Spiritual Guidance: ICC-25 gear guide for holy and discipline priests, Page 2
Now, let's talk about tier. Before I focus on the set bonuses though, let me mention that there are going to be some gear pieces where due to the ability or inability to upgrade to a level 277 item, tier will be the best choice. If you decide that it's best to take tier, but you do not like the tier set bonuses, give a solid look at shadow priest tier. You may find that there is gear there that has the itemization you want even if the set bonuses are useless to you as a healer. Now, onto the set bonuses on healer's tier 10, starting with the 2-set bonus.
2 pieces: Your Flash Heal has a 33% chance to cause the target to heal for 33% of the healed amount over 9 sec.
Basically, every time you cast a Flash Heal there is 1/3 chance you will heal your target for an additional 1/3 of the Flash Heal as a 9 second HoT. One would think this could be particularly useful for fights where your target needs more hots for extra stabilization, but the mechanics of the effect are not so simple. Let me explain how it works: if you cast Flash Heal and trigger the 2-piece bonus effect, the HoT will not start healing immediately. The first heal tick will occur at 3 seconds, then two more ticks at 6 seconds and 9 seconds. This is all good and fine, except if you cast two Flash Heals in quick succession and happen to trigger the effect before the previous HoT finished. When that happens, the timer on the HoT will refresh to 0 and start counting back up to 3 (which, again, is when your target will receive a heal). Fortunately, the effect stacks, so even if you do get multiple procs in a short time (and as a result, refresh the HoT back to 0 multiple times) each tick from the heal will be divided up from the total combined healing that hasn't already been distributed to your target; so if you refresh the HoT before the 9 second tick goes off, only the healing from that last tick will be added into the new HoT. Still with me? Here's a graphic to help illustrate it.

Now that you know how the tick works, let's reconsider how it's going to work on a target. If you cast a single Flash Heal on your target, and it happens to trigger the effect, there is now a 9 second HoT on that target. Great! Now if you cast a second Flash Heal and the effect is triggered, what happens in the picture above will occur. This effect can stack indefinitely, so if you keep casting Flash Heal, and keep successfully triggering the proc (remember there is only a 33% chance), the HoT won't start healing until you stop casting Flash Heal or stop triggering the proc. This could mean when the HoT does tick, it could be in the form of a large burst of healing (or, more than likely, overhealing). It's very unlikely you'll ever stack the HoT more than a couple times though, because... well let me explain why with a question: How often do you cast Flash Heal?
See, I explained how the HoT works just so you could better understand it as you assess it for yourself, but ultimately the most important factor to weigh is how frequently you cast Flash Heal. If you use the spell frequently, then fantastic, but if you don't then the bonus will go under utilized. Let me makes some very basic assessments, based on priest conventions: if you're a disc priest who heals the tank, you'll probably get the most out of this 2-set bonus. If you're a holy priest who casts a Surge of Light Flash Heal after each Circle of Healing, you'll also get some use out of the 2-set as you spot heal. If you're a disc priest who raid heals, you probably only occasionally cast Flash Heal, and thus will rarely get a chance to trigger the HoT.
That all said, my general opinion on set bonuses is this: you have to adapt to them in order to utilize them. As healers we cannot expect our style of play to be universal, since priorities vary from healer to healer. In the end, there is no right way to heal as long as our targets stay alive. You could, for example, prove that your way of healing produces more effective healing, but another player might value speed and delivery of heals, which can't be tracked on a meter. I mentioned the holy spec earlier, and how the 2-set could be utilized with instant cast Flash Heals after Circle of Healing. But that is just one style of playing holy which is reactive and 'bursty.' Your style of healing might emphasize effective healing and damage control by constantly applying Renew to the entire raid. The 2-set might not be very useful in that case. The thing to remember is that no style is right if it works, and it's all very dependent on the strengths and weaknesses of your raid composition. When it comes to set bonuses, there will be times when a set bonus just doesn't fit your current play style. That doesn't mean you should trash it immediately. It could hold a lot of potential if you adapt your play to it. I personally welcome each tier's set bonuses (no matter how atrocious they may initially seem) just because it gives me the chance to try something new and keep healing interesting. If I kept the same spell priority for all of WotLK I'd be sick of healing by now, even with the new encounters. Anyway, what I'm saying is if you don't initially like a set bonus, give it a second look. If you still don't like it after you reassess it, then just pick non-tier gear. Tier bonuses are not game breaking, and will usually balance out because of the extra stats or gem sockets on non-tier gear. Now, onto the 4-piece:
4 pieces: Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.
This bonus doesn't require as much explanation (or bring up as many questions) as the last one. When you cast Circle of Healing or Penance, and then follow it up with a Flash Heal (or two, if you're fast) there is a 20% chance the cooldown on your Circle of Healing (6 seconds) or Penance (12 seconds, 8 when talented and glyphed) will reset. The first thing that I want to say about the 4-set is that I think Blizzard is really trying to get us to look at both bonuses together. Neither of them alone is spectacular but if you somehow adapt yourself to use one, it will surely affect the other. Already, a few members of the priest community have tested the 4-set bonus and reported that both it and the 2-set yield awful results. Unfortunately, it's really hard to say if those players were trying to adapt themselves or just playing as they normally do. Until more players have 4 pieces (myself included) we can only trust their opinions and reports, or wait to test it ourselves.
My personal feelings, just based on first glance, is that you will really have to work to see these bonuses pay off. Most of the time tier bonuses are passive and easy to benefit from; this 4-set bonus is the opposite. It will be a bit of a challenge to use at first. 20% is not a reliable proc rate to depend on, which means responding to each proc is going to require reaction that goes against your current sense of spell timing. You will never develop a rhythm around a 20% proc, so you will either need to watch your bars like a hawk, or be smashing your buttons repeatedly. Either way, you will have to do a lot more anticipating by having the target of your Flash Heal pre-selected. This also means that the 4-set is really only going to shine on fights with high tank or raid damage, otherwise you'll just be queuing up Flash Heals wastefully. There is no point in utilizing a bonus at the cost of inefficiency. This is probably why so many people have trouble liking this bonus: It's not applicable in every situation, and you have to be willing to sometimes risk inefficiency to yield, at a low proc rate, a chance to be more efficient. Many of us already follow up our Circle of Healing or Penance with a Flash Heal, but we don't always. This bonus encourages us to always follow up those spells with Flash Heal, but only if the fight lends itself to do so. Otherwise we will be healing superfluously.
Then, of course, even if you give the set bonus a chance, it may be just like the initial reporters are saying: not worth the effort. The only way to know is to test it for yourself, and since acquiring tier is no fast and easy feat this patch, it's quite the risk. All I can recommend is you do what feels right by you. If you don't want to take the risk then go for gear stats. If you do wand to take the risk though, it could, at the very least, be fun to play with. I will keep you all informed as we get into hard modes and the playing ground to test this bonus becomes more apparent. Until then, good luck in Icecrown.
But wait! Before I sign off, I have to finish what I started. Remember how earlier in the week I brought up an age old debate about who to gear up first, healers or DPS? At the time i explained why I felt gearing DPS was the best choice. I also asked for your comments on the debate, and now I am going to summarize (or paraphrase) what I felt were the best arguments in favor of gearing healers first.
- If you gear up your healers, you will be able to run with fewer, and thus more DPS. [Suggested by Apra]
- If you gear up your tanks first, your healers will need more gear to keep up with their increased health. [Suggested by Calebe]
- If only one or a few healers are passing loot to DPS (as opposed to your raid team as a whole) that lone healer will not keep up with their fellow healers. [Suggested by Cthulu]
- If you gear your DPS first, you risk losing healers who don't agree with the philosophy. Spread the gear around so everyone's efforts are rewarded equally. [Suggested by Tridus]
For my conclusion to the open forum discussion of Spiritual Guidance this week, I want to share something I learned from one of our commenters. I have been informed that I was wrong about a particular statement I made in my previous post. Apparently, mages are actually the rock stars of WoW, and warlocks scrub their toilets. Discuss.






Reader Comments (Page 1 of 2)
Sterdoker Jan 29th 2010 3:07PM
I will start reading the post as soon as I say: Awesome shot!!!
Kirke Jan 29th 2010 3:28PM
As a Disc priest who mostly tank heals, I decided to go for the 4 piece T10 bonus instead of the shadow tier gear. Since most of the time when tank healing i am keeping PWS up and then spamming FH and Penance I hope to get some good use out of the bonus. Also I use power auras to tell me when penance is off cooldown, so we will see what happens.
I also have Trauma, and though the proc isn't great, I figure it can't hurt since I am tank healing most of the time which means it will slash to all of the melee. At the very least it is fun seeing all those green numbers when it procs :D
Andrew R. Jan 29th 2010 3:48PM
Mages = Jonas Brothers. They're so cute with their little frostfire bolts.
Warlocks = Every famous rock band/star. They have curses that make you cringe or they can make you run in fear.
Nazgûl Jan 29th 2010 3:55PM
Best analogy ever.
Discadin Jan 29th 2010 3:51PM
You're forgetting a very important point when considering priest tier 10 gear. The basic 10 man version looks beyond awful. This should impact the decision more than what bonus it can provide.
thebvp Jan 29th 2010 4:50PM
Althor's Abacus has a 45 second internal cooldown and the heal is (somewhat) smart. Mileage varies, with players reporting it accounting for between 2 and 5% extra healing (5% is pretty sweet if it's true). The proc does not scale, but can crit (not sure if it triggers crit talents like holy concentration), and has a 40 yard range. It will trigger off of the PW:S glyph, making it decent for both holy and disc. Extra healing is always good.
The 2 piece bonus could be underrated. The mechanic seems practically custom made for single target spam rotation. For disc, this is flash heal until pw:s, penance, or whatever is up, work in your nonspammable stuff (which will allow the hot to trigger), then get back to the spam. For holy, it's fheal x3, then hasted gheal.
I can think of a few circumstances whereit could be really good, one big one being Festergut. After 3 inhales, you're pretty much spamming the hell out of the tank. Stacking hots would be nice padding . Depending on how the other fights in the instance pan out, it could be useful for other "focus fire" mechanics. Dreamwalker comes to mind.
Tridus Jan 29th 2010 4:59PM
I'm running both the 2pc t10 and the 2pc t9 right now. While I don't like the t10 bonus as much as the t9 one, I have seen it make a contribution (ie 2% extra healing). Fights where I'm doing more tank and single target healing tend to make it shine, on something like Blood Queen I spend so much time casting Renew, PoM, and CoH that it really doesn't matter.
Not sure I'd go out of my way to get it, but if there are two pieces of tier you want anyway, it's not bad.
Tridus Jan 29th 2010 4:55PM
This is a really helpful post, thanks!
I just want to put some extra warning out there on Trauma. I have it. If the proc actually does 1% of my effective healing on any given boss, it's had a good day. Normal is around 0.8%, and I've seen as low as 0.0% (yes, zero, it didn't proc).
The proc has some serious limitations. Aside from a very low rate (Druids get more due to their super high haste), the proc puts a buff on a person. That person will then heal anybody in their *GROUP* within 10 yards for 200ish per tick.
This is not a raid wide smart heal. If you hit someone in group 4 and the rest of group 4 is 15 yards away, the proc will not hit any of them and is wasted. Since you can't control when it's going to proc, you have no real recourse on this except to hope it works.
The official healer forum has a huge thread with dozens of raid parses showing the effectiveness of this item, and virtually all of them are negative. Ghostcrawler said the weapon should do 3% of your healing, and it basically never does unless you're a Druid. I suggest anybody looking at it keep that in mind before spending DKP.
(It's still useful for me as it was a 200 spell power upgrade, but I would have rather gotten the dagger.)
Also glad to see the tier discussion. I find the 4pc bonus very clunky. Why isn't it a 20% chance on it's own? I've never seen a proc like this in the game that required a spell to proc a random effect and then use another spell in order to actually activate said proc. It's just bizzare.
Finally, nice to see the extra bit about the loot discussion. I stand by what I said. If you're going for world firsts, then maybe optimizing who gets gear is important. For the vast majority of us, your goal should be to down bosses with your friends, and try to spread the wealth around. There is lots of loot for everybody. (We got the server first 10 man Putricide kill on my server, so it's not like we're a super casual group either. I just prefer to reward as many people as possible for their efforts.)
Aftermathmatical Jan 29th 2010 5:31PM
Great post! Very informative and helpful!
It also really made me think about the tier stuff. The tier in general isn't as good I think, because unless you get loads of ICC trophies, you won't be getting the highest gear. Not to mention everything you said. I love changing up the way I heal, but if I got the tier, I wouldn't really be able to change it much until I stopped using the tier, because I'd have to stay in that playstyle. I have no problem with that cause I'd arrange my addons so they'd pop up in my face to tell me when everything procs, but still, it'd change the way my heals are on many fights, and I'd rather be more versatile.
Anyway, my real question is.. I've just gotten my priest to 80 about a month and a half ago, and I'm mostly geared in 232 to 264 gear, and just hit the gear level to start raiding ICC 10 with my guild (I can do 25 as well but no spots currently) I've looked up a lot of information on what stats to get. (I'm 90% disc, 10% holy) I've found a lot thats been the same, and a lot different. I do both tank healing and raid healing, though I'm no 'easy mode shield spammer'. I've tried to really be the best priest healer possible and learn and utilize every spell I have to its fullest extent. The stats are something confusing, the basic order.
Part of the stat questions is also about gems, again for disc. I heard that SP should be my gem of choice, so I've been doing that, but now I'm wondering if I should go intellect. I want my shields to be as massive as they can without lowering any other aspect of my healing.
My hope is that since you are a new blogger to wow.com, that you could provide a post on stats for Disc and Holy priests, late in the progression. While I loved Matt Low, and I'm starting to really like you as well, I'd like to hear your take on the stats. :)
Aftermathmatical Jan 29th 2010 5:34PM
Oh a follow up to my question(s) above.. My character is Azråel of Lethon, my disc spec if you would like to look me up. :) (the a is ALT 0229 btw)
Tridus Jan 29th 2010 6:51PM
As a Priest, figuring out if you want to gem for Intellect is easy. Answer this question:
Do you have mana problems?
If the answer is yes, putting Intellect (and sometimes Spirit gems if you are primarily holy, which you're not) is a good thing and will help. If you can't ever go out of mana no matter what you cast, do not gem Intellect. Put Spellpower/Crit gems (Potent Ametrine) in those yellow sockets (crit causes more Divine Aegis procs, which is key for Disc if you're tank healing).
Intellect is a mana stat. Priests will add mana stats until you can't go OOM, at which point you focus exclusively on throughput (Spellpower, Crit, and Haste, in that order as Disc).
Hope that helps. :)
Chris Anthony Jan 29th 2010 8:10PM
Tridus, just to offer a counterpoint (and as an addendum to my comment to Cthulu below), my play style as Disc keeps Divine Aegis as a happy bonus rather than something I'm actively aiming to get. Here's why: over the course of a 6-minute fight, if I do nothing but cast Prayer of Healing (which gives me the most chances for Divine Aegis to proc), for every Potent Ametrine I socket, I get ~1.31 extra critical heals, which means ~1.31 extra Divine Aegis procs. (Potent Ametrine gives 10 crit rating; it takes 45.91 crit rating to get 1% crit at level 80; Prayer of Healing can be cast 20 times a minute at 5 hits per cast.)
Which is to say: of course more crit is good, but I can get plenty from gear. I'd rather gem pure spell power from Runed Cardinal Ruby; I like having the extra throughput. (I admit, however, that I simply haven't done the math to be able to decide whether 10 crit rating or 11 spell power is better for overall throughput; it's possible that I'm making the wrong decision here. But it's the decision I'm comfortable with at the moment. :)
Aftermathmatical Jan 31st 2010 4:15AM
Thank you guys for the replies :)
@Tiridus, nope most of the time I have a hard time running out of mana. I almost never run out of mana, and gearing up I ended up getting plenty of of priest healer gear that had spirit on it (Though I know to go towards not so much spirit as I'm mainly disc) so that helps too, but even still I don't really get close much. Only time I run out is if I'm shield spamming on fights like Saurfang. Though I hate shield spamming any other time.
And I've been gemming pure SP
@Chris Anthony, Yeah your right I'll probably continue to get loads of crit through gear, so I've been gemming SP always.
--
Still if anyone can answer me this I'd appreciate it. What makes my shields bigger?
Cthulu Jan 29th 2010 6:24PM
Dawn is wrong once again. The badge cloak with mp5 is subpar for disc priests as the orange socket on the spirit cloak is better itemization. The spirit provides enough mp5 compared to the blue socket on the mp5 cloak. Spirit is not an ideal stat for disc priests and neither is mp5. The yellow socket allows intellect or spellpower/int or spellpower/crit/haste to be socketed vs. spellpower and more mp5 that is probably wasted. And as in dawn's previous columns, she states we got plenty of regen already so I don't see how she could recommend the bad choice as fact without any supporting information except the same as always...she doesn't really have a good grasp of both specs of priests and was chosen only to inflame the community to read.
Tridus Jan 29th 2010 7:11PM
Eh, that could be a judgement call. If for some reason you're having mana issues, the mp5 would fix that better then the spirit as Disc.
If not, then I agree with you. But it's not like this is some glaring error.
Chris Anthony Jan 29th 2010 7:51PM
I just want to clarify: you understand that you can place gems in sockets that aren't of their color, right? You can put that Runed Cardinal Ruby in Drape of the Violet Tower's blue socket; you'll just lose the socket bonus.
Assuming that you do understand that and are arguing socket bonuses, I'm honestly still not thrilled with the options - you're losing a minimum of 6 spell power by activating the socket bonus in favor of a trivial amount of crit, haste, etc. If you feel compelled to use an orange gem (or hell, just go for broke and socket a King's Amber), save your badges and wait for Frostbinder's Shredded Cape from Valithria Dreamwalker; it has the same yellow socket as Volde's Cloak but haste in place of spell power. (Not that haste is a great stat for Disc priests either, since we have a soft cap on it, but it's better than Spirit, which is almost completely wasted.)
Honestly, though, I'm going to be dropping the aforementioned Runed Cardinal Ruby in whatever I get (I have Drape of the Violet Tower with, I think, a Royal Dreadstone since that's what I happened to have handy when I bought the cloak), so I'm not going to be getting a socket bonus anyway; with that in mind, I'd rather have MP5 than Spirit.
Wyred Feb 1st 2010 5:26AM
For a disc priest the spirit cloak is clearly subpar, the colour of the socket bonus changes nothing. The regen of the mp5 cloak is superior, and if you're going for throughput on either cloak, you'll be socketing a +23sp gem. If you match the socket bonus on either, you are losing throughput, so an orange gem in the spirit cloak would still be inferior.
While we're at it, you picked on one cloak choice in a 2 page gear list covering every slot from the POV of 2 different specs, discussion of stat priorities, possible ease of getting said loot, and a fairly in depth discussion of tier gear. And you picked on the cloak. Personally I didn't like Dawn's first column about meta-gems and think she got that wrong, but this column is bang on the money, and obviously she put in a lot of time and research. You picked on the fricking cloak, and got it wrong.
@Dawn, myself I'll be getting some shadow tier, 4 spirit pieces for a questionable set bonus isn't worth it. We don't talk about the 2pc bonus.
Poonicus Feb 1st 2010 12:46PM
I hate blue sockets as much as everyone, but I have the mp5 cloak as I could care less about spirit and the mp5 does yield more regen (not like I need it though). I try to avoid gear with blue sockets if possible, but I'm not going to pick gear that is itemized incorrectly just because it has the wrong color of socket.
Cthulu Jan 29th 2010 6:29PM
and Dawn if you really want me to quit ragging your column and get more constructive input my e-mail is attached to profile as you know feel free to create a dialogue as to why I am giving you a hard row to hoe.
Chris Anthony Jan 29th 2010 10:20PM
I hate to say this, but I'm not sure how well "if you want me to stop being a jerk, do what I say" is going to go over, for two reasons: you've given her no reason at all to WANT to contact you; and if she wants you to shut up, she can just ban you from commenting.
I know you're going to take this as white-knighting, but I say it with all honesty anyway: your best course of action right now is just to stop being a dick.