Introductory guide to fighting death knights, Page 3

The unholy tree is widely considered to be the most effective for PvP, so players should expect to see it a lot on the battlefield. As mentioned, the most telling sign of an unholy-specced death knight is the persistent ghoul with a unique name. Better death knights will be able to micromanage their ghouls such that they can Gnaw at strategic moments, effectively having another interrupt in their already considerable anti-caster arsenal. Most death knights, however, will simply have it on auto-cast.
More than any other spec, the Unholy death knight relies on stacking diseases upon diseases, so classes able to remove them should do so at every possible opportunity... even their auto-attacks benefit from diseases with Blood-Caked Blade. Naturally, unholy death knights also inflict more kinds of diseases than other death knights and capitalize on this with their bread and butter attack, Scourge Strike.
Another wonderful PvP talent is Desecration, which ensnares opponents in a wide area. In conjunction with their persistent increased movement speed regardless of Presence and a reduced cooldown on Death Grip, unholy death knights are particularly difficult to peel from. They can also sic their ghouls with a Leap and a Gnaw in order to catch up with opponents.
Unholy death knights are basically a pet class similar to hunters and warlocks. This means it can sometimes be worth the hassle to kill the pet, although you should expect the death knight to Raise Dead almost immediately, necessitating killing the pet twice. Alternately, some classes can keep the ghoul crowd controlled with a Shackle Undead or Turn Evil. Keeping the ghoul out of the action will help against an unholy death knight.
Death knights can also summon a gargoyle, which deals respectable DPS and can cause a lot of harm if left unattended. This uses up a lot of Runic Power, so expect it when the death knight needs a Runic Power dump. Gargoyles can be targeted and destroyed or, just as with the ghoul, kept crowd controlled. Keeping it crowd controlled is best because it discourages the death knight from simply sacrificing it to a Death Pact. Some death knights will cast Death Pact on a ghoul or gargoyle being attacked in order to recoup some health rather than losing the pet to opponents.
Unholy also has Bone Shield which the death knight will throw up whenever it's off cooldown in PvP, making them tougher to crack. Bone Shield is a physical buff and cannot be dispelled, so the best way to remove it is to attack fast in order to consume the charges quickly. Bone Shield is on a one-minute timer, so removing it as fast as possible after it goes up is key to making the death knight more susceptible.
General notes
The bad news is that death knights are everywhere. They're a very popular class and encountering them is unavoidable. The good news is that most death knight players suck. With due apologies to the death knight player population, this is a direct result of the class being relatively new and very few players will have played death knights long enough to understand all the nuances of the class. There also isn't enough knowledge about death knights compared to other classes, so resources are few and far between (Daniel's awesome Lichborne column is one of the oldest death knight guides available).
Many death knights, for example, open with Death Grip, even against a hunter. Many will use Icebound Fortitude prematurely. A lot of these small sub-optimal plays are a result of players not knowing their class thoroughly and also because the class has also changed quite a bit throughout its short history. In PvP, take advantage of this lack of familiarity. The death knight has been nerfed considerably such that most players with reasonable skill can take down a death knight. It used to be harder then when the class was ridiculously imbalanced.
Other reminders... avoid fighting on top of Death and Decay. Many death knights will pop Death and Decay at the beginning of a fight which should be taken as an opportunity to keep off the affected area. More experienced death knights will pop it in the middle of an encounter, when snares have been applied or Desecration is in effect, to maximize (and obscure) the effects of the AoE.
Because they are a melee class, disarming their weapon works well against them as many of their special attacks require a melee weapon to execute. They aren't without other tools, however, as Death Coil or Howling Blast, for example, can be fired off without a weapon. Death knights also do not enchant their weapon. Their weapons are runeforged, so there should be no fear from any wacky enchants. Some players will PvP with the Rune of Swordbreaking or Swordshattering specifically to counter disarm mechanics. Others will use Rune of the Fallen Crusader to keep their focus on dealing damage and survivability.
It's always important to pay attention to the death knight's Runic Power. Runic Power management is an advanced death knight skill that not all players can maximize. Players who keep dumping their Runic Power often become susceptible because they won't have access to particular abilities that might be clutch in certain situations. A few death knights keep their Runic Power almost full and use it only to prevent wastage from Runic Power gains, always leaving enough to allow them to pull off important strategic moves. Here's a handy list of death knight abilities that require Runic Power for your reference:
Maximum Runic Power: 100 (130 with Runic Power Mastery talent)
20 Runic Power
- Anti-Magic Shell
- Icebound Fortitude
- Mind Freeze (free with Endless Winter talent)
- Rune Strike
While knowing these abilities won't prevent the death knight from using key strikes that use runes, it should give players a better understanding of the two important resources that death knights use. Again, I will stress that these introductory guides aren't a comprehensive guide to fighting death knights. Many players will have key insights on how to deal with death knights and particular death knight specs. I encourage all readers to share their experiences and knowledge in the comments section. Last week's article had some great input and I fully expect this week's installment to be just as enlightening. Next week, we'll take a look at how to handle hunters! That should be interesting.






Reader Comments (Page 1 of 4)
JM Jan 23rd 2010 10:09PM
Druids can't dispel diseases. Shaman, priests and paladins can. How difficult is it to look this stuff up at WoWHead before you post?
travis Jan 23rd 2010 11:06PM
How difficult is it for you to refrain from criticizing the writer?
Good info, but you could have done w/o the second part...
Zach Jan 24th 2010 4:00AM
Oh, but if I did that, what would you comment on?
Thanks for pointing that out. It'd be disingenuous of me to say that I knew that, but I did, it's a human error made at five in the morning. Thanks for pointing it out, though!
VSUReaper Jan 24th 2010 1:29PM
As already pointed out, not druids, but priests.
Also, as for figuring out the spec, its easy. If they have a pet (with an actual name), its unholy. If they have 2 1-h weapons, its frost. If its neither, then you have a 50/50 that its blood, and you wont be sure until the fight starts and the blood worms pop out.
Adam H. Jan 23rd 2010 10:23PM
"Classes able to remove diseases such as druids and shamans "
I wasn't aware druids could remove diseases, I thought only curses and poisons.
Adam H. Jan 23rd 2010 10:23PM
oops didn't see that comment above me.
Denon Jan 23rd 2010 10:28PM
i was literally about to post that same thing about the diseases...
Brasson Jan 23rd 2010 10:33PM
Likewise. My nitpickery has been appeased. I return now to page one to continue reading.
Azrahel Jan 23rd 2010 10:44PM
I don't see any point in finishing this due to the fact that I have already seen a few mistakes other than the druids dispelling diseases thing. I wouldn't try to make a post like this if I wasn't actually an expert on the class I was describing. It makes you look really stupid. I wont tear apart this article pointing out all the things that are presented as fact when they are noting more than an uneducated opinions but I guess the diseases thing has already discredited the writer enough.
Zach Jan 24th 2010 4:04AM
Azrahel - You're more than welcome to offer your constructive criticism. The druid inclusion was an honest error I'll admit to, but also say I knew beforehand. I wrote this up at an ungodly hour and probably missed a few points, but overall, I don't think I made too many mistakes.
Anaughtybear Jan 24th 2010 9:42AM
Lots of mistakes in this article, actually.
Zach Jan 24th 2010 9:45AM
Anaughtybear - Feel free to correct them. I'd be more than happy to rectify the article to set things straight, although most of the glaring ones have already been caught. You've made a lot of great points across different articles, so please join in the discussion.
Jenny Jan 24th 2010 10:31AM
Your post there is a bit confusing, Azrahel.
You "don't see any point in finishing this", but you "wont tear apart this article pointing out all the things that are presented as fact when they are noting more than an uneducated opinions". You managed to spot every mistake without actually reading the article?
And you sure go on a lot about that diseases thing, considering there's so many things you say you could complain about. Could it be you don't actually have a leg to stand on?
(cutaia) Jan 25th 2010 7:51PM
Zach, which of these recent points of naughtybear's were particularly useful?
"You are considered a troll if you can read and write around here."
"Don't show intelligence here. It frightens the masses."
"Docp, that's because people are sheep and there are tons of idiots on the internet. Sadly, a lot of them congregate here."
"You are in troll lands now. Herd mentality rules here. I WILL be voted down again, as I am every time I post on WoW.com."
"Don't feel bad, I don't plan on posting much here anymore, as it happens to me every time. No matter what I say. If the uneducated mobs here don't like you, they'll try to burn you at the stake for being a witch. Just pretend you can't read and stay in your hut."
I'm guessing you're just being polite, but if not...don't fool yourself, Zack. Naughtybear doesn't actually have anything interesting to say about anything. His whole reason for coming here is to stroke his sense of superiority telling everyone what stupid sheep they are and to cry when his useless blathering gets downrated.
Drork Jan 23rd 2010 10:39PM
Also something important when dealing with DKs is to remember that silence is a strong ability against them because of their half caster base of abilities. Disarm deals with most of their weapon attacks as mentioned, silence deals with most of their other DPS abilities. cleaning out diseases then silencing them from range will leave them with very limited abilities to use.
Narshe Jan 23rd 2010 10:58PM
That pic of the female Draenei is horrid. Its like the illustrator tried their best to make her fugly.
Cadychan Jan 24th 2010 2:17AM
Well, she IS dead, y'know...
Molly Jan 24th 2010 2:46AM
Sorry not all female characters have to be babalicious. Heck, she's scary--that's the point.
Zalvi24 Jan 23rd 2010 11:01PM
who cares about the writing? did u see the draenei pic?
n1nesp1ne Jan 23rd 2010 11:12PM
Reading this article made me realize what pvp in wow is lacking: Resource destruction. Aside from the handful of mana drains/burns, resource destruction is not featured at all in the entire wow combat system. There should be abilities that will attack the resources of all classes.