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Reader Comments (Page 1 of 1)
1-27-2010 @ 9:38PM
Lujanera said...
Mr Rossi does not understand how diminishing returns work. The points in Deflection and Anticipation are not subject to diminishing returns. Therefore, allocating points to those talents has no effect on the amount of avoidance gained by gemming for dodge/parry. Furthermore, advising Derongar to gem for hit and expertise is unwise when considering progression content. Survival, not threat, is key in progression content.
I enjoy the writing, but the advice this week was really poor. I'm disappointed.
Reply
1-27-2010 @ 10:04PM
Tigermilk said...
Ladies and Gentlemen, Mr Buzz Killington.
1-28-2010 @ 1:21AM
Matthew Rossi said...
I understand how DR works. I'm simply pointing out that there's no need to gem for Dodge.
You simply must hit the exp softcap (he's got 14 exp!) and he's using the Glyph of Taunt, which indicates he must be either missing taunts or simply doesn't know a better one. Hit rating prevents taunts from missing, exp is simply necessary at least up to 26 expertise rating. Dodge gemming provides absolutely minimal benefit under these circumstances.
He needs 12 expertise at the very least. He doesn't NEED dodge. It's that simple.
1-28-2010 @ 1:27AM
Bruntorbjects said...
Sadly he's right, threat issues should not be addressed by gemming for hit and expertise, working on your priorities and education of your dps are far more effective. You will probably need one gem not straight stam to make your meta, but everything else should be stam. Gemming for avoidance is just gambling with the RNG and you will lose.
1-28-2010 @ 6:05AM
Culhag said...
The Glyph of Taunt is there because taunts use the spell hit cap, so even when you're capped for melee (with 8% melee hit), your taunts still have a chance to miss.
I would never advise a tank to reach for the spell hit cap.
At 253 rating he's almost capped already, so gemming def-stam in yellow slots is the most sensible choice if he wants a bonus.
1-28-2010 @ 8:51AM
Stilhelm said...
Everyone is mentioning that Taunt is a spell and requires spell hit cap (correct), and that with 253 hit rating he shouldn't need glyph of taunt. 253 hit rating is around 8%, which is close to the 2H weapon melee hit cap. The spell hit cap is 17%. Seems there's still a bit of a gap there, and on a boss like Saurfang or Deathwhisper missed taunts are very annoying at best, and at worst can contribute to a wipe.
1-28-2010 @ 9:00AM
Josin said...
Plenty of reasons to gem for expertise and hit over avoidance stats. If you aren't at the 8% hit and 6% (I think that's what 26 converts to) expertise, then you're gimping your threat generation.
Be all that you can be, and all that. Once you hit the key threat generation points listed above, stack Stamina. If a socket bonus is less than +9 Stamina, ignore it and gem stamina. If the socket bonus isn't +Stamina, ignore it and gem stamina.
No stat gives better returns for a tank than Stamina right now. Avoidance is subject to the RNG (Random Number Generator). A bigger health pool is not.
1-29-2010 @ 1:06AM
dan said...
It can. However in taunt swap fights it's also a good idea to vigilance your tanking partner for the automatic refresh on your taunt. If you miss then it'll be right back up.