Scattered Shots: Skill vs. gear

The skill vs. gear debate comes up fairly often, whether it's people cursing Gearscore or cursing Recount or cursing their teammates from the Dungeon Finder. And it's not even a debate: across the board everyone agrees that skill is greater than gear. Good DPS comes from skill and that skill far outweighs the impact of gear. Gevlon's guild brought this into the spotlight in October of last year when they did Ulduar in all blues -- including Yogg-Saron.
But here's the thing: every time someone is out-DPSed by the same class the response seems always to be, "Yeah, but he has better gear." I've never seen anyone say, "Yeah, he must be a better player than me." I mean, not once, not ever.
The reason is that in our heart of hearts, we all assume that we're skilled players.
So today we're going to take a look at exactly how much our gear contributes to our DPS, and compare that to raid buffs. We're going to define what we mean by skill, as opposed to mere competence. Join me after the cut for a mix of hard numbers and philosophy and arm yourself for the next skill vs. gear debate that pops up.
The Impact of Gear
Let me ask you this: imagine you have all blue gear -- good blues, certainly, but all blues. How much more damage could you do if you then replaced all those blues with ilvl 264 gear? We're talking four tiers of gear here, skipping Naxx, Ulduar, and TotC, and going straight to ICC 25 gear. We're going from the worst level 80 (and some not even 80) gear to the best currently available. How much better do you think your DPS gets with each full tier of upgrades?
The easiest way to answer this question fairly is go use the hunter spreadsheet*. As we know, the spreadsheets aren't very good at modeling real boss fights (given the errors in averaging, movement, and multiple targets), but they're pretty good at comparing gear and stats.
Again, remember that in general you'll never actually get the amount of DPS that a spreadsheet predicts -- it's modeling a perfect world. We're interested in the qualitative analysis -- when a spreadsheet says that X gear will get you a 20% increase, you'll usually see that 20% increase above wherever you actually are.
Raid buffed DPS by item level:
| Item Level | DPS |
| Blues ilvl < 201 | 6,013 |
| ilvl 213 | 6,813 |
| ilvl 226 | 8,334 |
| ilvl 245 | 9,268 |
| ilvl 264 | 10,869 |
So here we see that going from the worst level 80 gear to the best level 80 gear is not quite going to double your DPS, or give you around a 100% DPS increase. Each full tier of gear is netting us around a 12% - 20% upgrade to our DPS. This means that if you're doing 6k DPS in mostly ilvl 245 gear, you can expect to do around 7k DPS in mostly ilvl 264 gear.
This percentage upgrade of DPS is a very important concept! The better your skill is, the more DPS you'll get out of your gear. Two hunters will not necessarily see the same DPS increase from getting Deathbringer's Will. The better player will get more DPS out of the same gear -- substantially more!
Of course every boss fight is different and you'll see different DPS from fight to fight. And of course you'll see radically different DPS depending on what raid buffs you have.
The Impact of Raid Buffs
I think one of the worst things about the obsession with gear is not just the glossing over of skill but the glossing over of the impact on raid buffs. Raid buffs are huge. You absolutely want to maximize your 25 man raid team to get every single raid buff available. This can at times even be worth taking less-skilled players to gain crucial buffs.
Just how important are they? Let's look at the same spreadsheet data that we did before and see what happens with and without raid buffs.
| Item Level | Unbuffed |
Raid Buffed |
| ilvl <201 | 2,946 | 6,013 |
| ilvl 213 | 3,493 | 6,813 |
| ilvl 226 | 4,348 | 8,334 |
| ilvl 245 | 5,015 | 9,268 |
| ilvl 264 | 5,638 | 10,869 |
As you can see, the effect of all the raid buffs and debuffs is massive. Massive. In the best gear, raid buffs are contributing about as much to our DPS as increasing our gear from blues to ilv 264. Think about that for a moment. Your raid buffs are contributing as much damage as increasing from the worst level 80 gear to the best level 80 gear in the game. As much as four full tiers of gear. Raid buffs indeed are more important than gear as well.
As we can see, our raid buffs also scale with our gear. And just like gear, the better your skill, the more DPS you'll actually get our of your raid buffs.
The Competence Baseline
A lot of WoW conversation these days has no middle ground -- everything is extremes. You're either casual or hardcore, leet or a noob, and a skilled hunter or a useless huntard. I'm a big believer in baselines. Without an average point, there can be no great or horrible. Unfortunately I think many people confuse the baseline of hunter competence with being skilled.
The baseline for hunters means that you have a solid talent build, good glyphs, the right epic gems, best enchants, a good pet that is specced well, and you know your shot rotation priority. This hunter probably has some basic macros, certainly macroing stuff like Kill Command or Silencing Shot into other shots, and understands the mechanics of the game.
In other words this hunter has spent a couple hours on the web, found a reliable source of hunter information, has read and understood it, and then copied all that information onto his character. With some practice he's probably pulling around 5-6k DPS in the 25 man ICC Lower Spire bosses with ilv 245 gear, and 4-5k DPS on Saurfang while kiting Blood Beasts. Upgrading gear a full tier will net him around 900 DPS.
All of this does not make a skilled hunter -- just a competent one.
Hunter Skills
Ignore everything that the spreadsheets say about what your DPS should be. They exist for comparative analysis, not to give you absolute numbers. If you want to know what your DPS should be, go to Patchwerk -- he'll be the weekly eventually. This is a fight where you can stand still and stare at your cooldowns. This is the amount of DPS that you can do, with the raid buffs your group provides, in a single target boss fight. This is your goal in every other fight.
Certainly the mechanics of most fights mean you can't hit that ideal. Target switching, DPS lockouts, and badly timed boss abilities will all hamper your DPS. But overall you can usually get darned close to that Patchwerk goal -- certainly within 10-20%
Here are the key skills that separate a truly skilled hunter from a competent one (we're assuming here that both hunters understand threat management, moving out of void zones, etc.):
- Jump-Shot: The quintessential hunter skill that lets us shoot any instant shot on the move, regardless of our orientation. Movement should never interrupt the timing of your shots -- every 1.5 seconds another should be going off. Strafing is an alternative to the jump-shot that isn't quite as versatile. Jump-shot can do everything strafting can, but strafing can't do everything jump-shot can (shooting a target directly behind you).
- Shoot & Scoot: This is the key movement trick of all hunters since vanilla. The concept is simply that when you're moving, you stop for a fraction of a second any time your auto-shot is available so that you don't lose auto-shots while moving. Some people use addons to track their auto-shot timer. For me the sweet sound of my gun firing is my internal metronome, my groove of death, and I don't need an addon to know when to stutter my movement to let it those shots slip out.
- Disengage: This is a woefully under-utilized hunter ability in raids. Disengage lets you cover a good distance fast, and you can shoot while disengaging. With a bit of practice, you can Disengage in the direction you're running with a jump-disengage. It's similar to the jump-shot, but requires more precision in facing and you have to reapply your movement command or you'll stop when you land.
- Cooldown Stacking: Hunters can gain a multiplicitive advantage to their cooldown abilities by using several at the same time. This is particularly strong for MM hunters who get four Rapid Fires per boss fight in most cases, and stacking those with trinket procs and Furious Howl gives a significant DPS gain.
- Understanding Boss Fights: Easily one of the most important aspects, right up there with movement management. There is only one Patchwerk fight, where we can just sit and do our optimal rotation. Everything else requires modifying that rotation in the most intelligent way possible. Most boss fight elements are predictable and can be planned for, and understanding and thinking about how to maximize your abilities on a boss fight is key to maximizing your DPS. This includes knowing the best time to burn cooldowns, knowing what abilities not to waste on adds, having shots ready on stand-by for adds, and maximizing multi-target DPS, including using Chimera Shot to maintain Serpent Sting on two targets. There are probably as many tricks as there are bosses.
Skill vs. Gear
At the end of the day, gear can certainly be said to be a measure of your DPS potential, and skill your ability to reach that potential. Perhaps some of the problem is that in a world of Salieres most people don't have a good understanding of what the true potential of gear levels is. In a world of mediocrity we associate poor performance with a failing of gear, rather than a failing of ability. We're used to seeing someone in ilvl 245 gear pulling 4k DPS, and then think that ilvl 245 gear is needed to hit 4k DPS.
The truth is that you can do Ulduar in all blues. You can do 6-7k boss DPS in your ilvl 232 gear. You can beat Festergut's DPS check in Ulduar gear. Skill is more important than gear by far. Raid buffs are more important than gear. You concentration, your state of mind, and the inquisitiveness of your cat are more important than a few big upgrades.
Gear will always help your DPS, but the amount that it helps is directly proportional to your skill.
* Spreadsheet modeling methodology: I used an agility-based MM build and rotation and built pretty good gear sets for each level. I used sets appropriate to the tier in logical slots, a wolf pet, best gems/enchants/ammo (since those are available to everyone). I modeled a 5-minute boss fight with 40 seconds below 20%. I didn't spend hours optimizing the gear at each level, and I'm sure you could squeeze out more DPS at every level by really digging deep into gear; however, for qualitative purposes this should be pretty accurate with a relatively small margin of error.
You want to be a Hunter, eh? Well then you came to the right place. You start with science, then you add some Dwarven Stout, and round it off some elf bashing. The end result is massive dps. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you Fix Your DPS, Choosing the Right Spec, Gear Selection, Macros and Pet Selection, Pet Specs and Management.
Filed under: (Hunter) Scattered Shots, Hunter






Reader Comments (Page 1 of 8)
magnahunter Feb 4th 2010 9:06AM
New Hunter skill: Aspect of Bruce Lee
You look at a target, and do 10,000 dmg
If only......
BlackTiger™ Feb 4th 2010 9:18AM
Aspect of Jackie Chan - on 1 HP left you suddenly wakes up and kills each enemy in 35 yards range.
Vladeon Feb 4th 2010 10:54AM
Aspect of the Couching Tiger, Hidden Dragon.
AKA Aspect of Chow Yun-Fat
you do incredible damage and dodge every attack from an enemy only to die right after your enemy due to poison.
Foxfyr Feb 4th 2010 9:14AM
I love the new Gearscore/DPS tab on recount. It's a good way to judge if that hardcore raider in your VoA pug that is the same class as you is playing better than you or just geared better than you.
Aggrajag Feb 4th 2010 9:37AM
I've not seen this, can you please explain what it tells you?
Foxfyr Feb 4th 2010 10:20AM
Here's a sample output from random heroic boss
Performance(DPS)/GearScore
Foxfyr 108(5938.97 DPS/5477 GS, 41.1%)
Notfox 60(2992.04 DPS/4951 GS, 22.8%)
Nonfox 59(2138.67 DPS/3580 GS, 22.4%)
Tankbot 26(1147.07 DPS/4257 GS, 9.9%)
Healz 10(491.75 DPS/4781 GS, 3.8%)
(Bah replied to the wrong comment)
Aggrajag Feb 4th 2010 10:25AM
So I'm guessing the higher the last number (the %) then the more that person is getting out of their gear.
Nice, I need to see what mine is now ^^
Thanks for the reply.
Sir Broose Feb 4th 2010 12:56PM
Actually, the percentage at the end is the percentage of total group dps for which that person was responsible. If your total group dps was 10,000, and your dps was 2,000, then your percentage would be 20.
zcubed Feb 4th 2010 2:50PM
i love this feature of Recount as well. another feature i find helpful is the Damage Done tab since it shows how much actual damage each person is doing. 7k+ dps is great but if you have done less than 5% of the damage in a 10 man after 1 boss then there is clearly a problem.
zcubed Feb 4th 2010 3:00PM
just wanted to add that my numbers are clearly exaggerated. im a competent hunter (5.8k dps in raids) but i have been working to get skilled. i am consistently in the top 5 of the Overall Damage Done even though im 7 or 8 in dps.
Cyndinn Feb 5th 2010 9:15AM
yup i totally agree to that
Paugu Feb 4th 2010 9:23AM
It's not all gear, nor all skill. It's about knowing your class, the boss mechanics, and having the gear to do higher damage. You could know every fight and esaily pump up your DPS. But it won't go higher w/o better gear. The same is for gear.
Delshay Dethecus US Feb 4th 2010 9:14AM
+1000 Internets for using my all time favorite person... Bruce Lee, taken way to soon /bow
Ikil Feb 6th 2010 10:48AM
This is definately true. Gear will help but doesn't compensate for skill. I have been on both ends of the spectrum with this. I've out done a better geared hunter based on my skill, and I've been out done the same way. Contrary to what a lot of other classes believe, hunters need a massive amount of skill and understanding of their class and talents to compete at endgame levels. Gear alone won't cut it!
Delshay Dethecus US Feb 4th 2010 9:15AM
No Edit Button = Sad Bruce Lee
"Taken away to soon"
deluded spider Feb 4th 2010 9:25AM
Technically you need a 3rd edit to change it to "too," but I appreciate the sentiment. :)
Deepfriedegg Feb 4th 2010 11:33AM
you meant second edit? :)
Aureliusz Feb 4th 2010 11:10PM
Quick, make a new post!
Delin Feb 4th 2010 9:16AM
My guild needs to read this, unfortunately, I know they won't.
Damia Feb 6th 2010 7:22PM
Ditto :( great article, and I would say I'm a slightly better than competent hunter, I seem to get better overall damage than many hunters on my realm in raids. If only I could get that jumpshot down boo, giving me fits.