The Light and How to Swing It: Holy 101, page 3

While every encounter is different, there are typically two schools of thought to paladin healing spells: Holy Light or Flash of Light. A Holy Light paladin will stack as much intellect and haste as possible, making their Holy Light reactive and potent, while allowing them to cast as long as they need to. Holy Light already has the throughput built in, it just needs the speed and longevity.
Flash of Light paladins focus on spell power and critical strike chance, since FoL is so cheap in mana that it can essentially be spammed indefinitely. It doesn't take much haste to push FoL to its cap, so the crit/MP5 gear that floats around is usually aimed at a FoL paladin who relies on FoL crits to provide a tangible throughput bonus. Spell power rules for the FoL paladin, due to FoL already being cheap and reactive.
In short, you can either make your heavy-hitting heal more efficient and faster, or you can make your quick, cheap spell more powerful. Either way, you are attempting the same goal: to have a quick, powerful heal that won't run your mana bank dry. I suggest Holy Light builds to anyone not intimately familiar with healing as a paladin, as it really lets you hit every healing problem with a huge hammer that is guaranteed to solve it.
Holy Shock is best suited for multi-target healing, especially after an AoE damage burst. You can Holy Shock one target and then move onto healing the next, which simply starts your spam of 1 second heals that much sooner. High tank damage situations are usually better suited with casting a bigger heal instead of Holy Shocking and then casting, as you need to be guaranteed there is a big heal on the way sooner rather than later. If you have 4 people with damage taken, use Holy Shock to boost one and work on healing the others. Otherwise, you're better off just mashing Holy Light or Flash of Light as usual.
In terms of other spells a holy paladin will use, we have two core buffs: Sacred Shield and Beacon of Light. I prefer to Shield and Beacon two separate targets, as I am not likely to directly cast a Flash of Light onto the Beaconed target. I would cast heals onto the non-Beaconed tank, healing both tanks, and providing the Infusion of Light/Sacred Shield/Flash of Light HoT to my target. Any time that Beacon isn't active, you're losing nearly 50% of your healing capability for no reason.
Divine Plea plays an integral part in a paladin's quest to maximize their healing yet not drain all of their mana. The proper use of Divine Plea to restore mana is the sign of a great holy paladin. Knowing when you can sacrifice 50% of your healing without letting someone die comes with experience.
10. Gems
INTELLECT. Brilliant Autumn's Glow or Brilliant King's Amber, based on your budget. Intellect in every slot, every time, regardless of socket bonus. There are no exceptions. While spell power or MP5 might be nice, intellect simply returns more for your investment than any other gem. Now, since our Insightful Earthsiege Diamond meta gem requires a red and blue gem in addition to all of our yellow Intellect gems, I recommend using a Royal Dreadstone to fulfill both requirements with one gem. You can also use a Nightmare Tear to meet the requirement. I usually put this multi-color gem in my helm, to ensure that my meta requirement is always met, and because holy paladin helms have a history of having a red/blue socket with the best socket bonus of any piece of gear we have.
11. Glyphs
For a Holy Light paladin, we have four true glyph options:
- Glyph of Holy Light – A must-have, this provides our only real measure of AoE healing, and is super useful on fights with heavy AoE damage where the splash heal can be absorbed by the melee.
- Glyph of Beacon of Light – Great for any fight with multiple tanks, it also helps offset the duration of Beacon of Light from Sacred Shield, allowing you to refresh them at different times. This can be a huge mana saver if used properly.
- Glyph of Seal of Wisdom – By reducing our mana costs by 5%, we help maintain our mana-hungry Holy Light spam, while also boosting Illumination's effectiveness.
- Glyph of Holy Shock – I've seen raiders drop one of the above glyphs (usually Beacon) for Glyph of Holy Shock, to give them more instant healing options for fights where quick reaction times spell the difference between life and death.
- Glyph of Divinity - Quite the mana boost no matter who you target for Lay on Hands, this glyph will yield some significant mana return if you are able to use LoH on yourself, giving you nearly 8,000 mana. It costs you a glyph spot and use of LoH on someone else, but if you don't find yourself using the spell often, consider this glyph to make LoH worth your while.
12. Enchants for the endgame
- Mace/Sword – Mighty Spellpower or Major Intellect
- Shield – Greater Intellect
- Helm – Arcanum of Blissful Mending
- Cloak – Greater Speed (or Lightweave Embroidery for tailors)
- Shoulders – Greater Inscription of the Crag (or Scribe alternative)
- Chest – Powerful Stats (Intellect is better than mana)
- Bracers – Exceptional Intellect
- Gloves – Exceptional Spellpower (or Engineering alternative)
- Belt – Eternal Belt Buckle for an extra socket
- Pants – Sapphire Spellthread (since Spirit is worthless)
- Boots – Tuskarr's Vitality for Holy-Prot, Icewalker for Holy-Ret
- Rings – Greater Spellpower for enchanters






Reader Comments (Page 1 of 5)
Task Jan 31st 2010 5:26PM
This is a great article, I have a ret pally who is off spec Holy. I have always wanted to know to gem and spend talents in, you have made this 10x easier to go about it, thank you.
/salute
doug Jan 31st 2010 5:30PM
Disagree on the Royal Dreadstone to fulfill the meta requirement. I use a Nightmare Tear for it. Automatic win.
Chase Christian Jan 31st 2010 5:34PM
Nightmare Tear is definitely an option, but I typically see 12sp + 5mp5 as greater than 10 intellect, considering that 10 int is only half of what the normal epic gem equivalent would hold. Nightmare Tears are great for a class who uses STR/AGI or even spirit, but simply too weak for a Holy Paladin.
Fairlane Jan 31st 2010 6:50PM
Disagreeing with Chase strenuously on this one. The Tear drags the Dreadstone outside by its Spellpower and beats it to death with its own MP5.
While the Dreadstone's benefits allow for more powerful heals via Crit, that pales in comparison to the Tear's incredible +10 All Stats -- especially when you factor in Blessing of Kings. The slight increase in Crit just doesn't offset all of the wonderful things that raw Intellect improves for you.
Kia Jan 31st 2010 7:05PM
As a raid-healing holydin, I have to stand behind the Nightmare Tear choice. Way, way better than Dreadstone.
Gothia Feb 1st 2010 5:00AM
Spec dependant is what the min/maxers at EJ are saying so maybe the author was trying to prevent a 3rd/4th/5th page for a basic 101. If you want a more detailed write up go there for basics this is an excellent write-up. Holy Paladin Compendium for 3.3 is currently 16 pages on EJ.
Gems
In general, I find that HL focus is best served by using many Brilliant gems + Nightmare Tear, while FoL focus is served by matching the socket bonuses (so use Runed, Reckless, and Royal).
Aaron Reffett Feb 1st 2010 11:41AM
I disagree with using the Nightmare Tear under any circumstances. It is a 10int gem, period, for us. Royal Dreadstone is better, but potentially still sub-optimal. First: 12sp + 5mp5 > 10int under all possible permutations of gear. Remember: int is king but our other stats aren't without value. Second, depending on how your socket colors and bonuses work out on your current gear using the 10int/5mp5 green gem plus the 12sp/10int orange gem to fulfill your meta can be optimal if you can pick up good socket bonuses to offset the loss of 20int (essentially solving for: 12sp + 5mp5 + x > 20int). Use a spreadsheet or Rawr to run the numbers taking in to account your total gear set and gemming choices.
Bestpallyindaworld Jan 31st 2010 5:42PM
i found holy light build more viable in icc25 man, from festergut to Queen, the first 4 boss is cake walk and FoL build can handle it, i changed from FoL build to HL becuz from Festergut and on, Tanks take too much damage and also the whole raid take too much aoe, FoL cant handle it even with 3400sp raid buff.
Ex: Tanks got hit hard on festergut and raid aoe heavy
On prince gotta heal 3 tanks and raid also got aoe alot
On queen, raid take Aoe and 2 tanks take bunch of damage.
This is my point of view since i tried both FoL build and HoL build.
alpha5099 Jan 31st 2010 5:42PM
Thank you for this, I've been toying around with a Pally that I want to heal with, it's nice to have an overview of the spec like this. I have one question:
Is Aura Mastery really that good? I see some specs without it, but I also hear a lot of people saying it's a great ability. Personally, it looks like a fairly underwhelming talent (this from the perspective of a guy with a level 15 pally, so what do I know?). Could someone explain why AM is so good?
Cyanea Jan 31st 2010 6:53PM
It's situational at best.
I remember when my guild wanted me to spec into AM for Malygos (most recent example I have since that's the last time I played my Holy paladin) and pop it on his Vortexes to let healers continue to heal.
Zainitopia Jan 31st 2010 7:56PM
AM affects whatever aura you have active at the time not just concentration aura, so it actually starts being useful when you realize you can use AM in literally every fight in the game.
Korey Feb 1st 2010 1:15PM
I thought it was fairly useless at first, but after joining a new guild I ended up redoing my spec to include it and give it a shot. From my findings, outside of hard modes you won't generally use it. However, in hard modes when there's alot of large spell damage being thrown around, being able to double the resistances for a few seconds is incredible. It gives your healers a little more time to react. And then there's the conc aura uses. Got a snobold on you? No problem. heal for a few more seconds. A shout that's going to silence you coming in, but your tank is low? Not an issue, am and ignore.
All in all, it's just one talent point, so why not?
Burntpepperoni Feb 1st 2010 8:43AM
You mention that Flash of Light builds are viable, but then when it comes to glyphs you totally ignore the build really.
Glyph of Flash of Light to replace GoHL.
Glyph of Seal of Light to replace GoSoW.
Then stacking on the spellpower, as you mentioned and the crit.
Fantasmic!
In my opinion anyways.
Broken_toes Jan 31st 2010 5:49PM
Great article, but you've shot yourself in the foot a wee bit.
If I was you I would o spread this out over 3 weeks :D
Azizrael Jan 31st 2010 6:08PM
My Holy Paladin is definitely a FoL spammer, with Holy Light saved for emergency heals. But then I've only really done heroics for the last few months and 20k heals are kinda overkill in Violet Hold.
Good read. She's kinda been parked for a while and my talent spec is a little outdated (51/2/18 with a couple of points in Divinity just for the stat boost), and I hadn't realised how far crit had devalued with the nerfs.
As far as heroic healing goes, I just keep Beacon and Sacred Shield up on the tank and spam flash of light on the rogue that keeps stealing aggro and the warlock who lifetaps after every cast and try not to fall asleep.
Festis Feb 1st 2010 8:09AM
Up until Festergut/ The blood Princes, as long as you have enough SP you can pretty much just spam FOL and you'll be fine.
The damage taken by the tanks on the first bosses of the Plagueworks and Blood Works do much more damage on the tank.
My reccomendation is to follow a FOL build until you get to these bosses, then regem for INT and focus on Holy Light once you get past saurfang.
Cyanea Jan 31st 2010 6:10PM
In really high-healing situations when you NEED to Divine Plea or someone's gonna die whether or not you do it or not, popping Avenging Wrath with offset some of the healing reduction.
Just let the other healers know so they can potentially help if needed.
Stephen Jan 31st 2010 6:12PM
See, this article (which is awesome BTW, really good info) is pretty much what my research showed when I decided I wanted to start healing on my pally. I put together a good set of gear, but my raid leader wouldn't let me in a raid higher than Ulduar w/o at least 50% crit when raid buffed. Don't understand that. Oh well, maybe I don't get Pally healing like I thought I did. Or maybe that's RL is the biggest Megalomaniac on our server. LOL
Ringo Flinthammer Jan 31st 2010 6:21PM
Thanks for this. When my tankadin hits 80, I'll be dual-speccing to Holy so he can wriggle into alt raids he couldn't otherwise get into.
Joel Jan 31st 2010 6:24PM
I've healed on my pally successfully since the Nax days, I always geared for sp, because no one on our server would let you into a PuG raid w/o 2k+ sp, which was clearly not needed. I am now going to completely regem for int. Thanks! Great post!