Spiritual Guidance: ICC-10 gear guide for holy and discipline priests

Hey ladies! Hey fellas! You know you're doin' good 'cause they're jealous *Pop-Pop* And they only hate ya 'cause you're a go-getter *Pop-Pop* Pop ya collar - Don't let 'em sweat 'cha! *POP* No clue what I'm talking about? Trust me, it's better that way. Though, if you don't know why I'm talking about popped collars, let me direct you to the picture above. It would seem popped collars are all the rage in Icecrown Citadel. I don't know what Blizzard was thinking with this, especially for priests. If anything, warlocks and mages are the frat boys of WoW. Or paladins. Well, whatever it is, this week I'll be talking about loot drops in Icecrown Citadel.
But first, a story.
The other day, I was in 10-man ICC with my guild and a Thaumaturge's Crackling Cowl dropped. At the time I was playing my new Alliance priest, and the helm was a significant upgrade from the Onyxia 10 helm that I was wearing. We'd been running with the default need over greed system all night, so I just hit need and went on my merry way, exploring Deathbringer Saurfang's platform for the first time. It seems you Alliance folk don't get a repair vendor (that I could find) after the Saurfang fight like the Horde do, but I guess this is the trade off for having a much shorter story sequence before the encounter. Anyway, a few moments later, while I was bouncing around inside the Skybreaker, the rolls went out and I won the helm with a 99. The only person who had rolled and lost against me was a mage.
That's when the conflict started.
Well, at least the internal conflict. No one actually said anything about it, and since the raid was called for the night I was free to go stand on some crates in Stormwind while I performed my interior monologue for some rats. You see, I have always held the idea that when faced with an equal upgrade, a DPS should get loot before a healer.
Of course, this is a frequently disputed idea. Some players believe that if you gear your healers first they will have the equipment necessary to heal the raid through difficult progression. Other players, like myself, argue that if you gear your DPS first, you can blast your way through the content and the healers won't need as much gear since they won't need to endure such long encounters.
The way I see it, DPS don't have ceilings the way healers do. What I mean by a ceiling is that there is a finite amount of healing you can do simply because your raid members only have so much health, and there is only so much damage. Even if the damage is constantly incoming, you will only be able to heal so much before you're overhealing. For DPS though, there is no ceiling, just a finish line with a dead boss and shiny treasure. The sky is the limit. And yes, I know about that one encounter -- I'm not changing my argument for one fight that gimmicks you into stacking paladins.
The other reason is a bit more subjective but deals with much the same ideology. Imagine that a progression encounter is a hill. The kill is at the peak and your raid is trying to climb up to it. When you get to that peak by killing the boss you find out there are two paths. The DPS go to the left, which leads up another hill, while the healers go to the right where there are changing rooms for them to suit up in their swim attire and play on a Slip 'n' Slide for the next 6 months. I hope that analogy wasn't too convoluted... Basically what I'm saying is that after you kill a boss there is really no more work for the healers to do. Each week after the first kill, the encounter will constantly get easier and easier to heal. Meanwhile the DPS can keep going up and push the bar a little higher, making the fights shorter and the clearing of the content for the 20th time more bearable.
Now let's go back to my priest though, since I mentioned a conflict. After my navel gazing above you'd think there wouldn't have been a conflict. I would have just passed the helm to my mage buddy and gone on my way. Except as I said, this priest is a new character. She has six, level 200 blue items on and while the upgrade from a 232 helm to a 251 helm isn't that big, I have so much heroic gear on my character that it would have helped get me closer to the gear level the rest of my guild's healers are currently at. So for once, an upgrade going to a healer over a DPS made sense. What would you have done?
While that mulls over, let's go ahead and look at the drops in ICC. For today, I'll just be examining the 10-man drops since that's what we've been talking about. Later this week, you can expect a write up on the 25-man drops, as well as their badge and crafted competition. I will also be discussing my thoughts on tier at that time. Now, without further ado:
Back
- Heartsick Mender's Cape -- 10-man Prince Valanar -- This is a great cloak for any healer. Priests of either spec can look to this if they do not plan on buying a badge cloak (Volde's Cloak of the Night Sky and Drape of the Violet Tower) or venturing into 25-man ICC.
Chest
- Bloodsoul Raiment -- 10-man Prince Valanar -- Depending on how you feel about tier, this may be an acceptable 251 upgrade for holy priests. Compared to the 251 tier 10 there is less spirit and spellpower on these robes, but the addition gem slot levels the difference.
- Robes of Azure Downfall -- 10-man Sindragosa -- [Disclaimer: This item can't be confirmed as a drop until the fight goes live!] Again, if you're not going for tier bonuses, this is is a fine choice. Disc priests who are avoiding spirit like the plague can look to this if they do not want to save their badges for the Meteor Chaser's Raiment.
Feet
- Pale Corpse Boots -- 10-man Prince Valanar -- These boots with spirit are more ideal for holy, but if you don't plan on raiding 25-man plague wing for Plague Scientist's Boots, there is no drop or crafted option for disc priests.
Finger
- Signet of Putrefaction -- 10-man Festergut -- The mp5 will create less competition for this ring. It is suitable for both holy and disc.
- Cerise Coiled Ring -- 10-man Prince Valanar -- A nice throughput ring for either spec priest. The tooltip doesn't show a socket bonus, but a commenter on WoW Head states it as being 5 spellpower.
Hands
- Gloves of Broken Fingers -- 10-man Rotface -- Much like the Bloodsoul Raiment, this piece is about on par with the 251 tier 10. If you want your tier bonuses, you can skip these, but if you don't they're not bad. The 264 badge vendor gloves (Gloves of Ambivalence and Gloves of False Gestures) offer better itemization options for disc priests, though.
Head
- Thaumaturge's Crackling Cowl -- 10-man Deathbringer's Cache -- Just like other gear pieces with a tier alternative, this is a nice choice if you don't care about set bonuses. If you value haste over crit, this is better in raw stats than the tier. Also, again, is the helm that dropped for me in the story. As you can see it doesn't have the best itemization for disc due to the spirit.
- Cowl of Malefic Repose -- 10-man Blood-Queen Lana'thel -- If you don't want tier, this is the option for disc priests or holy priests who want throughput over regen.
Legs
- Kilt of Untreated Wounds -- 10-man Festergut -- These are a fantastic leg option for priests of either spec. Compared to the tier 10, you gain both crit and an extra gem slot in exchange for the loss of spirit and set bonuses.
- Leggings of the Refracted Mind -- 10-man Valithria Dreamwalker -- [Disclaimer: This item can't be confirmed as a drop until the fight goes live!] If you're a holy priest, these are a comparable stand in for 251 tier 10. There is less spirit on these legs, and no additional spellpower, but the extra gem socket makes up for it. The socket bonus can't be confirmed until the fight goes live, unfortunately.
Main Hand
- Midnight Sun -- 10-man Gunship Armory -- Good for either holy or disc. It is nearly identical to the Lockjaw, but take in mind that paladin healers can't use daggers, so you might want to shoot for this one to be nice to any paladin healers you might run with. Both options will look equally cool on your hip, though, in my opinion.
- Lockjaw -- 10-man Rotface -- Basically the Midnight Sun, in mace form. You get a bit more haste for a little less intellect and mp5. This is suitable for both holy and disc.
Neck
- Soulcleave Pendant -- 10-man Deathbringer's Cache -- Great throughput neck for any caster. There are many neck options in 25-man ICC as well, so everyone should find something that works for them.
- Choker of Filthy Diamonds -- 10-man Rotface -- This neck will work for either disc or holy.
Shoulders
- Bloodstained Surgeon's Shoulderguards -- 10-man Festergut -- Compared to the Crimson Acolyte Shoulderpads, the additional socket doesn't make up for the differences in stats and tier bonuses, unless you are trying to socket one type of stat. These will save you the badges that you'd need to spend on tier, however.
- Stiffened Corpse Shoulderpads -- Zone Drop -- There are confirmation comments that these BoE, 264 shoulders drop in 10-man ICC off trash, but not enough to be certain. If they do, these are going to be your best choice if you don't intend to raid 25-man content. There are currently no shoulder options without spirit, so disc will want these shoulders if they're not going for tier.
Trinket
- Sliver of Pure Ice -- 10-man Lord Marrowgar -- I know that use effect trinkets are never as popular, but this one isn't too bad given the spellpower on it. The mana regen works out to 67mp5 over 2 minutes, more or less depending on how long your encounters last.
Two-Hand
- Mag'hari Chieftain's Staff -- 10-man Deathbringer's Cache -- This is a great staff for a holy priest. The spirit doesn't make it ideal for disc, but if you desperately need a weapon upgrade then this should be easily farmable. Unfortunately, the 25-man staff off Blood-Queen Lana'thel is the same way: lots of spirit. I suspect that if there is going to be a throughput staff in ICC it will drop from Arthas. One more thing as a note: the spellpower on this staff is the same as the Midnight Sun and Lockjaw. With the current off-hands in ICC, staff-wielders will be straggling behind rather significantly if the staff spellpower enchant doesn't get a considerable buff.
Waist
- Cord of the Patronizing Practitioner -- 10-man Lord Marrowgar -- The spirit on this belt will make disc priests want to avoid it. Holy shouldn't have any problems with it though.
- Cauterized Cord -- 10-man Professor Putricide -- This throughput belt is ideal for either spec priest, as well as all other cloth wearing casters.
Wand
- Lana'thel's Bloody Nail -- 10-man Blood-Queen Lana'thel -- If you will not be raiding 25-man ICC, this is your only wand option in 10-man. That means priests of either spec can take this without hesitation.
Wrists
- Bracers of Dark Blessings -- 10-man Lady Deathwhisper -- These bracers are a tiny step above the crafted 245 bracers (Royal Moonshroud Bracers and Bejeweled Wizards Bracers). If you didn't ever get those bracers made, this is an option, but they will be better for holy priests due to the spirit. Notice that there is even more spirit from the socket bonus.
With this list I hope you will find some convenience in deciding what gear you'll be looking for in ICC. Remember to check back later this week for a 25-man version.
Now, back to my story: I ended up whispering my guild mate and having him come pick up the helm in exchange for a port to Dalaran. (What? My hearth was on cooldown.) I figured that, despite all my blue gear, in the long run that little bit of DPS would help out my raid more than me. Also, since I play disc in raids the itemization on the helm was better for him than me, because he can utilize the spirit for crit in combat. To further help me swallow the loss of such a pretty piece of gear (okay, not really, the popped collars are ridiculous) the mage was very appreciative, which made me feel very warm and fuzzy inside. He even whispered me after an hour of heroics to let me know it was a big upgrade for him. Granted, I didn't ask how much a big upgrade was to him, but I don't think that matters.
So why did I tell you this story? Because I wanted
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 7)
Arbitor Jan 24th 2010 10:12PM
Thats the coolest screenie I've seen of a female belf in a long time.
She actually looks cool in that pic, as opposed to "cutesy" or "hotness".
Arbitor Jan 24th 2010 10:15PM
Just noticed this...
"okay, not really, the popped collars are ridiculous"
Blasphemeh!!!!
http://farm4.static.flickr.com/3266/3201357717_158bfd2a7b.jpg
Chris Anthony Jan 24th 2010 10:16PM
That picture is amazing. I present you, sir, with one (1) internets.
Gandromil Jan 24th 2010 10:22PM
Why is Spirit not good for a Disc Priest? I've been stacking it like it was on sale! =P
Lightsource Jan 24th 2010 10:30PM
Spirit provides only a small amount of mana regen, where as we can regain a fair portion of our mana from rapture.
Disc pretty much spams out the shields and heals so due to the Five Second Rule we don't get much of our spirit regen back. We only have meditation and no clear casting mechanics.
This means it is better to stack SP and Intel instead of spirit.
Chris Anthony Jan 24th 2010 10:38PM
It's not that Spirit is *bad* for a Disc priest in the way Agility or Strength would be. It's just not as good a use of an item's stat budget as other stats are, because unlike Holy and Shadow priests, Discipline priests don't have a talent that converts Spirit into spellpower. For us, Spirit is just a way to get mana regen - and both MP5 and Intellect do a better job of that these days.
(This is a problem because Blizzard continues to think that all healing priests are Holy priests...)
SarahTheGnome Jan 25th 2010 7:50AM
Do not IGNORE spirit like you would have done on a mage before spirit was made slightly useful for mages. The hat in the example, is the same hat I won in ICC 10 on Friday, and I had the Onyxia hat as well. *highfives Dawn Moore*
If I can choose spirit vs MP5, I will always go for the latter. However, if it is spirit vs less spirit, then that is an upgrade. You can not hold out ONLY for MP5 pieces because then you will be holding out for a long time. But if you can get mp5, you get mp5. You also never ever ever gem for spirit, unless you need a blue gem.
In the end, like said above, it's not that we don't get ANYTHING from spirit, we just only get 30% mp5 out of it, while mp5 = always 100% mp5. So yeah, but 30% is still better than nothing. So don't go equipping mage gear with haste/crit and no spirit for example, because that is kind of a waste, in my opinion at least. Different people, different playstyle, but I know I love pushing my int and mp5 to the max, and some spirit on gear, works better for that than absolutely no spirit on gear.
But priority should always be mp5 and int.
Wikwocket Jan 25th 2010 9:39AM
Spirit is terrible for Disc Priests. Sure it's regen just like int or mp5, but regen is only worth anything if you are running out of mana. And between Grace and Rapture, in my experience that rarely happens. I always prefer crit and then haste to spirit, and I still have mana coming out my ears. This is with only 5 pieces of gear with any spirit, for a total of ~575 spirit buffed.
Lightsource Jan 24th 2010 10:30PM
Making a sacrifice for progression. I salute you Good Sir. Heres hoping that it drops next week for you.
greevil Jan 24th 2010 10:38PM
this is the new healy priest blogger?
you want DPS to gear up before healers and you are healing ICC in 6 pieces of 200 gear?
really?
Chris Anthony Jan 24th 2010 10:40PM
Dawn's Alliance priest is an alt, as has, I believe, been mentioned elsewhere.
Hivetyrant Jan 24th 2010 11:02PM
I'm going to assume (no offence to Dawn) that this group would have had 3 healers if Dawn was in 6 ilvl200 pieces, unless your other healer nad hte rest of the raid are extremely geared and skilled, so the piece was probably better for DPS.
And while I understand the healing ceiling analogy, if you haven't even got your Epic achievement, then it doesn't even come close to making sense, healing capabilities skyrocket when you move into the purples.
Cyanea Jan 25th 2010 12:19AM
I don't think there's a concrete answer to that question. Some fights are light on the Healers, but require lots of DPS (like Saurfang), some require DPS but are especially heavy on the healing team (Festergut).
From a generalized standpoint though, I would think it would be more pressing to gear your healers up first because if they can't keep up with the damage the boss is pouring out, all the DPS in the world won't keep you from dying.
(Also..the Priest helmets remind me of Time Lords.)
Fheylia Jan 25th 2010 2:08AM
I think it was more of a kindness to pass it on when you must have been carried through the raid. Alt or not, as a healer there is nothing worse then having to carry another healer through a raid they have not the skill or gear to be in said raid.
Though that may be my bitterness coming through when i am constantly in my icc 10 group and i have to heal with a disc priest whos gear score is 5300+ and she heals 12% and over heals43% on most boss fights. She never shields, never uses the jesus frisbee, and only buffs right at the pull. As shadow she can not do more then 2800 dps.
Me bitter? No way!
Chris Anthony Jan 25th 2010 2:41PM
I sat on this comment overnight because I wasn't sure quite what I wanted to say; hence its lateness with respect to the rest of the conversation.
@Fheylia, it's disingenuous of you to frame the run as Dawn being "carried", because players have a negative reaction to being "carried" or "carrying" other players: they feel like the carried players don't DESERVE anything they get from the run. Like they're not actually working for it, so they shouldn't get anything. By framing Dawn's ICC10 run as her being carried, you're implying that of course she should have given the helmet to the mage: she didn't earn it, so she shouldn't get it. I suspect that that wasn't your intent, but it's still important to understand the impact that your words are going to have.
Further, by Dawn's report she did about 40% of the healing in the instance. If we're considering that a carry, what's the boundary? If I do more than 50% of the healing, am I carrying my partner? I propose that in order to consider someone as being carried, their contribution must be trivial: their presence would not have affected the fight in any significant way. This is not license to say "we could have done it with 9, so our 10th was a carry", because that's silly. Take a step back and actually analyze what's going on. If the player's at the appropriate level, doing her best, and making as much contribution as she can? She's not being carried.
Second, as a healer, there are many things worse than having to "carry" someone else. The raid wiping because you were stunned just long enough for the tank to take an undefended crit and fall over - that's a horrible feeling. Realizing that you've blown all your cooldowns and are still at no mana, and having to wand-DPS until you can put a shield or a Penance up? Awful, because it's not just luck of the draw, it's easy to read it as personal failure - "if only I had more Intellect/MP5". Nothing worse than having to "carry" another healer? Get the hell over yourself, son.
FishyB Jan 24th 2010 10:51PM
I appreciate the analogy of why you should gear up DPS before healers, but I've found it already difficult enough to gear up a healing priest when you're competing with other healing priests, spriests, locks, and sometimes boomkin and trees for non-hit spellpower gear and being more or less locked out of bidding/rolling on cloth that has hit on it because it is a useless stat for us.
Thus, I would have taken the upgrade and been grateful. :)
Chrissie Jan 24th 2010 10:56PM
I have to agree I am a bit puzzled at the idea of someone healing ICC in blues. I do not currently have a guild to raid with, but would kill to have a look at ICC, and figure if I do my best to gear up from emblems and the new ICC 5-mans, I might be able to PUG it.
I have one piece of ilevel 200 epics left that I am profoundly ashamed of, my average item level is more around 230 and I am still not sure I'm ready for the place. PUGs assembling for it generally require 5k gearscore or higher (I am at 4811 in my holy gear, assuming I don't do stupid things like wear my Shadow staff to inflate it).
Now, unlike the previous poster, I don't question the blogger over it (she did point out this was a new character and it sounds very much like she has a Horde priest who's further advanced), but I'm still bewildered why anyone would take this character into ICC. Impressive that things died anyway.
Dawn Moore Jan 24th 2010 11:20PM
Well, the only reason I was able to go to 10-man ICC was because I was with my guild, and since they knew me previously on my Horde priest they weren't worried about how I'd hold up. I can't imagine any pug would have taken me in that gear.
If you're curious about the specifics, I two healed it with a paladin, and managed 40% of the healing. He isn't the best healer (it was his alt) so I'd imagine if he was a main healer he'd have had more effective healing off, and my healing done percentage would have been less.
Mana was the biggest issue - I never felt like I wasn't healing for enough. Disc still performs rather effectively even with less spell power (I had 1700sp, as opposed to 2600sp on my main) and I think we managed all right. To remedy mana, we saved the innervate for me and the shadow priest and I coordinated our Hymn of Hope. I also timed my CDs and potion usage precisely. Honestly, I don't think any of that would have been necessary if I'd had a mp5 flask and food buff, but the run was unplanned. There was only one fight where I needed the shadow priest's hymn, and if our DPS had been a little better we wouldn't have needed it at all.
Angus Jan 25th 2010 1:23AM
A guild took out Yogg in blues, ICC is not impossible in the gear.
My guild took a Holy Priest in TOC25 his first week with us about 2 days after hitting 80.
He did fine and about our only complaint was his amazing ability to die to things like being the target of a pile drive into a path of green flame and other such things.
Sometimes skill really is > gear.
Rai Jan 24th 2010 10:59PM
A well-written column. I'm a shammy healer but it tells me what not to ninja on my warlock! :P