PM
Yep. You are. The minute you use the word 'carried', you identified yourself. You're not linking the recount to tell them they aren't better. You linked to say that you're better... and noone cares. If you're disgusted with other people for the way they play, then stop playing mmorgs. We won't miss you. We promise!
thutch77 Apr 14th 2010 1:13PM
This article is great. Too bad the number monkeys probably don't care enough to read a forum. I heal, dps, and tank, and I'd never kick a member for low dps. I would, however kick a recount sadist with the reason of, "DPS is a douche". And I usually play with at least 2 friends so they will pass.
Not to mention, certain classes are just better with single target damage. I have an SV hunter who does between 2200-4800 damage in recount. 2200 looks terrible on the dps meters, but if you're attacking 3 mobs consistently, volley is a waste and single target damage is done so fast that you can forget about kill shot. If you're attacking 5+ mobs, however, or a single mob, we're back to good numbers. It's because our aoe isn't passive like a pally's consecrate. We have to channel it. Different classes will vary their dps depending on their targets. People always forget that.