This is it. The final gates of Icecrown have been opened up. If you need help, we have
overviews and other resources to the encounters right here. While I'd guess that the majority of us aren't exactly competing for world firsts or even server firsts, progression is still progression. I know starting out that I had my own internal expectations of where our guild would be at and we've met them. We haven't cleared out all the new bosses yet but I know with time, we will be able to. Along the way, we managed to score a few unexpected achievements. I for one didn't recall going after
The Orb Whisperer. Anyway, some guilds take their progression seriously. In fact, I think there are a few out there who purposely used a lockout from the previous week just to have the extra time advantage to work on Valithria and Sindragosa.
What about your raid groups? Are you happy with how you're progressing so far? Did they surpass your wildest dreams or are you discontent and think you should be further ahead?
Tags: achievement, boss, game-discussion, gamer-discussion, guild, icc, icc-25, icecrown-citadel, raiding, world-of-warcraft-discussion, world-of-warcraft-hot-topics, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics
Filed under: Breakfast Topics, Raiding
Reader Comments (Page 2 of 7)
Blondies Feb 3rd 2010 10:17AM
Tips that my guild uses for 10-man:
We tank the boss just by the skybreaker/orgrimms hammer (don't go too close to the ship though, he will reset if the adds go ontop of it). When the adds spawn, we will have the ranged dps that stands to the right take the left add, and the ones standing to the left take the right add. They will then cross each others paths, and the MT warrior can stun them with Shockwave. Even if you don't have a warrior to stun them, it's still a pretty good tactic, if you have something to slow the adds.
If you have a Elemental shaman/Moonkin/Fire mage in your raid, make sure that they haven't glyphed away their knockback. It's very useful to knock the adds back to give more time to kill them when they get close to you. A Moonkin should be able to do it every time. A mage MIGHT be able to, since they spawn every 30 seconds, and the CD is the same time. A shaman will be able to do it every other time, since the CD is 45 sec on thunderstorm.
All of the ranged should use some sort of slowing effect on their respective add. Shamans use Frost Shock, SPriests use mind flay, see if your arcane mage can spec slow, hunters lay out frost trap. If you use frost trap, the tactic where you make the adds cross each others path is really good to make sure that they both get slowed.
Make sure that the adds don't hit you. If the tanks are taking aggro on them when they spawn, see to it that they don't use aoe attacks when they spawn.
When the first Mark of the Fallen Champion drops, have your healing paladin (if there is one) put Beacon of Light on that person. On the second one, you can have your druid focus a lot of hots on that person.
2 Healers and 6 dps is really good to have on this boss. I am usually speccing Elemental just for Deathbringer, so that we can get him down faster, and get less marks of the fallen champion.
Lolone Feb 3rd 2010 12:46PM
My guild somehow managed to one shot him last night, with the bug, with only 2 marks going out... which is scary because that's better than we usually do.
We don't use a holy pally or disc priest.
curtisrutland Feb 3rd 2010 1:58PM
I'm not 100% sure about the "heroic" settings, considering his health was the same as it usually was. Perhaps a partial set of the settings, like the energy generation. I do realize that it is bugged though, first thing we did was see if everyone else had similar problems on the forums.
We still got him, but with many more marks than usual.
chipersoft Feb 3rd 2010 2:22PM
On ten man I think our best group (we have two) is working on Rotface now, but in 25 we're still hung up on Saurfang.
One thing is for sure, we will NOT be using the knockback method any more. We tried it last week using two mages with blastwave to blow the beasts over the wall. Yes it got rid of them, but it didn't despawn them, and somehow they were able to attack our tanks from under the platform.
It also caused some other weird glitches in the fight, like occasionally one member of the raid would suddenly be knocked over the edge to their death. That's how we found out the beasts were still attacking, the dead people saw them at the bottom of the tower.
Ziona Feb 3rd 2010 3:45PM
Saurfang is easy. just split up your ranged dps among the adds. if you're heavy on melee, make sure the ranged get initial aggro, and that the melee watch theirs. they should be able to damage the beasts as well.
arcane mages don't really need to spec into slow, a PoM FFB will provide a comparable slowing effect.
Spazmoose Feb 3rd 2010 4:19PM
Well that explains why it was such a PITA to heal last night...I heard they changed some parts of the encounter, but that was a huge difference in difficulty (going from having zero marks on the raid, to just barely eeking out with two marks and someone still alive).
Noselacri Feb 4th 2010 12:08PM
Here's a tip for your Saurfang woes...
As of last week, a Boomkin plays a pivotal role in that fight. AFAIK it hasn't been hotfixed yet.
lemur Feb 3rd 2010 8:11AM
Sadly, my guild hasn't even started ICC. We had a guild member who basically chased away most of our raiding team through his jerkishness and personal vision for the guild( he wanted to turn our small casual guild into a hardcore one) as such, we're down from 9-10 raiders to only about 5-6, with only 3 or 4 geared enough for TOC and above content.
I'm geared for ICC, but its hard to get into PuGs for it, and even though I have the gear for it, I just don't know the strats, and find it difficult to keep up dps wise with people who have been in ICC for a while and have sooo many upgrades.
STARF Feb 3rd 2010 8:12AM
It is important that progression is made, but shouldn't come at the cost of group members obtaining raid experience and gear.
iceshadow.moon Feb 3rd 2010 8:14AM
Why would you use a lockout from a previous week?
First up you only have to kill through to saurfang, which doesn't take long - and then you only have the limited attempts not used the previous week.
Admittedly if you oneshot both limited attempt bosses the previous week, you'd still have full attempts, but any guild capable of that wouldn't lose more than an hour or two to kill all the other bosses.
Sinthar Feb 3rd 2010 8:15AM
LOL
Sorry but the phrase 'I'd guess that the majority of us aren't exactly competing for world firsts or even server firsts' made me lol. If theres more than a couple of guilds per server that would be true - so i dont think the author really needed to guess that one :).
Anyhow on topic the guild im a member in is progressing tho ICC10 - on blood queen
On ICC25 i think were still on Prof Putricide. Unfortunately RL atm stops me playing so i cant join em :(
ZJP Feb 3rd 2010 8:14AM
Attendance problems are plaguing our guild, sadly I'm contributing to them, generally, as I don't get off work until our raid time, meaning it gets pushed back more and more.
Nevertheless, we're 5/12 ICC25, with the Lower Spire and The Blood Princes defeated. We got Festergut to 5% last week, and hopefully will have him locked down tomorrow.
10-Man, I believe the guild is generally 8/12, with Plaguewerks down, along the Princes, however, I, myself, have yet to do Putricide or the BPs.
Related, we only got to 1/5 TOGC25, and sadly seem to not be going back for more.
videvekartuspaan Feb 3rd 2010 8:14AM
our 25m progression kinda got the shaft these past weeks,having only cleared the first wing. We've lost some healers and high dps, had huge attendance issues and have a new cogm. We're getting there though, and our 10m progression is not going as badly, we're on the professor. Haven't tried the blood princes yet.
souvlaki Feb 3rd 2010 8:15AM
Rotface 10man. Ooze management is a pain. The first four bosses are in farm mode, we can clear all that place in a evening.
Muse Feb 3rd 2010 8:37AM
Same. Every boss before Rotface is on farm; Rotface is giving our molten core veteran the cold shakes.
curtisrutland Feb 3rd 2010 9:24AM
It turns out that for us, more DPS was the answer. The oozes are based on a timer. The longer he's alive, the faster he will infect people. So blow hero right away along with everyone's CDs. Burn the crap out of him.
Cyanea Feb 3rd 2010 9:28AM
Saaaame.
What tactics are you guys using? We have our OT (pally tank with all those pretty ranged attacks) call out where he is via 3/6/9/12 o'clock.
ozone Feb 3rd 2010 12:44PM
Another note, I find its a little matter of luck too. As a holy paladin I found we had no problem when he decided to infect dps and maybe a healer once or twice. Last night 2 of the 3 healers got infected 2 or 3 times each and needless to say we wiped and it was pretty ugly.
As a plate healer i find standing right between his legs and not moving much I can be extremely effective as long as like I said you get a little lucky and dont have too many infections on the healers. A moving holly pally and resto shaman=alot less heals being tossed.
Keep at it and he will drop eventually :)
videvekartuspaan Feb 3rd 2010 4:19PM
another thing that helped me( i was the ot, a pally tank) is that i would cleanse the debuff of of everyone. Saves the healers a gcd and i can time it more effectively, since im mostly running around hitting him occasionally anyways.
leon.kinder Feb 4th 2010 6:26AM
Same! We can clear first wing and Festergut (10m) in 1-2 hours.
Yesterday we kill, first time, Rotface with the tactic:
- All stack on rotface except the hunter, an OT pally and a priest (OT healer)
- Heroism 15 sec after the pull (we think oozes spawn is time based and not rotface's life based)
- OT run over the slime pool and use hand of freedom, if need
- OT healer put bubbles and dispel who came with mutate injection
Do it until rotface down
;)