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It's a trap! Traps are back in Icecrown Citadel

By now, those of you that have slowly progressed throughout the initial part of Icecrown have witnessed (or at least triggered) various traps. Some traps seem to show up after your group has cleared out a room or killed certain mobs or met some other condition like the ones before Lord Marrowgar.

But wait, there are more of them!

Dinaer at Forever a Noob
demonstrates that there are more traps as you progress through the levels of Icecrown Citadel.
  • Spirit alarm: Trip these to bring in the big skeletons. Great for reputation. There are four of these in the two chambers leading up to Lord Marrowgar.
  • Mist trap: Not exactly a trap per se, but it can catch the unwitting raider off guard if they run into it. Either have a rogue disable it on the side, or activate the teleporter on the other side and beam in. You'll run into it after you've downed the Deathbringer and zone in behind him.
  • Geist trap: You'll find these littered in the hallways of the Plagueworks. Have a tank behind the raid to intercept them as they appear.
I wonder what other traps we'll see in the remaining parts of Icecrown. I can't remember the last instance that had traps on the scale of Icecrown.

Filed under: Analysis / Opinion, Raiding

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