Encrypted Text: The last percent

If you've been keeping up on yesterday's patch notes, you'll notice that quite a few of the hybrid and caster ranged classes received some significant DPS buffs. They have been trailing in the ICC meters, and these changes were designed to bring them back within range of the rest of the pack. Rogues have still been stunning on every fight in Icecrown, but the competition is definitely heating up. The true test will be how we fare against the Lich King himself.
We've all heard about the hybrid tax: Blizzard regrets mentioning it, and every druid and ret paladin brings it up when they complain about their position on the DPS charts. Some estimates put it between 5-10%, but obviously hybrid classes are currently designed to stay near the pure DPS without passing them up. However, how many rogues are actually doing their maximum theoretical DPS? There are several common mistakes or oversights that can cost us dearly. Read on for a detailed list of ways you're hurting your own DPS, and how to fix it before your next raid.
Tricks of the Trade:
We picked up the seemingly humble Tricks of the Trade at level 75, where it looked like a Misdirection clone that was likely to get rogues killed with its short range and our need to be in melee range to do damage. I was certain that a hunter developer at Blizzard threw it in just to spite us. Why would we want to waste our energy on threat? Isn't that the tank's job?
I was wrong. Tricks of the Trade has become so essential, so core to our class, that I can't imagine raiding without it. It is so good that they went back and killed the original Misdirection and replaced it with our version. The student destroyed the master. TotT is one of the biggest DPS boosts rogues have ever received, even if we don't see it right away. It costs us energy and yields no direct damage bonus, which can be confusing when evaluating its worth.
Tricks to the tank early in a fight lets the entire raid stretch their legs early, without worrying about creeping up on the tank's threat. There's no more "just white swing Onyxia for a while", it's "Tricks the tank and unload". Even if you add 2 seconds to your raid's DPS time, that's between 50k-100k damage gained that would've otherwise been wasted as the tank built up their initial threat. Rogues have essentially added time to the duration of every encounter, and that number is multiplied even further on fights with adds we can TotT.
Even without our awesome new 2-piece Tier 10 bonus, using Tricks of the Trade on cooldown was a net raid DPS boost, especially for a Mutilate rogue with the TotT glyph. Now, once you pick up your set bonus (which you should be working towards ASAP!), Tricks'ing on cooldown becomes a necessity instead of a luxury. Every second that Tricks sits waiting to be used is energy lost, as if you were sitting at the energy cap waiting to strike.
The solution for Tricks:
Make macros and always keep it on cooldown. If you raid with the same crew on a regular basis, set up a few custom macros. Choose your typically main tank for your first Tricks macro, have one for the off tank just in case, and add in a macro for a couple of melee DPS. Another rogue is preferred, as they can Tricks you back to offset the threat boosts and can Vanish if their threat gets out of control. By having these prebuilt macros, you can save time trying to point and click with the spell, letting you maximize the DPS and energy benefits it yields. Make a special 'Tricks bar' and put a short row of similar macros on it. I also use a [target=targettarget] macro to use while in a PUG: it just sends Tricks to whoever the current tank is. By maximizing your Tricks usage, and using it early and often, you boost the tank's threat, your DPS, your raid's DPS, and your Tricks target's DPS. Use it every time it's up!
Weapon and poison swaps:
If you're like me, you pick up every viable rogue weapon you can get your hands on. You never know when you'll need to be combat or assassination, and so keeping a well-stocked arsenal is key to flexibility. However, those weapons don't need to sit in your bank collecting dust, chances are you can find a use for them in specialized situations. Keep a variety of weapons in your bags, especially a slow version of each hand's weapon (two slow daggers, two slow combat weapons).
Using macros (again) and a bit of pre-planning, you can boost your DPS significantly by making the right weapon swaps. Consider Onyxia's whelp phase: while it's not necessarily a difficult fight, it is a great opportunity to swap your weapons and poisons. You can swap to your slower weapons, daggers if assassination or slower weapons if combat, and then use Fan of Knives on the whelps that are spawned. The slower weapons will hit harder due to their higher base damage, they'll proc more poisons due to their adjusted PPM, and if you swap to the right poisons (typically a mix of Instant and Wound – Instant for the damage, Wound to add a poison debuff), your DPS can see a significant increase in this phase.
Consider this for any fight where you're using FoK regularly: Lady Deathwhisper is also another great opportunity to use this strategy. Make a few macros, one to swap to your "regular" weapons and one to swap to your "FoK" weapons, and then work on your flow of switching weapons depending on what mobs you're currently attacking. This strategy may see additional use on Valithria Dreamwalker's adds: I'll let you know next week after I get a chance to tackle it myself.
Conclusion:
If we're 5% below our maximum output, then we have truly lost what separates us from every other DPS class in the game. The margin of error is so thin that without using every trick in our arsenal, we could find ourselves falling behind. We must focus on perfecting our play to squeeze every last point of damage out of an encounter. Simply using Tricks more often will increase your DPS (and your raid's DPS) by a significant amount, and using clever weapon swaps to boost your AoE DPS will allow you to drop those adds fast and get back to your uptime on the boss.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
Tarin Feb 3rd 2010 5:21PM
Great Article ^_^
Jeremie Feb 3rd 2010 5:31PM
Makes me think tricking a hunter who then uses MD on the tank would work fairly well. Only problem would be if the hunter didn't know that tricks was used on them and then wondering why the boss just turned them into hunter goo. Would take some team work to pull off.
Of course this is speculation as I don't play a rogue.
Squelchy Feb 3rd 2010 5:39PM
Unless you're talking about directly as the fight starts, this generally won't work. Tricks has a limited range, and in practice hunters, and indeed all ranged DPSers, are well outside that range.
If you're talking about the very beginning of the fight, you're just better off keeping things simple and Tricking the tank.
ryang Feb 3rd 2010 6:06PM
This reminded me of when the 3rd boss in VOA was released - I'd pugged a 10m on my hunter and the DPS was just dismal that it was looking like he was never going to be downed. The only shining light in recount was myself and the rogue.
Mr. Rogue says to me "I'm going to tricks you - watch your threat". Thank you very much Mr. Rogue! With the extra boost to my dps we were finally able to down him.
Eli Feb 3rd 2010 6:42PM
Yeah, in theory I see how this could work as a great damage buff to hunters, but the Misdirection trick you're thinking of wouldn't work.
If you read the tooltip, all the threat caused by OUR damage-dealing spells are transferred to the target, not all threat we generate or receieve :(
DareD Feb 3rd 2010 5:33PM
Fully agree with you on this one Chase. My guild's rogues and I have actually gotten into 3 way TotT trades when all three of us are on the raid and because of our diligent use of this, we are always topping the charts.
Does this mean that I still don't worry about the pure DPS classes getting over taken by those damnable hybrids, of course not.
Another item that helps to squeeze out more dps is knowing when to switch your gems to ArPen from when you're upping your gearscore with AP and Agil.
Yoe Feb 4th 2010 9:12AM
We do the same in my guild a 3 way tricks, we also use the Addon TrickOrTreat which whispers your target when you tott to them and also how much damage it gave them extra. Also plays a sound when another rogue tricks to you which can come in very handy
Magnett Feb 3rd 2010 5:35PM
First things first: very good article. Many Rogues never even think about weapon swapping on AoE phases (though I never do it on normal modes; too lazy).
My main is a healer, so I have both Grid and Clique installed and keep them active on my Rogue as raidframes are always useful. While I still have a focus macro for TotT, and a customised macro for my Rogue friend, I also configured Clique to use it on whatever Grid frame I right click.
Now, I hate clickers as much as everyone else, but it's better than making a macro for your main tank, a macro for your offtank, a macro for your Rogue friend, a macro for the token annoying Mage you want to MD to so he dies, a macro for the tank that replaces whoever isn't on at the time, a macro for the Warlock tank... and keybinding them all. So the way I do it, is: if the MT (who should be on focus) needs threat, I TotT him. If he doesn't, I TotT another Rogue. If anyone else needs threat (usually an OT, or some random plate DPS in case something has aggro on the healer) I use Clique.
I'm not really urging any Rogues to go and download Clique, but if you have a healer alt/main you should have it anyway. Of course, it would be much simpler if Blizzard just added one or two extra focus frames (/focus1, /focus2, /focus3 or something)...
Ben Feb 3rd 2010 5:36PM
Another trick with tott i've heard is to give it to dps that have a dot they refresh (hunters, spriests, and affliction locks i think?) just once, and if they apply their dot while under its effects, they retain the damage boost for the rest of the fight. this can be a pretty decent dps boost for them.
bricriu Feb 3rd 2010 5:39PM
Couple questions unrelated tot he article, but one I haven't been able to find a definitive answer to elsewhere. On my combat rogue at what point should I switch my gems to Armor Pen? Cap is 1400 if I'm not mistaken, and I know it scales better the more you have, but as a very general rule of thumb how much should I have through gear alone before I switch out gems to stack it? Also, which is better to stack, attack power or agility? Any help/suggestions would be much appreciated. Thanks.
Magnett Feb 3rd 2010 5:46PM
The only real way to answer this is by using a spreadsheet. In case you're not familiar with it, check the rogue forums at elitistjerks.com
Dan Feb 3rd 2010 5:44PM
My TotT macro is set to use the focus. I have to set my focus on whomever at the start of a run, but after that its one button for TotT. I don't have to use any 3rd party mods for this, nor do I have to make any macro changes, just right click -> set focus.
Plus I can change the target of my TotT on the fly by changing my focus. It works very well and once I started using it I saw a huge boost in my numbers and no more pulling aggro.
I'll also add it is supremely great at helping tanks that miss mobs who are eating the healer. TotT and FoK and you're healer is safe, and the mobs will go to the tank.
Xaverius Feb 3rd 2010 6:12PM
Doesn't that only work if the healer's near the tank?
PrymalDark Feb 3rd 2010 6:30PM
I also use a Focus-macro button for my TotT. I also have a second, 'pure', TotT button incase my focus is out of range at the time (kiting a small blob away for example). I can use this to hit any party member in a 5m as well, with a quick F2-F5 button, or if we have switched to the offtank, I can just hit 'f' afterwards to cast on my targets target, ergo the offtank.
Another macro I recently added is simply: '/focus'. This allows me to change my focus with the press of a button instead of cumbersome key-clicks or distracting typing. I hide this particular button on a different page of my normal keybindings, allowing easy access, but still out of the way.
PrymalDark Feb 3rd 2010 6:35PM
@Xaverius:
You have to cast the TotT while close to your target, the tank. The timer on the redirection does not start until using another ability, so you can run toward the healer and slap his aggressors in the face with a quick FoK, and the aggro you generate will goto the tank.
You only have to be close to your target to place the initial spell, not for the threat to be redirected.
dkslatten Feb 3rd 2010 5:48PM
No offense, but it is easy to see why a class can do such ridiculous dps when you view a dps meter and see that up to 70% of the damage is from auto attacks and auto attack related poison.
Go get em, you poison tipped, Houdini haxor, whirling dervishes of bloody blades and leather.
Chase Christian Feb 3rd 2010 6:02PM
This is somewhat of a misnomer, as using Sinister Strike/Mutilate to build up CP and then using Slice and Dice increases our damage by a large amount. We have to juggle CP / energy to simply bring our white/poison attacks up to that level. In addition, Envenom is only as valuable as it is because it increases our poison proc rate. A Mutilate build keeping up SnD and Envenom is using combo point generators, working a rotation, keeping up a buff (instead of some other attack) that boosts that damage, and maintaining finishers to keep the SnD/Envenom alive. Basically, we do a lot of work to keep that white/yellow damage high.
If any class has too high of yellow damage, they become untenable in PvP. Rogues are designed as a class that buffs their white and poison damage at all costs: we're no longer about the yellow text. Without keeping up SnD / Envenom or using our CP generators to do so, our white/poison damage is incredibly low.
SilentSwords Feb 3rd 2010 6:17PM
LOL... kinda funny that a DK is talking about how easy it is to DPS. Gratz on being able to spam a macro and do your dps....
dkslatten Feb 3rd 2010 6:25PM
BTW: I'm not a DK... I play a SV/MM hunter and prot/holy pally, and as far as facerolls go...
My hunter has more keybinds than anyone I know...
I look like Beethoven in a raid!
Myf Feb 3rd 2010 7:55PM
If you want to nerf the amount of autoattack damage a Rogue does, you need to buff specials to compensate.
I suspect you'd have an even larger cry about 15k Mutilates and 25k Sinister Strikes in PVP.