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1-26-2010 @ 11:21AM
I understand what you’re talking about concerning the uncanny valley. World of Warcraft has enjoyed tremendous success because it uses stylized graphics rather than relying on realism. However, although such an aesthetic works for Blizz, I’m not going to the one to say such an approach should be the be all and end all of visual design or that Blizz’s style is the most superior. A stylized art style works for WoW’s over-the-top story and humorous elements, but would it be appropriate for games like Call of Duty or Dragon Age? These are two titles that quite plainly, seek to visually portray accurate and grim details. A bright green orc with ridiculous biceps and glowing crystal axes would feel downright inappropriate in such a setting.Overall, Blizz’s formalistic art style works great for its franchises, but it’s not necessarily something I would prescribe for every developer or game.
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