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1-31-2010 @ 6:20PM
For more advanced Arcane players who like to live on the edge, Incanter's Absorption and Frost Warding provide tools to help boost your DPS. A significant amount of fights come with fire and frost damage to absorb using your wards, so that's free mana with Frost Warding. Absorbing the damage also will boost your spellpower with Incanter's Absorption, providing more power when you need things dead. I often put on Fire Ward and run INTO fire to absorb it (running out ASAP once the Fire Ward is exhausted, of course).
1-31-2010 @ 9:10PM
Is the time you spend running into the fire (and not dpsing) worth the increase in sp?
1-31-2010 @ 10:03PM
It's obviously a tradeoff. Do you stay in a safe place and do steady DPS or do you run a (short) distance to get more power and possibly mana? It depends on how far the fire is and how badly the boss needs to die. It's up to the player to decide that.
2-01-2010 @ 2:14AM
There's too many areas in raiding right now that make Incanter's Absorption an immense DPS gain with very little effort from the mage.The Val'kyr Twins being a nice gimmicky example. Hodir's frozen blows + frostward is another. If you have a disc priest, win.Basically, Incanter's absorpsion increases my spell power by 1200 and for some encounters, it's for a very significant amount of time.Additionally, regarding Mage Armour, Frost Warding and Magic Absorption, they are more about making life easier for your healers. Talents and abilities that reduce damage taken should not be outrightly ignored in raid PvE. you just might want to opt for two arcane specs for your Dual Spec though, one for "safe" encounters, one for "unavoidable damage" encounters....if you want to be a min/maxer. Personally, I'm a Gnome mage and I don't need my healers to hate me more than they already do.
2-01-2010 @ 3:47AM
you took the word right out of my mouth before i could even say them lol.
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