Official Patch 3.3.2 patch notes

- Halls of Stone: Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.
- Concussion Blow: The damage done by this ability has been reduced by 50%, but its threat generation will remain approximately the same.
- Violet Hold: The time between a boss being defeated and a new portal opening has been decreased.
- Season 8 has officially begun featuring all-new rewards!
Dungeons & Raids
- Icecrown Citadel
- Frostwing Halls, the final stronghold of the Scourge and their Lich King, has been added.
- Halls of Stone
- Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.
- The Forge of Souls
- The Devourer of Souls will now cast Mirrored Souls less often.
- The Spell Reflect ability has been altered on several creatures. It now has a cast time, only has 2 charges, and has a 75% chance of reflecting spells.
- The Nexus
- Anomalus will now use the Create Rift ability only once, down from 3 times.
- The Old Kingdom
- Elder Nadox now only gets one Ahn'Kahar Guardian during the encounter.
- Jadoga Shadowseeker now only ascends once during the encounter.
- Several enemies between the Befouled Terrace and The Desecrated Altar have been removed or had their pathing altered.
- Pit of Saron
- Players can now zone back into the instance if they are dead while encounters with Krick and Ick or Forgemaster Garfrost are in progress.
- Utgarde Pinnacle
- Skadi the Ruthless can now be removed from his drake with 3 harpoon strikes, down from 5.
- Svala Sorrowgrave now casts Ritual of the Sword 1 time during the encounter, down from 3.
- Vault of Archavon
- Toravon, the latest boss to join the Vault's giants and masters of the elements, is now accepting challengers in 10- and 25-player formats.
- The Violet Hold
- The time between a boss being defeated and a new portal opening has been decreased.
- All healing abilities (including items such as potions) will be decreased in effectiveness by 10% when in Battlegrounds, Arenas, or Wintergrasp.
- Arenas
- Season 8 has officially begun featuring all-new rewards!
- Talents
- Balance
- Earth and Moon: This talent now increases the druid's spell damage by 2/4/6%, up from 1/2/3%.
- Balance
- Talents
- Elemental Combat
- Shamanism: This talent now provides 4/8/12/16/20% extra spell damage to Lightning Bolt/Chain Lightning, up from 3/6/9/12/15%, and 5/10/15/20/25% to Lava Burst, up from 4/8/12/16/20%.
- Elemental Combat
- Talents
- Affliction
- Shadow Embrace: This effect can now stack up to 3 times, up from 2. However, the periodic healing reduction effect has been reduced from 3/6/9/12/15% to 2/4/6/8/10% per application.
- Demonology
- Demonic Pact: The damage bonus granted the warlock by this talent has been increased from 1/2/3/4/5% to 2/4/6/8/10%. The buff granted to a raid or party by this talent remains unchanged.
- Destruction
- Conflagrate: The damage-over-time effect of Conflagrate has been increased to 40% of the spell's total damage, up from 20%.
- Empowered Imp: The pet bonus damage provided by this talent has been increased to 10/20/30%, up from 5/10/15%.
- Improved Shadow Bolt: Damage done by Shadow Bolt increased by 2/4/6/8/10%, up from 1/2/3/4/5%.
- Affliction
Warriors
- Talents
- Protection
- Concussion Blow: The damage done by this ability has been reduced by 50%, but its threat generation will remain approximately the same.
- Devastate: This ability now deals 120% of weapon damage, up from 100% of weapon damage.
- Shield Slam: The damage scaling from block value for this ability now diminishes faster and diminishes starting at a lower block value. The difference should be negligible for players in high-end tanking armor. In addition, the threat caused by Shield Slam has been increased by 30%.
- Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.
- Protection
- The party leader is now referred to as Guide in chat when a group is formed via the Dungeon Finder.
- Fixed a bug where players with Raid Assist capabilities were unable to perform a Ready Check.
- Fixed a bug where the first couple of tutorials were not displaying upon logging into the game.
- New strength-based melee DPS rings are now available from representatives of the Ashen Verdict.
- Tier-9 Sets: The Aspirant vendors at the Argent Tournament grounds have worked out a deal with merchants in Dalaran so that all item level 232 set pieces will now be available on armor vendors in the city. Set pieces which require trophies will still be available for purchase only from vendors at the Argent Tournament grounds.
- Tier-10 Balance Druid 4-Piece Bonus: Fixed a bug to allow for this bonus to properly trigger.
- Tier-10 Elemental Shaman 4-Piece Set Bonus: Redesigned. Successful Lava Burst casts now increase the duration of Flame Shock on the target by 6 seconds.
- Tier-10 Tank Sets: The gloves and chest pieces for warrior, death knight, and paladin tanks have had their stats adjusted slightly to provide additional armor value.
- Tier-10 Warlock 4-Piece Bonus: This bonus should now correctly be applied to the warlock's pet.
- The cvar 'processAffini
tyMask' controls which CPU cores are available for the World of Warcraft client to use. Previously the game client was limited to 2 cores as a default which players could override in the configuration file. In the past this provided a performance boost on some CPUs and operating systems. We have identified several systems that are experiencing severe performance issues with this restriction and have removed it. Players who would like to restore the old behavior can do so by updating the Config.WTF file by adding: SET processAffinityMask "3".
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 7)
splodesondeath Feb 2nd 2010 7:58AM
I had a friend who was in a 5/5 Blood Elf group for dungeon finder. They Arcane Torrent'd all the interrupts and got the achievement.
Macruss Feb 2nd 2010 11:20AM
Also, Hunters do have an interrupt if you are Marksman, it's just a PITA to unmacro Silencing Shot from all your other shots for this one specific fight.
cyber Feb 2nd 2010 2:54PM
Less-rabi is fairly easy (I've done it several times to help others out...)
What you need is heroism, one interrupt, and a bunch of dps (at least one plate dps).
Personally I'd suggest 1 pally, shammy, and 3 arcane mages (though to be fair I've always been the only mage in my successful attempts). The point is that you can have him killed after only one interrupt-about 15-16 seconds or so for the kill. This presumes t9 gear of course, but everyone can get t9 so easily that it's no impediment.
Jeff Feb 2nd 2010 5:45AM
All healing abilities (including items such as potions) will be decreased in effectiveness by 10% when in Battlegrounds, Arenas, or Wintergrasp.
Interesting....Blizzard is experimenting with different rule sets for PvP and PvE areas. If it works out, then maybe there is some hope for better balancing ^.^
Kaleo Feb 2nd 2010 5:55AM
Nice buffs to Affliction locks too.
Sean Feb 2nd 2010 6:08AM
I still think the change to the Elemental 4 piece blows. Adding 6 seconds onto Flame Shock only helps during raid boss fights. Not during trash, not during dailies, not during heroics. Even during raid boss fights it's not that helpful. I re-cast Flame Shock sometimes to fill small gaps before LvB is off CD. This bonus is awful and makes me want to just fill my gear with offset epics or even leather/cloth.
ProTech Feb 2nd 2010 7:08AM
The only place when dps matters is during raid boss fights. Not during trash, not during dailies, not during heroics. Those are really easy with current gear levels already.
Gerik Feb 2nd 2010 10:08AM
For people who want to get their heroics done as fast as possible, DPS matters. The vast majority of time spent in a heroic is just on trash. I loathe being the healer in a 5-man when I'm given the burden of healing horrible, couldn't-care-less DPS.
Sayis Feb 2nd 2010 11:10AM
For Sean and Gerik... let's be honest here: it isn't great for heroics. Fine, whatever. You can't do 4.2k dps, too bad, so sad. Doing 4k is still plenty to burn through a heroic, and if you have the 4-piece of t10, well, you're probably geared enough to do much more than that. On top of that, heroics haven't been difficult for ages. It beats the hell out of the old 4-piece for raiding, and that's when it really matters.
pedge Feb 2nd 2010 6:13AM
The Violet Hold wait time between bosses and portals was kinda silly. Made too many ppl be reminded they needed a bio or smoke break. :D
Guttsu Feb 2nd 2010 11:55AM
Wait a minute, I'm not going to have time for my violet hold smoke breaks? Damn you blizzard! Damn you and your catering to the casuals and the sober! lol
Jafari Feb 2nd 2010 1:29PM
catering to the sober. hehe
Nephilia Feb 2nd 2010 6:15AM
But will they fix the bugged Mauradon tube worm encounter for all of us in our early 40's? :S
dcisko Feb 2nd 2010 8:25AM
They did:
"The incorrectly flipped levels on the two colors of Maraudon will be addressed in a future patch. I also fixed the maggot generator in Orange. Thanks for the reports." -Daelo, 16 Jan
http://forums.worldofwarcraft.com/thread.html?topicId=22418708581&pageNo=1&sid=1#4
BlackTiger™ Feb 2nd 2010 9:00AM
It's not a bug. It's... just bug)
I know how to avoid this.
pedge Feb 2nd 2010 6:28AM
May be off topic, but when it comes to bug fixes you have to read this.
http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?page=Current%20update
Now if I worked for that game I would be completely embarrassed to even have that public.
pedge Feb 2nd 2010 6:31AM
Here's a good fix SWG did:
Capes will no longer occupy the chest slot in addition to the back slot. They will only use the back slot.
Really? Thank you!!!
haffeysucks Feb 2nd 2010 6:48AM
SUCH a good patch!
Roy Feb 2nd 2010 7:23AM
So I thought season 8 couldn't start without the resilience change. The resilience change is a big enough deal that it *should* be on the patch notes... but it is very much MISSING! Did I not get the memo?
Beruza Feb 2nd 2010 7:46AM
No, they said Season 8 couldn't start without the patch. They already implemented the resilience change last week, or at least they said they did, and they wanted us to test the change over the past week. Although, I didn't notice any resilience changes on my hunter and I have about 1k. Maybe I'm just blind or maybe there was a huge bug with it where it didn't get implemented on some people.
Other people have noted the change on their toons though