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Reader Comments (Page 1 of 1)
1-28-2010 @ 4:21PM
Outis said...
If by "actual difficulty" you mean "overtuned encounters requiring massive consumable/world buff usage or gear farming", "stupid resist gear cockblocks", "mobs despawning after a period of time and not coming back until a soft reset or similar elapsed period of time", "bugged encounters that don't get fixed for weeks or months (cough c'thun cough vashj 2.0 cough)", "elaborate gear checks also requiring an extremely atypical amount of one role (4H)", or "asinine encounter mechanics that reward perfect RNG and punish the smallest deviation from a good draw" (original gruul, original magtheridon).
They played fair with difficulty in Sunwell, making the encounters legitimately difficult, and even so there was never a boss that survived more than one reset worldwide.