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2-02-2010 @ 5:12AM
Is it just me or did Disc just because the new top arena healer?
2-02-2010 @ 5:24AM
Sounds like it! I was hoping they wouldn't nerf healing in PvP for a while. My Resto Druid would have been ridiculously unstoppable in PvP. Even now it'll still be pretty hard to take me down and I'm still in mostly crafted blue PvP gear.
2-02-2010 @ 10:12AM
become* Too early in the morning, bleh. But yeah...I hadn't really gotten into any PvP to test out the resil change just yet...was sort of hoping to before they changed the healing...oh well. Guess my Disc priest will get to PvP more. ^.^
2-02-2010 @ 12:28PM
Disc was already quite strong. I don't understand why they would leave a Discipline Priest's damage absorption effects at full power but reduce Druid, Paladin, and Shaman heals by 10%. Any one of them would trade healing power for absorption because lets face it- not taking any damage is far better than being able to heal through huge damage.Btw, don't forget the nerf-tastic-ness to Warlock, Shadow Priest, and Death Knight survivability.
2-02-2010 @ 1:22PM
My suspicion is that they realized the resilience buff actually did make healers too powerful, but they realized only too late and with little time left to make a technically difficult fix. A passive debuff is extremely easy to implement if it only affects direct heals. I would bet that it's harder to create such a debuff that deals with shields appropriately. So, in the name of limited time, they just went with what was expedient. But yes, this does make Disc nearly 5-10% better, relative to other healers, than before. It also buffs Pallies to a lesser extent (sacred shield).
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