Scattered Shots: Hunting the Plagueworks in ICC

It is well known that hideous undead monstrosities concocted by the deranged minions of the Lich King make for excellent target practice. Having rained death throughout the ICC Lower Spire and gathered up all of our rightful hunter loot, our next stop on the way to the Lich King is the Plagueworks. We are given more trash to shower us with Ashen Verdict rep, including the much sought-after Precious's Ribbon (clearly hunter loot) before stepping into the chamber of the grim, ungainly, ghastly, gaunt, and ominous undead of yore.
Join me after the cut as we take a look at the hunter tips for defeating the bosses of the Plagueworks. As always, we're going to assume that you're familiar with the boss strategies and will be looking at hunter-specific tips.
Trash Tip
We normally don't talk about trash at all. We don't optimize for trash and we don't strategize for trash. We know that the trash is going to go down no matter what and if your raid is really having problems with trash, then you probably shouldn't be doing that content.
That said, the Plagueworks has a few geist packs, and there are enough geists in the packs that you'll hit the AOE damage cap, meaning your Volley is going to be doing far less damage per target than it could. A fun way to see big numbers on the geist packs is to drop the otherwise inferior Explosive Trap on them and then Volley (with MD up!). Each AOE is capped separately, so you can get your Explosive Trap ticks plus your Volley, giving you impressive AOE numbers. This isn't really helping the raid any -- you'd get the trash down anyway -- but it's always fun to see crazy high DPS.

Festergut
Our first stop is the closest we're going to get to a Patchwerk fight in the Plagueworks. Festergut is darned near a straight up tank & spank, and while once again the melee have it easy, this is the fight where we can pretty much just sit still and pump out our massive sustained DPS.
In fact, Festergut is a DPS check boss. Your entire raid must be capable of very high sustained DPS to get him down before his five minute enrage timer. In both 10-man and 25-man the DPS requirements are pretty severe. The exact amount of DPS you have to do will vary depending on how many healers your raid is carrying. In 25-man your raid needs a total of 144,100 DPS to down Festergut in the nick of time. With two tanks at 3k DPS each (they get buffed) and only 5 healers, each DPSer would need to do 7,673 DPS. Any more healers and your DPS minimum goes up. Fortunately we are death dealers and are easily capable of handling this, and even carrying some of those sad elemental shamans.
- This fight is all about performance and skill. It is a test of your knowledge of your rotation, gear selection, and movement abilities.
- Remember to stay spread out. Make sure you are over 8 yards from anyone else.
- If you are MM, burn your cooldowns on engage. You should be able to take advantage of four Rapid Fires during this fight.
- When you have to move to the spores to get inoculated, remember to shoot & scoot or use Disengage to cover the ground. You should not lose a single shot to this movement -- this is where you need to use those movement skills.
- The only thing that should cause you to lose shots on Festergut is getting hit with Vile Gas. The dirty melee sold their souls to the ICC developers and once again have easy mode and don't get hit with it, so they'll generally own the meters here.
- There are some reports that Deterrence will protect you from Pungent Blight. I haven't tried this because I don't want to waste any DPS time, but this could be a way to help if you miss an inoculation (which you would never do -- right?).
If Festergut is the Patchwerk of ICC, then Rotface is the Grobbulus. I hate Rotface with a burning rage that is nearly as great as my hatred for elves. This fight is all about ooze management and good burst DPS at the last 20% when the oozes are going crazy.
- Avoid getting slime sprayed. One way to gauge your performance on this fight is to see how much Slime Spray damage you took. You want that number to be zero.
- Be aware of where the kiter is at all times. When you get the Mutated Infection you don't want to waste any time trying to figure out where your kiter is.
- When you get Mutating Infection, Disengage toward the kiter. Your goal here is to get rid of your ooze as quickly as possible and return to the center.
- Remember to continue shooting Rotface while you're dealing with your infection and ooze.
- Be ready to MD an ooze to the kiter at a moment's notice. If someone dies with the Mutating Infection the little ooze will still spawn and head straight to the healers. It's our job to get them back to the kiter.
- During the ooze explosion, continue to DPS while you run away. Remember to pause a half second to let your auto-shots fire while you're running.
- Aspect of the Wild is not be needed for this fight. Currently MM hunters take a massive hit for using this, and it just isn't necessary.
- Do not ever let it get too close to you. The Big Ooze is perfectly capable of one-shotting you.
- Do not get too far away. Since you're going in circles, the farther you get the more "corners" the Big Ooze can cut, and it can and will cut through the center of the room, hitting the raid with its aura.
- You will have to kite through the ooze flooded portions of the room at times. Do not try to switch directions. Your healers can deal with it.
- If you get caught in multiple floods in a row and the big ooze is getting close, jump-Disengage to buy some range.
- Always keep an eye on the center for loose small oozes. One of our strengths is our ability to pull these out of the center without having to adjust our kiting.
- Put Serpent Sting on Rotface. Create a macro for your Chimera Shot so that it automatically shoots at Rotface, and lets you keep your ooze targeted. This will allow you to always have Serpent Sting on the boss, and your most damaging shot will always fire at him.
- Use all other shots on your ooze. Healers can spike a lot of threat on the ooze, and you want to maintain a big, big threat lead. Losing your ooze due to DPSing the boss more is not worth it. Trust me on this one, I did it once.
- During the ooze explosion and anytime there is no Big Ooze out, you should be DPSing the boss all out, from range.
- When I was kiting (in 10-man) I was able to do 6k DPS with 74% of my damage done on Rotface. This is a huge DPS gain for the raid versus having a tank do the kiting -- assuming that the tank can switch to offspec and do good DPS.
Professor P is not the doddering, endearing, and helpful kind of professor you so often see in movies. He's the other kind. This three phase fight is a test of your situational awareness. It's all about dodging the everything and switching targets without losing too many shots.
- When possible, try to be at long range. In particular this gives you more time to dodge Malleable Goo in phases 2 and 3.
- Obviously you should stack on the target of the green ooze in phases 1 and 2.
- The fight has a lot of movement, but most of it is predictable. Always be planning where you need to be next, and be prepared to shoot & scoot your way over.
- When switching between the left and right sides of the room, Disengage is your friend. Cover the bulk of the distance swiftly and without losing shots.
- Remember to switch to DPS down oozes instantly.
- How fast your raid is capable of downing the oozes will determine your shot cycle on them -- if your raid is killing the oozes fast you won't want to bother with Hunter's Mark, Serpent Sting, or your pet. If your ooze DPS is light, you'll want to include your Serpent Sting and pet, though Hunter's Mark is probably still not worth it.
- Keep Serpent Sting on Professor P at all times.
- In phase 3 while the professor is being kited, plan your movement to maximize your DPS. If you're following behind him, scoot up a bit in between every shot, even when you don't need to. That way when you get to the Steady Shot part of your cycle, you can afford to sit there and fire them all off.
You want to be a Hunter, eh? Well then you came to the right place. You start with science, then you add some Dwarven Stout, and round it off some elf bashing. The end result is massive dps. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you Fix Your DPS, Choosing the Right Spec, Gear Selection, Macros and Pet Selection, Pet Specs and Management.
Filed under: Hunter, Raiding, (Hunter) Scattered Shots






Reader Comments (Page 1 of 2)
boybot2 Jan 28th 2010 9:25AM
Deterrence wont work when he cast Pungent Blight just a tip for fellow hunters
outdps Jan 28th 2010 9:44AM
It's resistable shadow damage. How would 100% resistance not help against that?
SanmigLite Jan 28th 2010 12:21PM
Have been using deterrence during blight on the suggestion of another hunter, and it APPEARS to work (have to do some numbers checking to confirm). I am still getting 2-3 inoculations so maybe it could be my imagination, or the healers have been really kicking ass, because i haven't gone beyond 80-85% health during blight. But like I said, haven't been diligent enough to check the numbers. Anyone else have more definite info on this?
Elionene Jan 28th 2010 9:35AM
I lead 10 person raids for our guild, and week after week, Rotface has reduced me to tears. Even when everyone is on the ball with kiting oozes and avoiding slime sprays, our dps always seems too low and we get overwhelmed.
I had been letting our off tank (paladin) kite the big ooze, but after reading this, I think I'm going to try kiting the ooze myself as marksman hunter and see how it goes. The off tank also does really good in his ret spec, so I'm hopeful with his DPS, two healing it, and any extra DPS I can do while kiting, we can finally finish this fight. And then I will gladly go and wipe on Putricide because I'll just be so happy to have downed Rotface.
Thank you so much for this article! I've really been enjoying your columns here. Keep it up!
Elleyna Jan 28th 2010 9:42AM
We use a pally tank in 25 and he's able to handle it really well. I tried it myself once but I guess my kiting skills aren't what they used to be and I got 1-shotted when the big ooze caught up to me. It'd be a lot easier to kite if it weren't for those big puddles everywhere.
outdps Jan 28th 2010 9:47AM
Great guides! A tip for festergut- since you have a couple seconds to get to the spore, I typically save my disengage to make a speedy exit, and shoot-n-scoot on the way in.
Dul Jan 28th 2010 9:54AM
Rotface, how I hate thee. Our ten man group was progressing right along until hit him. So many wipes. We started with me tanking the ooze as pally tank, but I could never get the sweet spot of kiting him so that I wasn't within what seems like a ridiculous 20 yard melee range but not too far that the ooze was cutting the corners and aoe bombing the group. And if a small ooze spawned in a wrong spot, and avengers shield was on cool-down i was out of luck, trying to get it off healers etc.
Our Hunter stepped up, and volunteered to kite the ooze. The difference was instantly noticeable. Once she got the distance, speed and everything, we got some good attempts. As a hunter, she had so many more tools for kiting, dealing with the few, small adds spawning in bad spots, and keeping up threat. The only thing we are needing to work on is keeping her up through the large slime pools, and I am sure we will get rotface down this week.
IMO, DK Tanks are probably the best kiters for ooze's closely followed by hunters. Just my opinion of course.
outdps Jan 28th 2010 9:59AM
If there's a pally handy to hand of freedom a hunter that gets lost in a sea of slime with no cooldowns, it is ideal.
Gnosh Jan 28th 2010 10:22AM
Forgot one little tip.
When Putricide starts to cast Tear Gas, drop into Viper- it continues to tick mana while you're stunned.
Deepfriedegg Jan 28th 2010 10:25AM
Deterrence has been stealth-fixed (nerfed) on this fight:
http://worldoflogs.com/reports/rt-a2kae5r8laua3snw/xe/?s=680&e=902&x=spell+%3D+%22Deterrence%22+or+spell+%3D+%22Pungent+Blight%22
eric_m685 Jan 28th 2010 1:02PM
As far as I can tell, while deterrence won't block Pungent Blight, it does seem to work on the Gaseous Blight ticks. If I'm particularly low on health following Pungent Blight, I sometimes pop it to reduce the strain on the healers, and keep myself alive, while they get everyone healed back up.
You can also do this on Stinky following a Decimate, if you're in danger of dying before you get healed, as it also seems to block the ticks of his AE.
tetracw Jan 28th 2010 2:22PM
Will deterrence work on Rotface encounter when merging your small ooze into the big ooze. I have had an awful time trying to merge the 2 , i always seem to get too close to the big ooze and wind up getting 1 shotted. I'm thinking if deterrence works i can kite my ooze right to the big ooze quickly and get back to the fight.
perderedeus Jan 28th 2010 10:29AM
Rotface has been a roadblock for my 10-man. Two weeks in a row (or has it been 3 already?), about 5 hours per week, and the best we've gotten him is to about 15%. I'm nervous that our raid lead will ask me (hunter) to try kiting the oozes. Our existing kiter is a pally tank and he does a fairly good job... doesn't cut corners or otherwise let the big ooze get close to the raid, and he keeps a good amount of threat on the big oozes (with an occasional boost from my MD). I also lend a hand with a concussive shot or frost trap to slow those nasties down as I can.
But full-time kiting? I haven't kited much of anything that counted in years, aside from a bit of work on Gluth in Naxx10/25.
Chris M Jan 28th 2010 2:14PM
We don't run a hunter in my 10s or I'd think you're one of my guildies. :)
I'm a paladin tank kiting and Rotface is also our cockblock at around 15-12%, the injections get too fast and people start merging oozes and we've had up to 3 big ones up at a time which is really frustrating and a sure-fire raid killer. I'm optimistic since we've added some new DPS to our raid squad but as a MainTankadin, I'm not accustomed to off-tanking duties like kiting too much.
Boz Jan 28th 2010 10:49AM
The actual DPS required to get Festergut down is 133,494.9. That low, however, and you might, uh, lose a few people there at the end: http://www.worldoflogs.com/reports/c8l7aubv86rh42uw/sum/damageDone/?s=8323&e=8626
On Rotface, do you recommend no Aspect of the Wild on both 10- AND 25-man? Tens of thousands of damage being resisted in 25-man by AotW alone, and I wonder what the DPS loss is by a single Hunter swapping aspects.
Great entry; makes me want to try kiting the Oozes.
Hrist Jan 28th 2010 12:23PM
If ONLY someone he knew tried to tell him that a few times before the article was posted. :P
Frostheim Jan 28th 2010 12:35PM
Correct, a MM hunter should never be made to leave dragonhawk. If it's a 25-man, then you'll have a shamman who can use his nature resist totem. In the 10-man, we've found it's just not worth the dps loss.
Dhorvin Jan 28th 2010 1:20PM
I'm generally a fan of your writing, and I'm a Marks hunter who hates having to use Aspect of the Wild, but I am amazed that you'd say this. You're depriving your raid of a buff that offers mitigation of almost every damage source in that encounter. The resistance is far more important than your personal dps. Especially in 10-man, where the dps requirement is much lower. And in 25-man, unless you have 3 or more shamans (which, granted, is quite possible), their wind totem slot could be put to better use to the benefit of the raid. Asking your raid to go without Windfury (raid dps buff) or Wrath of Air (raid dps/healing buff) so that you can have higher personal dps is criminal. You are doing your raid a disservice by refusing to offer a buff that the encounter assumes you have access to in its design.
Frostheim Jan 28th 2010 1:33PM
The actual amount of nature damage taken is pretty low for everyone but the kiter (assuming you're playing wisely). I actually tried running Aspect of the Wild for a couple of attempts in my 10-man: the healers reported no difference other and the dps hit was massive (not such a big deal for SV hunters though). Also it appears that at least some of the damage is combination nature/shadow, making the nature damage taken even less.
In the end it appears that the loss of dps hurt the raid far more than the minor damage reduction gain.
Elionene Jan 28th 2010 2:14PM
Do most raids run without a druid? I could understand that in a 10 man maybe, but I would think that most 25s have at least one druid.
Aspect of the Wild doesn't stack with Mark of the Wild's resist buff as far as I know. If that's changed, it's news to me. If you don't run with a druid, consider picking up the Drums of the Wild that leatherworker's can make. It also has the resists bonus on it, and you don't have to be a leatherworker to use the drum.
With drums or a druid, you'll never have to sacrifice a hunter aspect (or a shaman totem) for resists. Our main issue with the Rotface fight has been killing him too slowly, so that he doesn't die before the adds become unmanageable, ergo anything that keeps our DPS higher is going to help.