Spiritual Guidance: Paying the hybrid tax

Every Wednesday, Fox Van Allen uses his dark, shadowy powers to take the reins of Spiritual Guidance, causing severe harm to others in the form of large, yellow five-digit numbers. Holy and disc brethren, alike -- come join the dark side before his shadowfiend eats you.
Fact: Priests are pretty much awesome.
It's because we're versatile. We can DPS the living snot out of Lord Marrowgar in shadow, and then change to discipline so we can cover the raid in Power Word: Shields and Renews for Deathbringer Saurfang. Heck, we can even do both. We're just that awesome.
But awesomeness comes at a price, my friends, and that price is called the hybrid tax. It's the term commonly used to explain why our DPS is designed to lag behind that of mages, warlocks, hunters, and rogues -- the pure DPS classes. If you're a jack of all trades, you're supposed to be a master of none.
(It's cool though, they need the handout. It really sucks not being a Priest.)
We can be forgiven, though, for looking at Recount or a World of Logs parse and thinking that whatever the hybrid tax is, it's just way too high. But is it really? Are we finally doing the kind of damage that we should?
The long road to 3.3
It can be very frustrating playing as a DPS class. There is, and will always be, a natural tendency to measure our self worth by one number and one number alone. And it's just never going to sit right that shadow priests (along with our fellow hybrids such as moonkins and elemental shamans) have a built in, permanent disadvantage in the DPS race.
One of the major issues shadow priests have faced during the Wrath of the Lich King expansion is the hybrid tax -- specifically, the tax being way too large. Scaling in Naxx and Ulduar was terrible, and Blizzard justified it by the tax: "Priests can heal, so who cares if they stink at dealing damage?"
It turns out that raid leaders cared. A lot of decent shadow priests lost raid slots; countless others were told to switch out to healing if they wanted to keep their slots.
If that wasn't an indication of a problem, I don't know what was. Thankfully, shadow priests got a treasure trove of buffs last month and have had ample time to put these buffs into use in Icecrown.
There's a heck of a lot of heresy and ancedotal evidence about where shadow priests -- and other classes -- are DPS-wise right now. Visit any forum, and you'll find people complaining. You really can't look at any one player, or any one raid, though. Gear levels will never be equal, nor will skill. To get an accurate picture, you need to look at some hard data. The right data.
Calculating the hybrid tax
Before we can figure out whether or not shadow priests are performing up to par, we have to figure out what par is. Let's try to set a few basic ground rules so we can get as fair a comparison as possible.
First, let's define the data and where it comes from. WoW Meters Online provides some pretty handy data here -- for each fight in Icecrown Citadel, WoW Meters provides an average DPS for the top 50 performers per class per fight. This helps us normalize skill by choosing (presumably) players of a similar, high rate of skill. (Or maybe luck.)
Second, we'll only measure shadow priest DPS against other ranged classes -- hunters, mages, and warlocks. This effectively takes rogues out of the equation (something I wouldn't mind doing every time I PvP). The logic: Some fights will favor single-target melee over ranged -- Festergut, for instance -- but few fights will significantly favor one flavor of ranged over another.
We have eight separate 25-man ICC boss fights available to look at, from Lord Marrowgar through Blood-Queen Lana'thel. (No fair looking at the Gunship battle, you AoE-ing little cheaters.) The data, taken January 26, is in the following table:
|
Fight |
Pure ranged DPS (avg) |
Shadow Priest DPS |
Hybrid Tax |
|
Lord Marrowgar |
10226 |
9652 |
5.61% |
|
Lady Deathwhisper |
10463 |
10015 |
4.28% |
|
Deathbringer Saurfang |
11175 |
10487 |
6.16% |
|
Festergut |
10755 |
9676 |
10.03% |
|
Rotface |
10494 |
9561 |
8.89% |
|
Professor Putricide |
8704 |
8515 |
2.17% |
|
Blood Princes |
9013 |
8892 |
1.35% |
|
Blood-Queen Lana'thel |
15668 |
13810 |
11.86% |
|
AVERAGE HYBRID TAX |
|
|
6.29% |
There we have it. Almost two months into Patch 3.3, the price we pay to roll as shadow priests is approximately 6.29% less damage in ICC. The semi-accepted, unofficial value of the hybrid tax is supposed to be 5%, so we're actually not far off from that target.
What it means for you
Our hybrid tax of 6.29% means we should, on average, come in behind mages, warlocks, and hunters on the DPS charts. But the calculation is just that -- an average -- and one made in comparison to other ranged DPS classes of equal-ish (high) skill. You may find yourself lagging way behind mages in your particular raid. Or maybe you'll find yourself beating your raid's hunters by a mile. It'll happen.
The factor responsible for that is you. If your damage is lagging behind the group by way more than 6.29%, you need to do a gut check. Are your teammates better geared than you are? Are your teammates flasking while you don't? Do you skimp on using your Potions of Speed while your teammates drink like fish? Are your stubby little dwarven fingers screwing up your rotations? Are you too far from the shaman totems? Is your computer hardware causing issues with your frame rate that the rest of the raid just isn't experiencing? Is your roommate downloading so much porn that latency wrecks your performance?
Before you go blaming the class, take a long hard look at yourself first. You might just find the answer.
6.29 percent: Is it fair?
This part is a personal judgment call. There are some of you out there who will never accept 6.29% tax (or any tax, for that matter). I can. In fact, I'd argue it's more than fair. All considered, shadow priests may even be overpowered in Icecrown.
Yes, I know I'm going to take a lot of hell for saying that. I don't care.
If you do nothing but focus in on the top-line numbers on Recount during your raids, you're selling yourself short. If your raid leader does nothing but focus on the top-line numbers, he's an idiot.
Each class brings their own unique benefits to a raid. Druids get to resurrect dead party members once during a battle. Shamans drop Bloodlust or Heroism.
We get some cool buffs that are incredibly useful during fights in ICC, like Prayer of Shadow Protection and Replenishment, but they're not really unique. What is unique about us -- and it comes in ridiculously handy during fights like Festergut -- is Vampiric Embrace. Put a few talent points into Improved Vampiric Embrace, and you're returning 5% of all damage you do as heals to your party and a massive 25% as heals to yourself.
Think of it this way: At 3500 spell power, a Renew would heal about in the neighborhood of 500 damage per second. As a shadow priest doing 10000 DPS, we're automatically and constantly healing the party for that same 500 damage per second. And we're constantly healing ourselves for 2500 damage per second at the same time.
Sure, a lot of that will be lost as overhealing. But don't think your healers won't appreciate the breathing room.
Again, as I said, whether or not you accept the fairness of the current hybrid tax is personal judgment call. So I'll put the question back out to you, my shadow priest brethren: Are you happy with the damage you're putting out now? Is it worth a 6.29% tax to play as a shadow priest?
Filed under: Priest, (Priest) Spiritual Guidance, Wrath of the Lich King






Reader Comments (Page 1 of 6)
jdhorner Jan 27th 2010 9:06PM
To answer your question, I can't help but be overjoyed with the damage we're putting out now. It almost seems like ICC was MADE for us what with all the huge trash packs and undead mobs-a-plenty.
I suppose an average "tax" of between 5% and 7% seems fair, as I do suppose Blizz when they say they want pure DPS classes to just edge out the hybrids. It only makes sense. (and besides, as you say, there are some fights where we close or surpass that tax, and others where we fall behind a bit.) So overall, I will pay this tax happily, because it makes our class only that much more fun to play. Great post!
Noctune Jan 29th 2010 5:10AM
Well i don't mind the lower dps but it sucks somtime when ppl say you need 4k dps and i know im at say 3.8k dps .....then i just wish i was a pure dps class.
(the fact is most stupid ppl just look at numbers and not utility).
and i normaly reply well i do 3.8k dps and auto heals my party that should be enough but normaly i get the reply back we got healers for healing ...*facepalm*
as i said before many ppl look at hard numbers when trying out new content and a mage dealing
4k dps may sound better then the shadowpriest. and well the only uniqe thing a Shadowpriest bring to a raid is VE normaly all my raids i have been in have had a dicipline or holy priest.
and a retardin is often always in the raid (25man).
now does my VE give me a edge over a dps ? i think not but i got one little cookie cutter thing i often use where the raid gets AoE:d PwS i almost slap that one on my self before the dammage migrating som of it. use DispellMagic on a healer or a tank
actualy i normaly set up the MT as a /Focus and have 2 buttons bound to my keys
where i target the focus target and cast Dispell magic and other button Abolish desease
they work miracles of keeping him up if somthing weird hits him.
still they cuts my dps so i have to use them carefully some PUG raids i do don't understand the value of debuffing MT or keeping the healers life a bit easier.
the biggest thing i think SP whould want is a single HUGE cost nuke spell for at the moment there is 0 chance i will have use more then 40% of my mana on single target fights .... without using either my pet or my dispersion....... from a healers perspective there is 0% i have more then 20% mana left after a boss fight as a holy priest.
so give me a highcost mana intesive spell with high CD
call it Shadow crash or somthing let it cost 20% of my mana i don't care give me somthing that i can burn my mana away with .... ppl think im slacking p:
mecharcon Jan 28th 2010 12:27PM
I don't feel this "tax" as you refer to it, affects me one bit. I am consistantly in the top 3 DPS of equally geared players, including a warlock and rogue. Sure some fights i lack more than others, but that's because I am utility and know what to do and when to do it for the greater good of the raid, but when it comes to just straight up melting faces, no one does it better than a well played, well geared shadow priest. The only thing we somewhat lack is some burst damage, but who cares in a raid. Stack haste and SP, spec talents properly, learn your rotation and let your dots do the work for you. >.>
Jafari Jan 28th 2010 12:59PM
I like the way the author concluded this discussion of the hybrid tax-- by mentioning something that SPriests bring to the raid/group besides damage. (passive healing)
I know that when I play my moonkin, I don't typically expect to outdps other players at equal skill/gear, but I also know that a big chunk (maybe as much as 10-15%) of their damage comes from buffs that I bring to the raid.
When I play on my mage, I definitely notice the buffs from other classes, but more often than not those really big damage buffs come from a hybrid character who is in a dps role, like a druid or a shaman. After playing a druid and a shaman, I actually kind of feel like I'm freeloading as a mage, at the top of the meter... I mean, other than damage, what can I do for the group? The answer is nothing.
clundgren Jan 28th 2010 2:38PM
Wow, your ret paladins in your guild are better than the top 50 ret paladins in the world, according to WoW meters! They must be really, really good. In fact, they do 20% more damage on Festergut than is even possible with BiS for every item and 0 latency! What, do they use time machines as part of their rotation?
It's this kind of obviously BS comment that drives me nuts. Look at the data before posting such nonsense.
Ret paladins are UNDERpowered against ICC bosses. Warriors, for example, are doing FAR more average dps. Why don't you all go whine about warriors for a change?
clundgren Jan 28th 2010 2:39PM
Sorry...wrong post. Commence downrating.
Eisengel Jan 30th 2010 5:01PM
@ jafari
I wish more people thought that way. :^)
In Naxx-10 I was easily pushing over 800 to 1k HPS. Back in BC I was once running with a group that was having a little trouble with Slabs (3 wipes), and I healed over 1 million health over the course of our run.
I think if you add healing and damage done, SPriests would likely have the highest total throughput out of any other class.
Redielin Jan 27th 2010 9:09PM
I don't mind our DPS at the moment. However, what I do mind is the lack of single target DPS. There really ought to be talents and glyphs that give us more options to focus on single target DPS versus AE. As the Rotface and Festergut numbers you provided point out, single target is our weak spot. Other classes have options to sacrifice AE DPS for Single target, but Priests are one of two classes (the other being Paladins) with only one talent tree for DPSing. If the fight is tough for Dot specs, even Warlocks can respec to Destro. Shadow Priests are out of luck.
Eisengel Jan 30th 2010 5:13PM
Definitely. It is kind of amusing when I random group with people. I'll easily peg last during the trash, many times below the tank... people will start to snicker, comments may start up, but then we hit a boss (something with enough health for me to actually crank up), and I hit the top of the total damage done list by a good 3% or more.
I had a lot of fun 4-manning regular Halls of Reflection the other day, I put down about 40% of the group's DPS, since things lasted long enough for me to damage. It reminded me of good ol' Kara and ZA, where no matter how hard I tried I couldn't clock up to 33% of the raid's total overall damage... I could only ever manage about 31% at best.
If Blizz nerfed tank threat generation... just a bit, you'd see SPriests pushing closer to the top, since we'd have time to rev up our DoTs before everyone starts clobbering everything in sight. :^)
luuuunatic Jan 27th 2010 9:25PM
My question to you is, what about paladins? They can tank, dps and.. heal. Yet what tax do they pay? They can even wear plate!
Nick S Jan 27th 2010 9:29PM
We're *supposed* to pay a DPS tax. We're just not, at the moment. It's something Blizz might need to think about.
atomicstrawberry Jan 27th 2010 9:42PM
Paladins pay part of the tax in that they are not as effective as main tanks as other raid tanking classes - their AoE abilities make them far better as offtanks picking up adds, or tanking multi-mob encounters - and their raid-wide healing is fairly inferior to the other healing classes too, they are generally at their best as single-target healers.
Also, Paladin DPS is high because it's stupidly easy. It still has issues with having a sort of glass ceiling which is very hard to get passed. An equivalently geared pure DPS class played by a skilled player will usually edge out a Retribution Paladin.
I think a more interesting thing is that Paladins get their hybrid tax offset by the fact that they bring a lot of raid utility with them as well. The other hybrids don't have the same versatility and utility that a paladin has.
Spiritfox Jan 27th 2010 9:49PM
Actually, Paladins *do* pay the tax, but there's no "higher Paladin tax" simply because they do three things instead of two.
Their DPS is pretty decent, but it generally lags behind rogues and even warriors in ICC. They beat out ranged DPS, but ICC is a melee-favoring instance as it currently stands.
Tom Jan 27th 2010 9:55PM
BC is calling - they want their "Paladins can't tank bosses" back.
Get with the times.
Wyred Jan 28th 2010 4:47AM
"BC is calling - they want their "Paladins can't tank bosses" back"
QFT. Paladins are actually the first choice for progression tanks right now. They've got the CD's, the high stam, they just survive better than other tanks. Warriors are close, but a definite second, DK's got nerfed pretty badly in tanking terms, and bare durids have been lagging behind for ages.
Deadly. Off. Topic. Jan 28th 2010 10:31AM
Gee I don't know, getting under the devs' heavy thumb and always on the receiving end for nerfs and being the most worked on class is pretty taxing on everyone.
clundgren Jan 28th 2010 1:14PM
Oh good...the paladins are OPed meme comes up again. I find it fascinating that the original poster raises this point after reading an article that cites specific dps numbers, but apparently didn't even bother to read that data before the whining about paladins begins.
So let's look at that data: the only pure melee dps in ICC, rogues, average 11.53k dps. Ret paladins Average 10.09dps. That's a difference of 8.8%. What, you say, a higher tax than spriests pay? Yes, yes it is. It's also a higher tax than warriors and dks pay. In fact, paladins are doing better dps than exactly one class (I feel for ya, Shamen). But don't take my word for it: look it up. So there's that claim debunked.
I'm in a progression guild. The assertion that prot paladins are the "preferred" tank is ludicrous. They are, for most fights, the preferred OFFtank. We almost always have a druid/or warrior eating the big shots to the face. Look at the top guilds in the world, and you'll find a similar pattern. So there's that.
Paladin healers are AWESOME...for single targets, and if the paladin doesn't have to move a lot. We always bring exactly one, and no more. We typically have a minimum of 2 priests.
In PvP, spriests are the flavour du jour, or didn't you get the memo? Ret paladins have been languishing since the monster nerfs, but check out arena rankings if you don't believe me. Holy paladins are great, to be sure. Prot paladins used to be. Not anymore -- they all rerolled prot warriors.
Why does every article have to immediately spark a "waaaaaah paladins are so OPed" thread? There is no basis for it in the DATA, and coming from priests, who are reallly, really strong in all of their roles right now, it's a little ludicrous.
Columhcille Jan 28th 2010 1:45PM
!! i agree here. Our ret pallies in guild keep up with the rogues and are always in the top 1 to 4 spots on average single target dps on a boss in 25 icc, our pallies average at least 10k dps with the rogues, sometimes they all break 12k dps on a fight without a whooole lot of movement, like Festergut. .. and the hybrid pallies are right there with them. ;) ah well. I'm very glad about priest buffs recently, too!! much more happy now with my shadow preist dpsing. I'd got so frustrated with her before 3.3 i shelved her for a long time.
But i do agree we don't have a lot for good single target. mmmm.. lets just say it could be ramped up very slightly and I'd be really happy happy with it; overall though, very glad about the changes and happy with damage output atm on my Spriest.
as for the article, Shadow preists also give 3% to hit with spells for all classes -which is called Misery.. that goes up on a target as one of our little buffs for the raid.
and the dps on the charts given in this article, keep in mind, is probably meant for ideal 0 latency, 0 server lag, ideal spec, and granted that you don't have to move much on a fight and have all the ideal raid buffs/ class buffs from specs and abilities like totems, horn of winter etc etc etc.... when everything comes together in a raid, there certainly aren't always ideal situations so dps tends to be 2-3k dps lower on bosses in actual attempts than on charts like this.
clundgren Jan 28th 2010 2:40PM
Wow, your ret paladins in your guild are better than the top 50 ret paladins in the world, according to WoW meters! They must be really, really good. In fact, they do 20% more damage on Festergut than is even possible with BiS for every item and 0 latency! What, do they use time machines as part of their rotation?
It's this kind of obviously BS comment that drives me nuts. Look at the data before posting such nonsense.
Ret paladins are UNDERpowered against ICC bosses. Warriors, for example, are doing FAR more average dps. Why don't you all go whine about warriors for a change?
Docseuzz Jan 29th 2010 10:57AM
The catch is that ret pallies shine best against packs of undead. so many of their attacks are melee aoe. What matters for guilds is dps vs. bosses. I was healing a ICC run and the ret pally was braggin on how much dps they could do. On Marrowgar - he barely beat the tanks. There should be a dpspt (Damage Per Second Per Target) measurement - that'll tell you how someone would be on a boss fight (in general...)