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2-02-2010 @ 5:21AM
It still baffles me that a game with THIS money making and such a huge number of developpers is still struggling with very basic balancing. I mean this is the basics of the basic (not even class balancing).The day the res patch was launched I remember a fight at the LM in AB with one druid outhealing 2 DPS and I healed my two DPS. The fight lasted at least 2 minutes and after this time the druid stood at full health and full mana.It ended with just one other druid coming in and they both placed me in CC, killing one of our DPS.It took me a full week to even bother entering a BG again.Like I said, it is strange that such BASIC mechanics are not tested to the fullest before going live....So after all these innovations we'ven seen lately (cross server dungeons, dual specs, experience turned off options) .... there is still very much a big trial -error rate in this game.Stunning.
2-02-2010 @ 6:35AM
If it's so easy, then maybe you should make your own WoW-type game.There are people at Blizzard that are constantly testing, testing, testing. You can't say they implement something without testing it. It must be excruciatingly hard to balance this game. Whenever they balance something, people always find a way around it to make something else OP. It's just the way it goes. Just be happy you are able to play this game and it is fun. If you don't like it, then quit.
2-02-2010 @ 6:53AM
Maybe you should have helped dps down the druid intstead of healing the miniscule dmg he would have been putting on your 2 dps
2-02-2010 @ 7:39AM
Unless everyone played the same class with the same abilities and same gear, there will never be "balance." The time it takes to achieve any semblance of balance is also irrelevant because the game is constantly changing based on spells/talents/gear that is always evolving. The goal isn't perfect balance in the first place, it's to make the game more enjoyable for everyone. That's the nature of the beast when you're dealing with an MMO that has a PVP aspect. There's going to be constant tweaking and changes happening. This finally looks like a step in the right direction though, making a change for PVP that finally doesn't nerf PVE.
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