Patch 3.3.2 patch notes on official Korean WoW site

Disclaimer: Translation is hard! Some of these notes, especially more complex ones, may be slightly off. We'll post the official English notes when they're posted as well.
Update! Warbringer change clarified (again). Ghostcrawler chimed in about it.
Dungeons and Raids
Icecrown Citadel
- The Frostwing Halls, the last stronghold of the Lich King and the Scourge, has been added, but the Ashen Verdict must break down the door first. (Does this mean we have to wait some additional time to fight Arthas?)
- Brann Bronzebeard has been working out, so he'll run faster during the escort event.
- Devourer of Souls will cast Mirrored Soul less often.
- Trash mob Spell Reflect abilities have been changed. It now has a casting time, and will proc only twice at a rate of 75% instead of 100%.
Nexus
- Anomalus will create rifts only once.
- Elder Nadox's Ahn'kahar Guardian will only spawn once.
- Jedoga Shadowseeker will initiate her volunteer phase only once.
- Some trash packs between Nadox and Jedoga have been reduced/removed.
- Dead players are now able to re-enter the instance when the Ick/Krick and Forgemaster Garfrost encounters are active.
- Players can bring down Skadi's drake using only three harpoons, down from five.
- Svala Sorrowgrave only casts Ritual of the Sword once, down from thrice.
- Toravon the Ice Watcher has been added to the dungeon! He awaits your challenge on 10- and 25-player difficulties.
- Portals will open faster after Portal Guardians are killed.
Arena
- Arena Season 8 has started and new rewards are available!
Balance
- Earth and Moon: Now increases spell damage by 2/4/6% for the druid, Up from 1/2/3%.
Elemental
- Shamanism: Now increases your Lightning Bolt/Chain Lightning spell damage by 4/8/12/16/20% (up from 3/6/9/12/15%) and your Lava Burst spell damage by 5/10/15/20/25% (up from 4/8/12/16/20%).
Affliction
- Shadow Embrace: Now stacks 3 times. Healing reduction effect reduced to 2/4/8/10% (down from 3/6/9/12/15%).
- Demonic Pact: This talent now increases your spell damage by 2/4/6/8/10% (up from 1/2/3/4/5%). The benefit to party/raid members remains unchanged.
- Conflagrate: Periodic Spell damage increased to 40% (Up from 20%)
- Empowered Imp: Damage done by imp increased to 10/20/30% (Up from 5/10/15%)
- Improved Shadow Bolt: Now increases Shadow Bolt damage 2/4/6/8/10% (Up from 1/2/3/4/5%)
Protection
- Concussion Blow: Damage decreased by 50%. Threat level remains unchanged.
- Devastate: Damage increased by 20%.
- Shield Slam: Damage modifier from block value decreased, and scales worse at low block value levels. Players in high-end gear shouldn't notice the change. In addition, threat generated by Shield Slam has been increased by 30%.
- Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected. In other words, you can still Charge and Intercept in any stance and while in combat.
UI and Interface
- Dungeon Finder Party Leader role renamed (don't know to what yet).
- The Ashen Verdict now offers a Strength-based ring for classes that benefit from it.
- Tier 10 Elemental Shaman set bonus: Redesigned. Whenever Lava burst successfully damages the target, it increases the duration of Flame Shock by 6 sec.
Filed under: Wrath of the Lich King






Reader Comments (Page 1 of 7)
prenden2 Jan 25th 2010 6:50PM
Not sure about you guys, but am I the only person who worries bout Divine Plea getting nerfed every patch? Holy palas need their mana, bygum!
ToyChristopher Jan 25th 2010 7:32PM
What are you talking about?
Omner Jan 25th 2010 7:43PM
I didn't see the word paladin in there once. Don't just assume pally nerf with every patch. Blizzard shows us some love every once in a while, or in this case ignores us and leaves us OP.
prenden2 Jan 25th 2010 8:52PM
Sorry, really should have clarified, I meant that I worry about Divine Plea getting nerfed (for the first time) every time a new patch comes out. It's just such an amazing ability, I always use PowerAuras to show me when its CD is up. I'm not sure how I'd cope with it being nerfed, would probably have to start weaving FoL's into my HL-heavy 'rotation'.
I realise that paladins weren't mentioned on this post, just commented regarding my fears about my number-one regen ability.
I didn't mean to sound like an "Argggh GC once made a sarcastic comment re pallies one time, hence he hates us" kinda guy.
Muse Jan 26th 2010 2:18AM
If Divine Plea is being nerfed, it will be in a hotfix, not in the patchnotes. Paladins y'know.
uncaringbear Jan 26th 2010 2:46AM
God, you sound like Chicken Little. Please stop crying about nerfs that haven't even been announced yet.
Arano Jan 26th 2010 3:40AM
Good job! Now you've drawn Blizzard's attention to Divine Plea.
Clydtsdk-Rivendare Jan 25th 2010 6:49PM
"Warbringer: Now only affects Intervene."
*jaw drops*
crazedcucco Jan 25th 2010 6:56PM
I can only hope they're referencing the movement impairing movement. Else initial threat generation's going to be a bit unpleasant.
Xetan Jan 25th 2010 7:02PM
Just as crazedcucco said, I really hope this only means breaking out of movement impairing spells/abilities. if not wow... just wow.
Jeff Jan 25th 2010 7:09PM
Initial threat generation... and fights in general. Mobility is one of the things I like _most_ about warrior tanking.
Badpull Jan 25th 2010 7:13PM
Taking Def-stance Charge away would be very bad! I see all Warrior tanks using this. I hope its only a PvP nerf. :(
Vaulkner Jan 25th 2010 7:15PM
That was my reaction as well. Please tell me this does not mean what I think it means. If so they just put a big dent in the fun-factor of warrior tanking...
Rizzy Jan 25th 2010 7:19PM
Taking away the combat charge would be absolutely insane. There's so many fights where I use this on adds, either for quick rage gen or as brief cc/interrupt.
Bvannas Jan 25th 2010 7:47PM
Id Stay Calm, I think its as limited as possible to a PvP nerf.
Search around wow.com, Rossi did a post on this, and I belive it is limited to the snare effect only.
donkey Jan 25th 2010 7:51PM
My Korean is rusty, but I believe it says that you can still charge in combat, just won't remove movement impairing effects.
Lissanna Jan 25th 2010 8:40PM
the last time we trusted Korean Patch note translations, druids got "moon touched angler" form in patch 1.8. Sometimes, things get lost in translation.
Cephas Jan 25th 2010 9:41PM
Clarification from Ghostcrawler:
Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.
In other words, you can still Charge and Intercept in any stance and while in combat.
You can all officially stop freaking out now.
brian Jan 25th 2010 6:52PM
Yay!
James Jan 25th 2010 6:52PM
Warlocks got a good deal :D