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2-02-2010 @ 9:01AM
>why? where is the logic? <The logic is basically that what works in one situation doesn't work well in another. Would playing a BG where you could spend 5 minutes on one dude be fun? Would a raid where you blizt down the boss in 30 second flat be good? Even if you limit it to just trash, how often do you have 4 other people around to take down one dude, or 9, or 24? Could you add more numbers of dudes? Sometimes, but there is an upper limit before performance starts being a problem. Even today there are people who disconnect in Onyxia due to the sheer numbers of whelps.This isn't just a problem for WOW either, other MMOs have had to deal with the problem. Some by adjusting how much damage is done versus NPC targets versus Player targets, some by completely different changes.
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