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2-02-2010 @ 5:23AM
Should the healing Debuff be a ratio of how much resilience you have on you. Resilience could be come a double edge sword more you have the more your protected but the less your healed, at a rate where its better to have resilience over not for PvP. Would also reduce the use of PvP gear in PvE.
2-02-2010 @ 6:40AM
That's a great idea, but I think it will make people wear less PvP gear in PvP too. And I don't think Blizzard wants it that way. I think they want people to wear as much PvP gear as they can get their hands on.
2-02-2010 @ 8:20AM
I wish they would just do away with PvP gear entirely. We shouldn't have to wear two sets of gear to fight NPCs vs other players. That's been a silly idea from the beginning if you ask me. I need one set of gear to kill this blood elf mage in this raid, but another to kill this horde blood elf mage i ran into in wintergrasp? why? where is the logic? If survivability is a problem with PvE gear then they should just make an HP% buff in arenas/BGs/wintergrasp like they're doing with the healing debuff. We should all be able to get equivalent gear from either raiding or PvP. There is no reason the two should be so separated. Whether we're fighting people or monsters shouldn't matter. We shouldn't have to choose one or the other when deciding how to gear our character, or be forced to carry two sets of gear just so we can do both.
2-02-2010 @ 9:01AM
>why? where is the logic? <The logic is basically that what works in one situation doesn't work well in another. Would playing a BG where you could spend 5 minutes on one dude be fun? Would a raid where you blizt down the boss in 30 second flat be good? Even if you limit it to just trash, how often do you have 4 other people around to take down one dude, or 9, or 24? Could you add more numbers of dudes? Sometimes, but there is an upper limit before performance starts being a problem. Even today there are people who disconnect in Onyxia due to the sheer numbers of whelps.This isn't just a problem for WOW either, other MMOs have had to deal with the problem. Some by adjusting how much damage is done versus NPC targets versus Player targets, some by completely different changes.
2-02-2010 @ 11:14AM
@ HoggerI agree, but I wasn't asking where is the logic in the need for a solution, i was asking where is the logic in making that solution be a whole separate stat requiring a whole separate set of gear/gems/enchants when they could have simply made the solution be a BG/Arena/Wintergrasp-wide buff or debuff.The problem is that, in PvE gear, our damage output gets to the point where it far exceeds the damage we can take. For example, my mage can hit for 10k, but he only has 17k health, which means i can 2-shot myself (or any other equally geared DPS, the same as they can do to me). That doesn't make for good PvP, so to counter this, Blizz came up with the stat Resilience to reduce incoming damage. This in turn requires us to farm a whole separate set of gear, gems, and enchants and ends up dividing a lot of the WoW community between PvE and PvP cuz most people just don't have enough time in the day to do both.What i'm suggesting is that Blizz use a HP buff or damage debuff in BG/Arena/Wintergrasp instead. It would be a percentage which would scale with your gear, so gear would still matter, it just wouldn't have to be a whole separate set of gear anymore. Blizz could then focus all the man hours they spend creating PvP gear and apply it toward something else and more players would be able to partake in both PvP and PvE, it would be win-win for everyone.
2-02-2010 @ 1:06PM
Also need to remember that the only reason they put in the pvp gear was that for the people that only pvp'd had a way to gear up and not be so very badly undergeared when they fought the people running around in raid level gear. Back then it was very bad, the guild's that ran the raid's would come into AV and just own everything and the people that pvp'd all their time in the game never could get gear to match or even contend. As much as I hate what resillence has done for this game, it was their answer to what was happening for a very long time. Would love for them to get rid of it all, and now they could do it seeing as how it is so much easier to get raid type gear without raiding. But then you still have the problem of people who just pvp and don't like to pve being forced to pve for the sake of their pvp. /shrug
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